Player Matchup

Fenrir
Fenrir
Gold IV
Champside
Fenrir
Gold IV
Level 159
God Stats
5W - 6L
1,465 SR
Queue Stats
387W - 401L
1,449 MMR
Solo
Anubis
Anubis
Gold I
Espartan242
Anubis
Gold I
Level 126
God Stats
1W - 0L
1,773 SR
Queue Stats
117W - 113L
1,458 MMR
Party 1
Chaac
Chaac
Gold IV
SirYanceylot
Chaac
Gold IV
Level 158
God Stats
12W - 7L
1,631 SR
Queue Stats
107W - 116L
1,342 MMR
Solo
Danzaburou
Danzaburou
Gold III
YasukeBP
Danzaburou
Gold III
Level 80
God Stats
2W - 1L
1,662 SR
Queue Stats
50W - 57L
1,344 MMR
Solo
Arachne
Arachne
Gold III
promastic
Arachne
Gold III
Level 108
God Stats
7W - 4L
1,632 SR
Queue Stats
102W - 104L
1,416 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,633 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,577 SR
1,422 MMR
Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
ByL2008
Hercules
Gold IV
Level 229
God Stats
10W - 11L
1,536 SR
Queue Stats
557W - 570L
1,430 MMR
Solo
Mulan
Mulan
Gold V
CallMePoppaPerc
Mulan
Gold V
Level 143
God Stats
183W - 155L
1,567 SR
Queue Stats
265W - 270L
1,326 MMR
Solo
Nu Wa
Nu Wa
Gold V
TheXenovia
Nu Wa
Gold V
Level 128
God Stats
35W - 25L
1,596 SR
Queue Stats
45W - 49L
1,434 MMR
Solo
Freya
Freya
Gold IV
charlysure
Freya
Gold IV
Level 152
God Stats
1W - 2L
1,686 SR
Queue Stats
237W - 243L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Champside
Fenrir
14
3 / 0 / 7
10,318
573
3,509
11,452
5,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
18
3 / 0 / 5
10,645
591
6,837
8,435
3,153
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
2 / 4 / 3
10,781
599
7,430
15,518
10,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
YasukeBP
Danzaburou
18
4 / 2 / 4
11,354
631
9,247
8,452
3,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
promastic
Arachne
16
6 / 3 / 6
10,034
557
9,555
16,648
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
BastetAthenaAgniKumbhakarnaSun Wukong

VS

Bans
SusanoCharybdisYmirCthulhuDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 4 / 2
7,213
401
4,638
15,465
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
ByL2008
Hercules
4
0 / 1 / 2
5,413
301
1,558
2,711
1,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
4 / 1 / 0
7,854
436
6,520
9,970
4,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nu Wa
15
1 / 5 / 0
8,516
473
8,187
8,925
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Freya
14
3 / 7 / 0
8,926
496
4,078
12,289
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
8
9
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
2
0.25
L
Hercules
ByL2008
Hercules
0
1
2
1
L
4
1
0
4
W
Fenrir
Champside
Fenrir
3
0
7
6.5
W
Anubis
3
0
5
5.5
W
2
4
3
0.88
L
Nu Wa
1
5
0
0.2
W
Danzaburou
YasukeBP
Danzaburou
4
2
4
3
L
Freya
3
7
0
0.43
W
Arachne
promastic
Arachne
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,578
Damage
24,981
60,505
Taken
49,360
28,597
Mitigated
22,643
18,854
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,638
1,014
0
3,508
15,465
10,507
60
2,369
13,096
2,267
38,207
L
Hercules
ByL2008
Hercules
1,558
872
0
717
2,711
1,066
0
0
2,711
0
6,864
L
6,520
1,090
0
3,543
9,970
4,260
0
587
9,383
0
35,442
W
Fenrir
Champside
Fenrir
3,509
879
0
1,476
11,452
5,795
1,380
2,166
9,197
0
36,017
W
Anubis
6,837
334
0
5,135
8,435
3,153
2,479
3,180
5,105
98,907
1,314
W
7,430
812
0
4,976
15,518
10,084
1,686
1,204
14,234
0
76,790
L
Nu Wa
8,187
2,146
0
380
8,925
2,762
20
2,265
6,660
62,132
1,035
W
Danzaburou
YasukeBP
Danzaburou
9,247
4,323
0
3,743
8,452
3,748
2,541
2,547
5,841
0
87,850
L
Freya
4,078
1,739
0
1,793
12,289
4,048
0
1,548
10,741
52,582
0
W
Arachne
promastic
Arachne
9,555
7,406
0
3,524
16,648
5,817
4,244
4,850
11,598
0
55,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,132
Gold Earned
37,922
565
Minions Killed
376
0
Camps Cleared
0
1,798,996
Distance Traveled
1,350,952
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,213
401
64
4
0
292,621
0
L
Hercules
5,413
301
15
1
0
343,060
0
L
Mulan
7,854
436
66
4
0
179,865
0
W
Fenrir
10,318
573
61
3
0
352,085
4
W
Anubis
10,645
591
163
9
0
333,229
1
W
Chaac
10,781
599
143
8
0
347,060
2
L
Nu Wa
8,516
473
128
7
0
262,379
0
W
Danzaburou
11,354
631
131
7
0
330,307
3
L
Freya
8,926
496
103
6
0
273,027
1
W
Arachne
10,034
557
67
4
0
436,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role