Player Matchup

Chaac
Chaac
DioBurritoo
Chaac
Level 105
God Stats
8W - 9L
1,550 SR
Queue Stats
196W - 210L
1,379 Elo+
Party 1
Zeus
Zeus
GhostNYaMachine
Zeus
Level 201
God Stats
2W - 4L
1,497 SR
Queue Stats
476W - 455L
1,532 Elo+
Solo
Ishtar
Ishtar
MamonSandwich
Ishtar
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,309 Elo+
Party 1
Vamana
Vamana
SackBoyShooter
Vamana
Level 105
God Stats
0W - 2L
1,187 SR
Queue Stats
30W - 43L
1,398 Elo+
Party 1
Discordia
Discordia
spyro_100
Discordia
Level 58
God Stats
1W - 3L
1,410 SR
Queue Stats
13W - 25L
1,340 Elo+
Party 1
Team Averages
Level 99
1,429 SR
1,392 Elo+

VS

Team Averages
Level 127
1,499 SR
1,535 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
HorseJoke
Khepri
Level 156
God Stats
1W - 2L
1,562 SR
Queue Stats
235W - 224L
1,571 Elo+
Party 2
Cliodhna
Cliodhna
Rpag
Cliodhna
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,578 Elo+
Party 3
Erlang Shen
Erlang Shen
Slayerwon
Erlang Shen
Level 149
God Stats
2W - 1L
1,432 SR
Queue Stats
181W - 135L
1,510 Elo+
Party 2
Charybdis
Charybdis
captainpyke
Charybdis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,581
558
3,747
9,034
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 0
5,485
549
1,903
5,178
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
4,865
487
2,367
6,066
1,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,084
508
3,241
8,555
8,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
spyro_100
Discordia
10
1 / 0 / 0
5,454
545
2,288
3,276
656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 1
6,369
637
3,911
4,408
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Khepri
HorseJoke
Khepri
10
0 / 0 / 6
6,034
603
2,376
3,523
2,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Rpag
Cliodhna
10
2 / 1 / 5
5,697
570
1,437
6,817
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Slayerwon
Erlang Shen
12
3 / 0 / 1
6,987
699
6,523
9,459
7,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
captainpyke
Charybdis
11
4 / 1 / 0
6,469
647
3,164
4,961
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
11
11
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
1
2.5
L
1
2
0
0.5
L
0
2
0
0
W
Khepri
HorseJoke
Khepri
0
0
6
3
L
0
4
1
0.13
W
Cliodhna
Rpag
Cliodhna
2
1
5
4.5
L
0
3
0
0
W
Erlang Shen
Slayerwon
Erlang Shen
3
0
1
3.5
W
Charybdis
captainpyke
Charybdis
4
1
0
4
L
Discordia
spyro_100
Discordia
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,546
Damage
17,411
32,109
Taken
29,168
16,302
Mitigated
15,056
10,939
Healing
12,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,911
86
0
588
4,408
1,493
0
987
3,187
47,004
0
L
3,747
558
0
5,023
9,034
4,397
0
1,173
7,720
0
40,553
L
1,903
278
0
1,102
5,178
1,418
0
3,485
1,227
24,281
2,303
W
Khepri
HorseJoke
Khepri
2,376
647
0
2,035
3,523
2,247
0
955
2,504
15,329
2,172
L
2,367
1,105
0
1,589
6,066
1,737
18
794
5,272
0
17,578
W
Cliodhna
Rpag
Cliodhna
1,437
287
0
3,958
6,817
2,024
0
131
6,686
0
30,482
L
3,241
1,067
0
2,175
8,555
8,094
0
164
8,391
0
29,727
W
Erlang Shen
Slayerwon
Erlang Shen
6,523
2,939
0
4,886
9,459
7,535
0
0
9,459
0
48,557
W
Charybdis
captainpyke
Charybdis
3,164
1,664
0
1,493
4,961
1,757
0
1,688
3,273
0
39,675
L
Discordia
spyro_100
Discordia
2,288
378
0
1,050
3,276
656
0
0
3,276
31,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,469
Gold Earned
31,556
300
Minions Killed
351
0
Camps Cleared
0
1,027,330
Distance Traveled
1,062,775
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,369
637
101
10
0
206,327
2
L
Chaac
5,581
558
90
9
0
239,788
0
L
Zeus
5,485
549
66
7
0
188,473
4
W
Khepri
6,034
603
27
3
0
217,404
3
L
Ishtar
4,865
487
31
3
0
207,336
0
W
Cliodhna
5,697
570
64
6
0
261,623
0
L
Vamana
5,084
508
53
5
0
177,748
0
W
Erlang Shen
6,987
699
83
8
0
181,582
1
W
Charybdis
6,469
647
76
8
0
195,839
0
L
Discordia
5,454
545
60
6
0
213,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role