Player Matchup

Gilgamesh
Gilgamesh
Acorn Bob
Gilgamesh
Level 158
God Stats
34W - 32L
1,628 SR
Queue Stats
318W - 328L
1,594 Elo+
Party 2
Danzaburou
Danzaburou
Tristanbt
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Vulcan
Vulcan
cbtonlyfans
Vulcan
Level 149
God Stats
23W - 15L
1,621 SR
Queue Stats
208W - 236L
1,528 Elo+
Party 2
Bellona
Bellona
cocoabutter69
Bellona
Level 5
God Stats
0W - 3L
1,321 SR
Queue Stats
1W - 5L
1,420 Elo+
Party 2
Hercules
Hercules
spunkj
Hercules
Level 147
God Stats
3W - 6L
1,428 SR
Queue Stats
215W - 245L
1,463 Elo+
Party 2
Team Averages
Level 95
1,500 SR
1,501 Elo+

VS

Team Averages
Level 132
1,664 SR
1,499 Elo+
Ullr
Ullr
 
Ullr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Giiil
Ganesha
Level 156
God Stats
6W - 2L
1,705 SR
Queue Stats
289W - 281L
1,494 Elo+
Party 1
Poseidon
Poseidon
MrNeme
Poseidon
Level 146
God Stats
40W - 29L
1,650 SR
Queue Stats
441W - 408L
1,506 Elo+
Party 1
Da Ji
Da Ji
NanDont
Da Ji
Level 148
God Stats
2W - 0L
1,768 SR
Queue Stats
273W - 263L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
Twenty1pilots
Gilgamesh
Level 143
God Stats
14W - 6L
1,698 SR
Queue Stats
77W - 85L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Acorn Bob
Gilgamesh
9
1 / 2 / 1
6,182
515
4,331
11,307
8,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Tristanbt
Danzaburou
9
1 / 6 / 1
5,446
454
1,581
6,759
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
11
1 / 5 / 0
6,351
529
3,561
8,417
2,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
9
0 / 2 / 1
5,307
442
2,273
9,160
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
spunkj
Hercules
11
2 / 2 / 1
6,163
514
5,694
8,990
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
5 / 2 / 3
8,128
677
5,230
6,011
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Giiil
Ganesha
11
1 / 0 / 9
7,000
583
4,551
8,073
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
MrNeme
Poseidon
14
3 / 1 / 6
8,088
674
6,350
5,038
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
NanDont
Da Ji
14
7 / 1 / 3
7,642
637
6,385
9,239
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Twenty1pilots
Gilgamesh
12
1 / 1 / 6
6,989
582
7,534
8,836
6,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
17
17
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
2
3
3.25
L
Gilgamesh
Acorn Bob
Gilgamesh
1
2
1
0.75
W
Ganesha
Giiil
Ganesha
1
0
9
5.5
W
Poseidon
MrNeme
Poseidon
3
1
6
6
W
Da Ji
NanDont
Da Ji
7
1
3
8.5
L
Danzaburou
Tristanbt
Danzaburou
1
6
1
0.25
W
Gilgamesh
Twenty1pilots
Gilgamesh
1
1
6
4
L
Vulcan
1
5
0
0.2
L
Bellona
0
2
1
0.25
L
Hercules
spunkj
Hercules
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,440
Damage
30,050
44,633
Taken
37,197
23,134
Mitigated
18,622
8,533
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,230
2,394
0
1,681
6,011
2,152
463
0
6,011
0
56,151
L
Gilgamesh
Acorn Bob
Gilgamesh
4,331
915
0
1,952
11,307
8,310
0
1,858
9,407
0
24,005
W
Ganesha
Giiil
Ganesha
4,551
499
0
2,469
8,073
5,035
0
881
7,192
18,605
0
W
Poseidon
MrNeme
Poseidon
6,350
799
0
1,262
5,038
1,388
530
1,784
3,254
56,281
852
W
Da Ji
NanDont
Da Ji
6,385
1,497
0
2,735
9,239
3,882
0
466
8,773
0
66,467
L
Danzaburou
Tristanbt
Danzaburou
1,581
943
0
713
6,759
1,787
0
1,611
5,108
0
18,530
W
Gilgamesh
Twenty1pilots
Gilgamesh
7,534
1,614
0
1,575
8,836
6,165
322
319
8,517
1,127
42,435
L
Vulcan
3,561
176
0
1,873
8,417
2,687
0
3,735
4,422
38,896
1,901
L
Bellona
2,273
522
0
1,478
9,160
6,796
0
1,968
7,108
0
20,975
L
Hercules
spunkj
Hercules
5,694
1,665
0
2,517
8,990
3,554
0
1,923
6,949
0
34,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,449
Gold Earned
37,847
248
Minions Killed
401
0
Camps Cleared
0
1,210,567
Distance Traveled
1,222,757
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,128
677
116
10
0
209,327
2
L
Gilgamesh
6,182
515
35
3
0
248,893
1
W
Ganesha
7,000
583
5
0
0
229,682
1
W
Poseidon
8,088
674
122
10
0
269,185
3
W
Da Ji
7,642
637
101
8
0
287,000
2
L
Danzaburou
5,446
454
40
3
0
204,485
0
W
Gilgamesh
6,989
582
57
5
0
227,563
0
L
Vulcan
6,351
529
79
7
0
225,541
2
L
Bellona
5,307
442
32
3
0
250,846
0
L
Hercules
6,163
514
62
5
0
280,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role