Player Matchup

Janus
Janus
 
Janus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Baniramus
Bastet
Level 136
God Stats
73W - 63L
1,590 SR
Queue Stats
161W - 147L
1,541 Elo+
Party 2
Zeus
Zeus
HMAAN
Zeus
Level 174
God Stats
1W - 2L
1,479 SR
Queue Stats
134W - 138L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
Moelicious
Cthulhu
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,578 Elo+
Party 2
Aphrodite
Aphrodite
frwillcry
Aphrodite
Level 152
God Stats
20W - 24L
1,446 SR
Queue Stats
120W - 117L
1,443 Elo+
Solo
Team Averages
Level 135
1,503 SR
1,518 Elo+

VS

Team Averages
Level 121
1,525 SR
1,454 Elo+
Hel
Hel
El_mercenario003
Hel
Level 100
God Stats
5W - 6L
1,362 SR
Queue Stats
187W - 242L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
HUNGRYFATPANDA99
Danzaburou
Level 124
God Stats
4W - 1L
1,687 SR
Queue Stats
622W - 591L
1,402 Elo+
Solo
Achilles
Achilles
Otyxe
Achilles
Level 159
God Stats
4W - 2L
1,609 SR
Queue Stats
109W - 96L
1,526 Elo+
Solo
Fafnir
Fafnir
RivNivel
Fafnir
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 134L
1,428 Elo+
Party 1
Scylla
Scylla
zXGoldenStrikeXz
Scylla
Level 114
God Stats
4W - 4L
1,468 SR
Queue Stats
362W - 389L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 0
5,934
593
2,399
3,670
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Baniramus
Bastet
12
4 / 1 / 2
6,540
654
3,228
5,818
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zeus
HMAAN
Zeus
10
2 / 2 / 1
5,600
560
4,860
6,827
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
Moelicious
Cthulhu
8
1 / 0 / 3
5,347
535
2,236
7,872
4,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
frwillcry
Aphrodite
6
0 / 1 / 0
4,375
438
707
4,418
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
5,979
598
1,971
4,115
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
HUNGRYFATPANDA99
Danzaburou
10
0 / 1 / 1
5,995
600
3,463
4,858
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Otyxe
Achilles
9
2 / 2 / 1
5,746
575
3,894
8,541
6,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
RivNivel
Fafnir
10
1 / 2 / 2
5,775
578
2,822
7,050
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

11
1 / 2 / 3
5,869
587
2,737
5,271
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
8
Kills
5
6
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
L
Bastet
Baniramus
Bastet
4
1
2
5
W
1
1
0
1
L
Zeus
HMAAN
Zeus
2
2
1
1.25
W
Danzaburou
HUNGRYFATPANDA99
Danzaburou
0
1
1
0.5
L
Cthulhu
Moelicious
Cthulhu
1
0
3
2.5
W
Achilles
Otyxe
Achilles
2
2
1
1.25
W
Fafnir
RivNivel
Fafnir
1
2
2
1
L
Aphrodite
frwillcry
Aphrodite
0
1
0
0
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,430
Damage
14,887
28,605
Taken
29,835
9,197
Mitigated
14,306
11,606
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,399
84
0
732
3,670
878
13
2,129
1,541
38,791
0
L
Bastet
Baniramus
Bastet
3,228
715
0
1,945
5,818
1,516
0
785
4,913
0
40,355
W
1,971
0
28
1,867
4,115
1,003
557
315
3,800
32,289
0
L
Zeus
HMAAN
Zeus
4,860
1,129
0
2,216
6,827
1,797
0
793
6,034
39,084
2,228
W
Danzaburou
HUNGRYFATPANDA99
Danzaburou
3,463
745
0
2,532
4,858
1,496
0
3,065
1,793
0
40,645
L
Cthulhu
Moelicious
Cthulhu
2,236
512
1,306
2,435
7,872
4,046
0
1,916
5,956
17,904
0
W
Achilles
Otyxe
Achilles
3,894
941
0
1,119
8,541
6,033
0
3,574
4,887
0
15,935
W
Fafnir
RivNivel
Fafnir
2,822
1,612
0
2,674
7,050
4,487
18
639
6,411
26,147
10,145
L
Aphrodite
frwillcry
Aphrodite
707
25
0
2,972
4,418
960
0
1,184
2,962
14,400
1,017
W
2,737
330
0
2,128
5,271
1,287
0
2,205
2,862
37,263
920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
29,364
259
Minions Killed
300
0
Camps Cleared
0
906,939
Distance Traveled
1,001,359
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,934
593
67
7
0
212,615
0
L
Bastet
6,540
654
72
7
0
228,322
0
W
Hel
5,979
598
79
8
0
172,005
0
L
Zeus
5,600
560
77
8
0
160,995
3
W
Danzaburou
5,995
600
62
6
0
181,350
0
L
Cthulhu
5,347
535
24
2
0
226,727
6
W
Achilles
5,746
575
22
2
0
239,714
0
W
Fafnir
5,775
578
54
5
0
214,666
0
L
Aphrodite
4,375
438
19
2
0
78,280
2
W
Scylla
5,869
587
83
8
0
193,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role