Player Matchup

Izanami
Izanami
DeltronZeeero
Izanami
Level 178
God Stats
9W - 8L
1,512 SR
Queue Stats
349W - 370L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
KalamityQTip125
Zhong Kui
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 47L
1,440 Elo+
Party 2
Ymir
Ymir
Squrtlechele
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Zatarains1
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,622 Elo+
Party 2
Ix Chel
Ix Chel
motoxxd
Ix Chel
Level 149
God Stats
1W - 2L
1,516 SR
Queue Stats
191W - 198L
1,560 Elo+
Solo
Team Averages
Level 126
1,506 SR
1,521 Elo+

VS

Team Averages
Level 146
1,696 SR
1,600 Elo+
Thoth
Thoth
Doinkulus
Thoth
Level 197
God Stats
13W - 2L
1,761 SR
Queue Stats
539W - 126L
1,890 Elo+
Solo
Shiva
Shiva
IgnorableRock83
Shiva
Level 89
God Stats
5W - 2L
1,638 SR
Queue Stats
144W - 136L
1,513 Elo+
Solo
Chaac
Chaac
Omarwinks
Chaac
Level 149
God Stats
4W - 0L
1,874 SR
Queue Stats
264W - 272L
1,534 Elo+
Party 1
Terra
Terra
Skinny0ne
Terra
Level 166
God Stats
3W - 1L
1,603 SR
Queue Stats
260W - 283L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
SkinnyTwo
Ne Zha
Level 128
God Stats
11W - 8L
1,607 SR
Queue Stats
340W - 354L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 7 / 3
8,318
693
9,516
13,286
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
KalamityQTip125
Zhong Kui
15
2 / 7 / 5
8,918
743
9,919
20,934
14,545
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
2 / 5 / 6
8,600
717
4,242
18,771
15,848
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Zatarains1
Danzaburou
16
4 / 7 / 3
9,794
816
8,036
14,581
4,597
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
motoxxd
Ix Chel
15
3 / 4 / 6
9,535
795
7,805
13,964
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Doinkulus
Thoth
18
11 / 2 / 17
11,265
939
25,878
6,378
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 3 / 17
10,202
850
10,843
13,896
11,877
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Omarwinks
Chaac
15
1 / 4 / 20
9,282
774
11,489
14,668
15,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Terra
Skinny0ne
Terra
17
3 / 4 / 26
10,903
909
7,097
14,983
18,428
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
SkinnyTwo
Ne Zha
18
9 / 2 / 19
10,903
909
21,199
13,988
12,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
129
12
Kills
30
30
Deaths
15
23
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
7
3
0.36
W
Thoth
Doinkulus
Thoth
11
2
17
9.75
W
6
3
17
4.83
L
Zhong Kui
KalamityQTip125
Zhong Kui
2
7
5
0.64
W
Chaac
Omarwinks
Chaac
1
4
20
2.75
W
Terra
Skinny0ne
Terra
3
4
26
4
W
Ne Zha
SkinnyTwo
Ne Zha
9
2
19
9.25
L
2
5
6
1
L
Danzaburou
Zatarains1
Danzaburou
4
7
3
0.79
L
Ix Chel
motoxxd
Ix Chel
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,518
Damage
76,506
81,536
Taken
63,913
42,724
Mitigated
60,771
28,731
Healing
23,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
9,516
6,283
144
1,728
13,286
3,681
357
5,406
7,795
0
17,029
W
Thoth
Doinkulus
Thoth
25,878
852
799
386
6,378
3,010
3,706
1,998
4,380
43,350
0
W
10,843
863
1,860
2,132
13,896
11,877
928
5,346
8,550
1,161
20,752
L
Zhong Kui
KalamityQTip125
Zhong Kui
9,919
713
1,100
7,736
20,934
14,545
144
6,948
13,935
25,860
0
W
Chaac
Omarwinks
Chaac
11,489
457
0
3,479
14,668
15,061
856
5,184
9,484
0
24,423
W
Terra
Skinny0ne
Terra
7,097
853
5,684
4,289
14,983
18,428
54
4,819
10,164
11,932
0
W
Ne Zha
SkinnyTwo
Ne Zha
21,199
1,324
625
4,671
13,988
12,395
1,910
4,619
9,369
0
38,815
L
4,242
276
454
2,091
18,771
15,848
0
8,767
9,909
9,607
0
L
Danzaburou
Zatarains1
Danzaburou
8,036
2,578
1,287
3,333
14,581
4,597
903
6,699
7,839
0
20,710
L
Ix Chel
motoxxd
Ix Chel
7,805
0
5,716
5,142
13,964
4,053
48
6,316
7,600
18,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,165
Gold Earned
52,555
124
Minions Killed
148
0
Camps Cleared
0
942,608
Distance Traveled
1,080,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,318
693
17
1
0
178,428
0
W
Thoth
11,265
939
46
4
0
182,250
0
W
Shiva
10,202
850
29
2
0
222,120
0
L
Zhong Kui
8,918
743
39
3
0
183,518
0
W
Chaac
9,282
774
33
3
0
230,334
0
W
Terra
10,903
909
9
1
0
204,597
0
W
Ne Zha
10,903
909
31
3
0
241,646
0
L
Ymir
8,600
717
17
1
0
192,658
0
L
Danzaburou
9,794
816
31
3
0
169,688
0
L
Ix Chel
9,535
795
20
2
0
218,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role