Player Matchup

Sol
Sol
 
Sol
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CR7_portu
Horus
Level 120
God Stats
2W - 1L
1,711 SR
Queue Stats
82W - 75L
1,485 Elo+
Solo
Set
Set
白银战神国米恐怖如斯
Set
Level 276
God Stats
4W - 2L
1,442 SR
Queue Stats
47W - 44L
1,534 Elo+
Party 2
Neith
Neith
钮钴禄一猫猫一
Neith
Level 182
God Stats
5W - 8L
1,565 SR
Queue Stats
57W - 55L
1,522 Elo+
Party 2
Team Averages
Level 177
1,544 SR
1,508 Elo+

VS

Team Averages
Level 111
1,384 SR
1,448 Elo+
Xbalanque
Xbalanque
MrMohammad01
Xbalanque
Level 142
God Stats
1W - 2L
1,446 SR
Queue Stats
28W - 30L
1,453 Elo+
Solo
Thor
Thor
Ratatouillee
Thor
Level 89
God Stats
2W - 7L
1,373 SR
Queue Stats
112W - 115L
1,446 Elo+
Solo
Chaac
Chaac
Sauce_Iopathe
Chaac
Level 169
God Stats
0W - 4L
1,101 SR
Queue Stats
150W - 151L
1,438 Elo+
Party 1
Cerberus
Cerberus
Sauce_Ma-Frite98
Cerberus
Level 77
God Stats
1W - 4L
1,521 SR
Queue Stats
171W - 175L
1,464 Elo+
Party 1
Anubis
Anubis
decent-arbour
Anubis
Level 79
God Stats
23W - 23L
1,480 SR
Queue Stats
343W - 339L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 2
6,861
686
6,260
6,471
1,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
 
Bacchus
9
1 / 0 / 4
5,324
532
3,851
7,023
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
CR7_portu
Horus
10
1 / 3 / 1
5,396
540
3,379
9,957
3,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

11
4 / 0 / 4
6,301
630
4,241
6,224
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 4 / 1
5,228
523
2,987
5,649
1,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
MrMohammad01
Xbalanque
9
2 / 3 / 2
5,433
543
3,947
5,555
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 1
4,932
493
2,687
7,991
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 0
6,444
644
6,638
6,416
4,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 1 / 2
5,002
500
5,263
6,945
4,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 0
5,665
567
2,548
6,074
2,488
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
8
8
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
W
Bacchus
 
Bacchus
1
0
4
3
W
Horus
CR7_portu
Horus
1
3
1
0.5
L
Xbalanque
MrMohammad01
Xbalanque
2
3
2
1
L
0
4
1
0.13
L
3
1
0
3
L
2
1
2
3
L
1
4
0
0.25
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,718
Damage
21,083
35,324
Taken
32,981
14,357
Mitigated
15,302
11,966
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,260
2,425
0
3,981
6,471
1,457
0
1,949
4,522
46,128
7,879
W
Bacchus
 
Bacchus
3,851
317
0
2,754
7,023
5,319
0
2,220
4,803
12,006
0
W
Horus
CR7_portu
Horus
3,379
1,753
0
2,851
9,957
3,645
0
0
9,429
0
27,436
L
Xbalanque
MrMohammad01
Xbalanque
3,947
1,228
0
1,381
5,555
1,593
0
1,799
3,756
0
32,153
L
2,687
833
0
2,550
7,991
2,436
0
1,973
6,018
0
31,819
L
6,638
1,750
0
3,505
6,416
4,026
0
312
6,104
0
42,839
L
5,263
322
0
2,802
6,945
4,759
0
1,652
5,293
17,971
0
L
2,548
115
0
1,444
6,074
2,488
0
3,910
2,164
36,092
809
W
4,241
2,122
0
860
6,224
2,566
0
1,166
4,989
0
43,402
W
2,987
1,277
0
1,520
5,649
1,370
0
2,476
3,173
0
27,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
27,476
298
Minions Killed
285
0
Camps Cleared
0
1,036,671
Distance Traveled
969,308
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,861
686
99
10
0
207,966
0
W
Bacchus
5,324
532
21
2
0
221,484
2
W
Horus
5,396
540
46
5
0
189,319
1
L
Xbalanque
5,433
543
64
6
0
170,318
0
L
Thor
4,932
493
55
6
0
205,095
0
L
Chaac
6,444
644
80
8
0
187,938
0
L
Cerberus
5,002
500
23
2
0
211,063
0
L
Anubis
5,665
567
63
6
0
194,894
2
W
Set
6,301
630
76
8
0
240,668
0
W
Neith
5,228
523
56
6
0
177,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role