Player Matchup

Ullr
Ullr
ChinoLouFL
Ullr
Level 137
God Stats
3W - 8L
1,569 SR
Queue Stats
178W - 180L
1,561 Elo+
Party 3
Zeus
Zeus
Falcon 1515
Zeus
Level 155
God Stats
2W - 2L
1,372 SR
Queue Stats
72W - 59L
1,550 Elo+
Party 3
Xing Tian
Xing Tian
Jwhite14157
Xing Tian
Level 158
God Stats
10W - 3L
1,709 SR
Queue Stats
732W - 650L
1,641 Elo+
Party 3
Maui
Maui
Ripptile
Maui
Level 149
God Stats
13W - 13L
1,419 SR
Queue Stats
367W - 374L
1,513 Elo+
Party 3
Eset
Eset
saucyjay
Eset
Level 48
God Stats
1W - 1L
1,236 SR
Queue Stats
391W - 269L
1,666 Elo+
Party 3
Team Averages
Level 129
1,461 SR
1,586 Elo+

VS

Team Averages
Level 150
1,386 SR
1,588 Elo+
Scylla
Scylla
Battice
Scylla
Level 156
God Stats
7W - 6L
1,635 SR
Queue Stats
270W - 228L
1,612 Elo+
Party 2
Vulcan
Vulcan
DocGraham
Vulcan
Level 170
God Stats
0W - 1L
1,334 SR
Queue Stats
17W - 23L
1,567 Elo+
Party 1
Ullr
Ullr
Hemlock114
Ullr
Level 146
God Stats
1W - 3L
1,335 SR
Queue Stats
33W - 37L
1,515 Elo+
Party 1
Eset
Eset
Se1dom
Eset
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,665 Elo+
Party 2
Mercury
Mercury
vlonewill
Mercury
Level 131
God Stats
1W - 8L
1,123 SR
Queue Stats
1,218W - 1,211L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 13
8,933
893
6,792
11,345
5,079
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
4 / 5 / 13
9,107
911
8,839
7,875
3,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
Jwhite14157
Xing Tian
15
3 / 2 / 14
8,638
864
6,545
21,432
17,647
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Maui
16
2 / 3 / 20
9,912
991
5,255
19,399
18,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
17
12 / 2 / 10
10,676
1,068
14,893
7,146
3,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Battice
Scylla
17
6 / 3 / 4
10,026
1,003
14,187
5,750
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vulcan
DocGraham
Vulcan
13
1 / 5 / 5
7,991
799
11,974
7,992
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 6
8,442
844
8,578
9,665
3,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
Se1dom
Eset
12
1 / 6 / 8
7,671
767
5,566
10,806
7,223
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
vlonewill
Mercury
11
1 / 6 / 8
7,678
768
5,092
13,281
11,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
43
24
Kills
12
14
Deaths
24
70
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
Battice
Scylla
6
3
4
2.67
W
3
2
13
4.75
L
Vulcan
DocGraham
Vulcan
1
5
5
0.7
W
4
5
13
2.1
L
3
4
6
1.5
W
Xing Tian
Jwhite14157
Xing Tian
3
2
14
5
W
Maui
2
3
20
4
L
Eset
Se1dom
Eset
1
6
8
0.83
W
Eset
12
2
10
8.5
L
Mercury
vlonewill
Mercury
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,324
Damage
45,397
67,197
Taken
47,494
48,154
Mitigated
27,045
24,066
Healing
6,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Battice
Scylla
14,187
499
503
424
5,750
2,030
23
4,376
1,330
32,460
261
W
6,792
2,141
534
2,747
11,345
5,079
892
6,393
4,952
0
22,755
L
Vulcan
DocGraham
Vulcan
11,974
209
859
1,085
7,992
2,602
150
6,357
1,501
22,423
0
W
8,839
885
0
230
7,875
3,032
1,320
5,329
2,546
19,287
0
L
8,578
2,591
400
544
9,665
3,600
341
7,176
2,315
0
14,311
W
Xing Tian
Jwhite14157
Xing Tian
6,545
210
108
7,521
21,432
17,647
380
12,563
8,869
11,516
601
W
Maui
5,255
296
3,990
5,847
19,399
18,859
277
5,124
14,275
7,407
1,385
L
Eset
Se1dom
Eset
5,566
332
278
799
10,806
7,223
0
6,101
4,537
12,823
0
W
Eset
14,893
1,478
2,295
794
7,146
3,537
1,054
4,432
2,714
34,318
0
L
Mercury
vlonewill
Mercury
5,092
931
187
1,273
13,281
11,590
379
9,805
3,070
2,649
5,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,266
Gold Earned
41,808
141
Minions Killed
98
0
Camps Cleared
0
1,056,944
Distance Traveled
1,019,262
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,026
1,003
49
5
0
202,548
0
W
Ullr
8,933
893
34
3
0
213,629
0
L
Vulcan
7,991
799
22
2
0
221,367
0
W
Zeus
9,107
911
31
3
0
189,003
0
L
Ullr
8,442
844
14
1
0
189,576
0
W
Xing Tian
8,638
864
6
1
0
237,489
0
W
Maui
9,912
991
10
1
0
217,135
0
L
Eset
7,671
767
12
1
0
183,073
0
W
Eset
10,676
1,068
60
6
0
199,688
0
L
Mercury
7,678
768
1
0
0
222,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role