Player Matchup

Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Aj714799
Danzaburou
Level 159
God Stats
6W - 4L
1,671 SR
Queue Stats
359W - 357L
1,595 Elo+
Party 1
Scylla
Scylla
MarisolPlus
Scylla
Level 118
God Stats
3W - 1L
1,635 SR
Queue Stats
104W - 97L
1,509 Elo+
Party 1
Hel
Hel
Mictlan666
Hel
Level 137
God Stats
0W - 1L
1,631 SR
Queue Stats
30W - 14L
1,717 Elo+
Solo
Horus
Horus
Pratexta
Horus
Level 45
God Stats
5W - 5L
1,570 SR
Queue Stats
62W - 61L
1,556 Elo+
Party 1
Team Averages
Level 117
1,601 SR
1,576 Elo+

VS

Team Averages
Level 148
1,597 SR
1,617 Elo+
Awilix
Awilix
Ayabusha
Awilix
Level 209
God Stats
1W - 0L
1,688 SR
Queue Stats
12W - 6L
1,739 Elo+
Party 2
Cernunnos
Cernunnos
ChernoAlpha1593
Cernunnos
Level 146
God Stats
2W - 2L
1,434 SR
Queue Stats
152W - 138L
1,503 Elo+
Solo
Achilles
Achilles
FaithfulFriend
Achilles
Level 157
God Stats
4W - 2L
1,638 SR
Queue Stats
27W - 11L
1,779 Elo+
Party 2
Cabrakan
Cabrakan
GilbertMontgomry
Cabrakan
Level 69
God Stats
36W - 32L
1,559 SR
Queue Stats
377W - 402L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Solånum
Morgan Le Fay
Level 159
God Stats
6W - 2L
1,667 SR
Queue Stats
158W - 147L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
1 / 0 / 1
3,417
683
1,474
2,642
800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Aj714799
Danzaburou
5
0 / 1 / 1
3,071
614
2,138
3,387
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
5
1 / 3 / 0
3,032
606
227
2,913
594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

2
0 / 2 / 0
2,557
511
263
1,476
199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Pratexta
Horus
6
1 / 1 / 1
3,472
694
1,248
3,125
1,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ayabusha
Awilix
6
2 / 2 / 1
3,590
718
1,572
4,431
948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
ChernoAlpha1593
Cernunnos
7
1 / 0 / 1
3,777
755
3,024
1,789
538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
8
2 / 0 / 0
4,438
888
1,004
2,498
760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

5
1 / 1 / 1
3,611
722
1,187
4,604
2,660
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Morgan Le Fay
Solånum
Morgan Le Fay
7
1 / 0 / 2
3,959
792
1,875
978
246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
7
7
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
0
1
1.5
L
Danzaburou
Aj714799
Danzaburou
0
1
1
0.5
W
Awilix
Ayabusha
Awilix
2
2
1
1.25
W
Cernunnos
ChernoAlpha1593
Cernunnos
1
0
1
1.5
W
Achilles
2
0
0
2
W
1
1
1
1.5
L
Scylla
1
3
0
0.33
L
0
2
0
0
L
Horus
Pratexta
Horus
1
1
1
1.5
W
Morgan Le Fay
Solånum
Morgan Le Fay
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,350
Damage
8,662
13,543
Taken
14,300
4,178
Mitigated
5,152
4,196
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,474
735
0
686
2,642
800
0
410
2,162
0
16,646
L
Danzaburou
Aj714799
Danzaburou
2,138
1,154
0
1,521
3,387
1,073
0
767
2,620
0
18,337
W
Awilix
Ayabusha
Awilix
1,572
522
0
1,777
4,431
948
0
227
4,204
0
16,055
W
Cernunnos
ChernoAlpha1593
Cernunnos
3,024
1,328
0
713
1,789
538
0
0
1,789
0
25,012
W
Achilles
1,004
484
0
1,415
2,498
760
0
263
2,235
0
20,758
W
1,187
392
677
1,593
4,604
2,660
0
0
4,604
6,884
0
L
Scylla
227
209
0
280
2,913
594
0
1,213
1,518
6,250
0
L
263
0
0
364
1,476
199
0
0
1,476
3,410
0
L
Horus
Pratexta
Horus
1,248
882
258
1,087
3,125
1,512
0
420
2,705
0
5,115
W
Morgan Le Fay
Solånum
Morgan Le Fay
1,875
41
0
480
978
246
209
0
978
15,417
968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,549
Gold Earned
19,375
102
Minions Killed
182
0
Camps Cleared
0
469,421
Distance Traveled
528,560
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,417
683
33
7
0
101,649
0
L
Danzaburou
3,071
614
36
7
0
105,801
0
W
Awilix
3,590
718
35
7
0
144,439
0
W
Cernunnos
3,777
755
45
9
0
81,829
0
W
Achilles
4,438
888
47
9
0
114,520
0
W
Cabrakan
3,611
722
17
3
0
93,627
3
L
Scylla
3,032
606
16
3
0
102,347
0
L
Hel
2,557
511
7
1
0
47,922
0
L
Horus
3,472
694
10
2
0
111,702
0
W
Morgan Le Fay
3,959
792
38
8
0
94,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role