Player Matchup

Arachne
Arachne
Gold III
KenyaSwalloww
Arachne
Gold III
Level 139
God Stats
18W - 9L
1,683 SR
Queue Stats
98W - 101L
1,525 MMR
Party 2
Mulan
Mulan
Bronze III
NDxORTHRUS
Mulan
Bronze III
Level 141
God Stats
1W - 1L
1,530 SR
Queue Stats
8W - 5L
1,473 MMR
Party 1
Agni
Agni
Platinum V
NikeBruhhh
Agni
Platinum V
Level 81
God Stats
4W - 2L
1,601 SR
Queue Stats
41W - 31L
1,630 MMR
Party 2
Xbalanque
Xbalanque
Diamond II
Niravroh
Xbalanque
Diamond II
Level 157
God Stats
34W - 16L
1,729 SR
Queue Stats
218W - 190L
2,228 MMR
Solo
Khepri
Khepri
Bronze III
VicBigBoss
Khepri
Bronze III
Level 148
God Stats
1W - 0L
1,523 SR
Queue Stats
6W - 3L
1,473 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,613 SR
1,666 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,453 SR
1,676 MMR
Nike
Nike
Platinum IV
BrainDead__6
Nike
Platinum IV
Level 130
God Stats
9W - 9L
1,585 SR
Queue Stats
240W - 240L
1,779 MMR
Party 4
Zeus
Zeus
Platinum I
Liliggxz
Zeus
Platinum I
Level 221
God Stats
1W - 7L
1,150 SR
Queue Stats
646W - 662L
1,784 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
SNH Nemoken
Danzaburou
Bronze IV
Level 95
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 3L
1,411 MMR
Party 3
Ganesha
Ganesha
Silver II
THEBESTAZN9445
Ganesha
Silver II
Level 108
God Stats
2W - 3L
1,482 SR
Queue Stats
5W - 4L
1,515 MMR
Party 3
Loki
Loki
Platinum II
TheAce04
Loki
Platinum II
Level 139
God Stats
22W - 21L
1,551 SR
Queue Stats
212W - 195L
1,893 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
5 / 1 / 4
7,440
572
7,005
10,331
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
15
8 / 1 / 1
8,667
667
11,058
11,357
10,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
2 / 2 / 5
7,683
591
5,465
5,754
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Niravroh
Xbalanque
16
7 / 1 / 3
9,347
719
8,568
3,602
1,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
VicBigBoss
Khepri
11
1 / 0 / 6
7,301
562
3,103
4,751
3,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
Hou YiAthenaKaliHera

VS

Bans
BacchusThanatosJanusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,579
506
4,121
13,970
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
10
1 / 6 / 2
6,435
495
6,083
6,666
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SNH Nemoken
Danzaburou
11
0 / 6 / 1
6,369
490
2,297
9,072
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 2
5,972
459
1,836
9,045
5,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
13
2 / 3 / 1
6,959
535
4,392
8,795
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
23
Kills
4
5
Deaths
23
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Arachne
5
1
4
7
L
Zeus
1
6
2
0.33
W
Mulan
8
1
1
8.5
W
2
2
5
2.25
W
Xbalanque
Niravroh
Xbalanque
7
1
3
8.5
L
Danzaburou
SNH Nemoken
Danzaburou
0
6
1
0.08
L
0
2
2
0.5
L
Loki
2
3
1
0.83
W
Khepri
VicBigBoss
Khepri
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,199
Damage
18,729
35,795
Taken
47,548
20,426
Mitigated
19,450
14,531
Healing
8,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,121
302
0
3,300
13,970
5,867
0
931
12,340
0
42,557
W
Arachne
7,005
4,094
0
4,898
10,331
3,901
0
2,934
7,105
0
54,352
L
Zeus
6,083
705
0
401
6,666
1,902
0
3,339
3,327
32,121
0
W
Mulan
11,058
1,161
0
5,086
11,357
10,062
0
0
11,357
0
58,153
W
5,465
472
0
1,015
5,754
1,678
0
1,535
3,985
62,116
0
W
Xbalanque
Niravroh
Xbalanque
8,568
4,546
0
2,106
3,602
1,418
779
1,517
1,975
0
81,442
L
Danzaburou
SNH Nemoken
Danzaburou
2,297
624
0
1,960
9,072
3,138
0
1,032
8,040
0
37,561
L
1,836
148
0
1,960
9,045
5,138
0
1,858
7,142
19,758
0
L
Loki
4,392
1,141
0
1,112
8,795
3,405
0
1,063
7,689
0
50,006
W
Khepri
VicBigBoss
Khepri
3,103
149
0
1,426
4,751
3,367
0
1,247
3,454
19,009
3,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,438
Gold Earned
32,314
477
Minions Killed
335
0
Camps Cleared
0
1,328,694
Distance Traveled
1,261,631
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,579
506
75
6
0
247,251
0
W
Arachne
7,440
572
85
7
0
299,635
0
L
Zeus
6,435
495
83
6
0
202,976
0
W
Mulan
8,667
667
92
7
0
246,926
1
W
Agni
7,683
591
123
9
0
279,879
1
W
Xbalanque
9,347
719
148
11
0
240,437
5
L
Danzaburou
6,369
490
72
6
0
235,145
2
L
Ganesha
5,972
459
10
1
0
260,072
0
L
Loki
6,959
535
95
7
0
316,187
0
W
Khepri
7,301
562
29
2
0
261,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role