Player Matchup

Kuzenbo
Kuzenbo
Jay BIand
Kuzenbo
Level 35
God Stats
18W - 24L
1,448 SR
Queue Stats
74W - 144L
1,309 Elo+
Party 1
Baron Samedi
Baron Samedi
MrsBland57
Baron Samedi
Level 34
God Stats
42W - 65L
1,436 SR
Queue Stats
83W - 160L
1,333 Elo+
Party 1
Olorun
Olorun
SNAP49
Olorun
Level 67
God Stats
4W - 7L
1,692 SR
Queue Stats
192W - 287L
1,338 Elo+
Party 1
Team Averages
Level 45
1,526 SR
1,327 Elo+

VS

Team Averages
Level 32
1,858 SR
1,798 Elo+
Mulan
Mulan
BigBickk
Mulan
Level 26
God Stats
19W - 5L
1,689 SR
Queue Stats
48W - 18L
1,754 Elo+
Party 2
Ullr
Ullr
SchneidyGoldberg
Ullr
Level 42
God Stats
3W - 0L
1,966 SR
Queue Stats
29W - 1L
1,843 Elo+
Party 2
Kuzenbo
Kuzenbo
ScyllaPounder
Kuzenbo
Level 27
God Stats
11W - 2L
1,919 SR
Queue Stats
36W - 7L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jay BIand
Kuzenbo
11
1 / 5 / 2
7,192
719
4,012
14,724
10,202
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
MrsBland57
Baron Samedi
11
0 / 7 / 4
7,033
703
4,566
9,513
4,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
SNAP49
Olorun
12
3 / 5 / 0
7,669
767
5,420
7,266
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BigBickk
Mulan
15
4 / 2 / 9
9,335
934
6,122
8,372
5,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 0 / 7
11,295
1,130
13,345
6,299
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
15
3 / 2 / 13
9,102
910
7,217
9,291
10,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
17
17
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mulan
BigBickk
Mulan
4
2
9
4.25
L
Kuzenbo
Jay BIand
Kuzenbo
1
5
2
0.4
L
Baron Samedi
MrsBland57
Baron Samedi
0
7
4
0.29
L
Olorun
SNAP49
Olorun
3
5
0
0.6
W
10
0
7
13.5
W
Kuzenbo
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,998
Damage
26,684
31,503
Taken
23,962
17,293
Mitigated
18,276
5,193
Healing
5,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
BigBickk
Mulan
6,122
408
0
1,897
8,372
5,410
150
4,067
3,983
0
25,132
L
Kuzenbo
Jay BIand
Kuzenbo
4,012
1,371
137
2,613
14,724
10,202
0
1,970
12,189
15,752
0
L
Baron Samedi
MrsBland57
Baron Samedi
4,566
671
273
1,000
9,513
4,479
0
2,911
6,197
11,220
0
L
Olorun
SNAP49
Olorun
5,420
1,888
525
645
7,266
2,612
0
1,544
5,437
16,713
0
W
13,345
6,856
0
2,133
6,299
2,288
2,496
3,764
2,249
0
68,144
W
Kuzenbo
7,217
1,958
0
1,332
9,291
10,578
17
5,356
3,607
14,228
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,894
Gold Earned
29,732
62
Minions Killed
174
0
Camps Cleared
0
415,083
Distance Traveled
591,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,335
934
37
4
0
204,573
0
L
Kuzenbo
7,192
719
21
2
0
169,645
0
L
Baron Samedi
7,033
703
15
2
0
115,288
0
L
Olorun
7,669
767
26
3
0
130,150
0
W
Ullr
11,295
1,130
125
13
0
201,471
0
W
Kuzenbo
9,102
910
12
1
0
185,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role