Player Matchup

Ares
Ares
Hunterowarriors
Ares
Level 118
God Stats
33W - 39L
1,493 SR
Queue Stats
222W - 239L
1,510 Elo+
Party 1
Thor
Thor
JerichoRising
Thor
Level 165
God Stats
1W - 4L
1,470 SR
Queue Stats
178W - 229L
1,519 Elo+
Party 1
Nike
Nike
Possum__Princess
Nike
Level 155
God Stats
12W - 14L
1,482 SR
Queue Stats
257W - 228L
1,501 Elo+
Solo
Bacchus
Bacchus
So Throw 5
Bacchus
Level 158
God Stats
1W - 4L
1,528 SR
Queue Stats
75W - 74L
1,449 Elo+
Solo
Danzaburou
Danzaburou
aureus_deus
Danzaburou
Level 147
God Stats
91W - 92L
1,502 SR
Queue Stats
143W - 205L
1,414 Elo+
Party 1
Team Averages
Level 149
1,495 SR
1,479 Elo+

VS

Team Averages
Level 121
1,566 SR
1,492 Elo+
Ah Puch
Ah Puch
BlaringMsPiggy
Ah Puch
Level 155
God Stats
17W - 13L
1,610 SR
Queue Stats
330W - 324L
1,492 Elo+
Party 2
Medusa
Medusa
Demicrex
Medusa
Level 137
God Stats
9W - 4L
1,607 SR
Queue Stats
47W - 43L
1,530 Elo+
Solo
Freya
Freya
NotSoloDoubleJ
Freya
Level 49
God Stats
24W - 13L
1,585 SR
Queue Stats
153W - 151L
1,468 Elo+
Party 2
Thor
Thor
filthypyrat
Thor
Level 108
God Stats
80W - 76L
1,494 SR
Queue Stats
272W - 262L
1,451 Elo+
Solo
Sobek
Sobek
frizzolio
Sobek
Level 155
God Stats
20W - 20L
1,535 SR
Queue Stats
495W - 444L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,897
544
3,254
5,647
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 2
4,980
553
2,336
7,795
1,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 1
6,415
713
4,287
7,287
2,504
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
So Throw 5
Bacchus
10
4 / 1 / 1
5,651
628
3,093
4,392
2,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
aureus_deus
Danzaburou
7
0 / 3 / 0
4,198
466
1,464
4,621
1,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
5,771
641
4,304
3,676
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
Demicrex
Medusa
9
2 / 1 / 2
5,001
556
4,463
4,755
1,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 0
4,715
524
1,940
7,429
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 2 / 1
4,408
490
1,320
5,613
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sobek
frizzolio
Sobek
9
2 / 1 / 3
5,108
568
2,190
6,387
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
9
Kills
10
11
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
Medusa
Demicrex
Medusa
2
1
2
3
L
1
1
1
1.5
L
0
5
2
0.2
W
1
5
0
0.2
L
4
1
1
4.5
L
Bacchus
So Throw 5
Bacchus
4
1
1
4.5
L
Danzaburou
aureus_deus
Danzaburou
0
3
0
0
W
0
2
1
0.25
W
Sobek
frizzolio
Sobek
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,434
Damage
14,217
29,742
Taken
27,860
11,124
Mitigated
9,859
7,132
Healing
9,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,304
28
0
1,792
3,676
1,071
0
913
2,763
36,449
543
W
Medusa
Demicrex
Medusa
4,463
1,600
0
1,293
4,755
1,341
0
1,600
3,155
0
33,838
L
3,254
41
0
1,595
5,647
3,072
0
938
4,701
15,834
1,757
L
2,336
380
0
877
7,795
1,874
0
3,620
3,795
0
23,087
W
1,940
457
0
1,026
7,429
1,742
0
385
7,044
16,968
296
L
4,287
236
0
2,975
7,287
2,504
0
1,412
5,433
0
39,048
L
Bacchus
So Throw 5
Bacchus
3,093
342
0
892
4,392
2,402
0
434
3,893
30,898
0
L
Danzaburou
aureus_deus
Danzaburou
1,464
205
0
793
4,621
1,272
0
1,024
3,597
0
20,305
W
1,320
228
0
2,501
5,613
1,519
0
1,393
4,220
0
22,397
W
Sobek
frizzolio
Sobek
2,190
324
0
2,868
6,387
4,186
0
1,862
4,525
14,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
25,003
238
Minions Killed
253
0
Camps Cleared
0
853,539
Distance Traveled
865,945
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,771
641
77
9
0
182,646
0
W
Medusa
5,001
556
64
7
0
169,157
0
L
Ares
4,897
544
28
3
0
188,246
0
L
Thor
4,980
553
52
6
0
173,635
1
W
Freya
4,715
524
38
4
0
166,862
0
L
Nike
6,415
713
85
9
0
174,035
6
L
Bacchus
5,651
628
41
5
0
204,235
0
L
Danzaburou
4,198
466
32
4
0
113,388
0
W
Thor
4,408
490
54
6
0
174,633
0
W
Sobek
5,108
568
20
2
0
172,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role