Player Matchup

Tiamat
Tiamat
Cheese-Hotpot
Tiamat
Level 206
God Stats
5W - 4L
1,543 SR
Queue Stats
280W - 265L
1,456 Elo+
Solo
Lancelot
Lancelot
DemonicPheonix
Lancelot
Level 143
God Stats
6W - 4L
1,787 SR
Queue Stats
49W - 39L
1,572 Elo+
Solo
Geb
Geb
DolphinCaviar12
Geb
Level 53
God Stats
20W - 29L
1,414 SR
Queue Stats
176W - 183L
1,436 Elo+
Party 1
Nemesis
Nemesis
TRAAKHAAA
Nemesis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 77L
1,470 Elo+
Solo
Chernobog
Chernobog
WorldEater337
Chernobog
Level 84
God Stats
13W - 10L
1,575 SR
Queue Stats
285W - 249L
1,454 Elo+
Party 1
Team Averages
Level 109
1,564 SR
1,478 Elo+

VS

Team Averages
Level 96
1,541 SR
1,304 Elo+
Danzaburou
Danzaburou
JesuzDav
Danzaburou
Level 148
God Stats
0W - 2L
1,550 SR
Queue Stats
8W - 28L
1,253 Elo+
Party 2
Arachne
Arachne
Neheoz
Arachne
Level 93
God Stats
0W - 2L
1,606 SR
Queue Stats
11W - 30L
1,293 Elo+
Party 2
Athena
Athena
SphericalCat
Athena
Level 65
God Stats
2W - 4L
1,400 SR
Queue Stats
8W - 27L
1,260 Elo+
Party 2
Janus
Janus
helios7u7
Janus
Level 65
God Stats
4W - 4L
1,680 SR
Queue Stats
40W - 47L
1,453 Elo+
Solo
Hades
Hades
sebast4nrojas
Hades
Level 107
God Stats
2W - 5L
1,470 SR
Queue Stats
7W - 24L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,817
682
3,412
2,630
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
11
2 / 0 / 1
5,809
581
4,915
6,148
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 0 / 2
5,658
566
2,535
4,735
1,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
TRAAKHAAA
Nemesis
11
4 / 1 / 0
6,796
680
3,644
5,463
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
WorldEater337
Chernobog
11
1 / 0 / 2
5,972
597
2,701
1,438
485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JesuzDav
Danzaburou
8
0 / 0 / 0
4,532
453
1,315
4,007
1,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Neheoz
Arachne
10
1 / 2 / 0
5,267
527
2,005
7,169
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
6
0 / 2 / 0
4,540
454
397
5,030
3,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
helios7u7
Janus
9
0 / 2 / 0
4,598
460
1,181
4,282
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 1
4,546
455
2,049
5,770
3,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
10
Kills
1
1
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Lancelot
2
0
1
2.5
W
1
0
2
2
L
Danzaburou
JesuzDav
Danzaburou
0
0
0
0
L
Arachne
Neheoz
Arachne
1
2
0
0.5
L
Athena
0
2
0
0
W
Nemesis
TRAAKHAAA
Nemesis
4
1
0
4
W
Chernobog
WorldEater337
Chernobog
1
0
2
2
L
Janus
helios7u7
Janus
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,207
Damage
6,947
20,414
Taken
26,258
8,331
Mitigated
10,793
8,251
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,412
198
0
1,687
2,630
1,491
688
837
1,649
40,280
1,017
W
Lancelot
4,915
1,309
0
960
6,148
3,021
0
160
5,948
0
49,177
W
2,535
161
933
1,088
4,735
1,680
27
770
3,965
21,153
1,523
L
Danzaburou
JesuzDav
Danzaburou
1,315
239
0
1,931
4,007
1,151
0
811
3,196
0
27,523
L
Arachne
Neheoz
Arachne
2,005
1,267
0
2,365
7,169
1,952
0
534
6,635
0
29,261
L
Athena
397
220
0
1,951
5,030
3,231
0
1,121
3,909
8,805
0
W
Nemesis
TRAAKHAAA
Nemesis
3,644
1,362
0
3,189
5,463
1,654
394
1,602
3,861
0
37,963
W
Chernobog
WorldEater337
Chernobog
2,701
1,204
0
394
1,438
485
114
74
1,364
0
39,845
L
Janus
helios7u7
Janus
1,181
42
0
1,023
4,282
1,266
0
3,154
1,128
24,289
0
L
2,049
262
0
1,402
5,770
3,193
0
327
5,443
13,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
23,483
383
Minions Killed
209
0
Camps Cleared
0
1,016,385
Distance Traveled
889,540
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,817
682
96
10
0
196,005
3
W
Lancelot
5,809
581
79
8
0
238,869
0
W
Geb
5,658
566
30
3
0
204,565
0
L
Danzaburou
4,532
453
50
5
0
199,801
0
L
Arachne
5,267
527
69
7
0
199,582
0
L
Athena
4,540
454
17
2
0
159,459
2
W
Nemesis
6,796
680
82
8
0
173,076
0
W
Chernobog
5,972
597
96
10
0
203,870
0
L
Janus
4,598
460
51
5
0
159,487
0
L
Hades
4,546
455
22
2
0
171,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role