Player Matchup

Cthulhu
Cthulhu
Masters
Liñus
Cthulhu
Masters
Level 189
God Stats
10W - 9L
1,729 SR
Queue Stats
961W - 578L
2,732 MMR
Party 1
Nut
Nut
Diamond II
MeloCries
Nut
Diamond II
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 31L
2,493 MMR
Party 1
Fafnir
Fafnir
Masters
ShortKıng
Fafnir
Masters
Level 63
God Stats
13W - 3L
1,809 SR
Queue Stats
183W - 72L
2,742 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 104
1,679 SR
2,656 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,487 SR
1,554 MMR
Ymir
Ymir
Masters
 
Ymir
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
Snoop6742
Zeus
Gold II
Level 66
God Stats
0W - 1L
1,460 SR
Queue Stats
53W - 59L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Liñus
Cthulhu
15
5 / 1 / 3
9,078
1,009
4,776
7,210
5,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 6
8,839
982
5,022
2,779
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
ShortKıng
Fafnir
13
1 / 1 / 8
8,336
926
5,450
6,771
6,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SerqetKumbhakarnaXing TianCerberusKuzenbo

VS

Bans
Ne ZhaMedusaChironAnhurCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 2 / 0
6,815
757
2,815
6,947
4,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
 
Bastet
12
0 / 2 / 0
6,403
711
1,577
4,496
1,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zeus
12
1 / 5 / 0
6,957
773
1,914
5,685
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
9
Kills
2
2
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
Bastet
 
Bastet
0
2
0
0
W
Cthulhu
Liñus
Cthulhu
5
1
3
6.5
W
3
0
6
6
W
Fafnir
ShortKıng
Fafnir
1
1
8
5
L
Zeus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,248
Damage
6,306
16,760
Taken
17,128
12,411
Mitigated
7,665
7,070
Healing
2,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,815
261
0
1,662
6,947
4,474
0
3,675
3,157
14,068
0
L
Bastet
 
Bastet
1,577
246
0
356
4,496
1,311
0
2,924
1,449
0
7,622
W
Cthulhu
Liñus
Cthulhu
4,776
0
79
2,897
7,210
5,010
160
2,669
4,541
27,629
1,399
W
5,022
2,183
0
1,694
2,779
1,091
2,120
807
1,972
0
41,739
W
Fafnir
ShortKıng
Fafnir
5,450
2,014
0
2,400
6,771
6,310
622
1,502
5,269
17,406
2,554
L
Zeus
1,914
411
0
0
5,685
1,880
0
2,744
2,737
18,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,253
Gold Earned
20,175
149
Minions Killed
85
0
Camps Cleared
0
547,932
Distance Traveled
400,941
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,815
757
23
3
0
112,526
0
L
Bastet
6,403
711
11
1
0
162,958
0
W
Cthulhu
9,078
1,009
40
4
0
180,430
0
W
Nut
8,839
982
81
9
0
188,915
0
W
Fafnir
8,336
926
28
3
0
178,587
2
L
Zeus
6,957
773
51
6
0
125,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role