Player Matchup

Ne Zha
Ne Zha
Dumbest2089
Ne Zha
Level 156
God Stats
37W - 30L
1,594 SR
Queue Stats
328W - 323L
1,503 Elo+
Party 1
Neith
Neith
Grumpz69
Neith
Level 159
God Stats
13W - 13L
1,478 SR
Queue Stats
427W - 387L
1,505 Elo+
Party 2
Geb
Geb
HOLY_FIRE_4
Geb
Level 146
God Stats
3W - 9L
1,447 SR
Queue Stats
631W - 614L
1,535 Elo+
Solo
Osiris
Osiris
SoggyToastXDxxx
Osiris
Level 148
God Stats
0W - 5L
1,137 SR
Queue Stats
146W - 141L
1,528 Elo+
Party 1
Yu Huang
Yu Huang
dutchman1781
Yu Huang
Level 151
God Stats
12W - 14L
1,519 SR
Queue Stats
442W - 408L
1,522 Elo+
Party 2
Team Averages
Level 152
1,435 SR
1,519 Elo+

VS

Team Averages
Level 141
1,540 SR
1,489 Elo+
Artemis
Artemis
AlchemyJug
Artemis
Level 149
God Stats
7W - 5L
1,586 SR
Queue Stats
90W - 98L
1,530 Elo+
Solo
Mercury
Mercury
cr0s77
Mercury
Level 157
God Stats
7W - 5L
1,590 SR
Queue Stats
303W - 308L
1,492 Elo+
Solo
Ymir
Ymir
demexes_beast69
Ymir
Level 106
God Stats
107W - 88L
1,514 SR
Queue Stats
108W - 96L
1,471 Elo+
Solo
Odin
Odin
obitmendler112
Odin
Level 151
God Stats
35W - 31L
1,554 SR
Queue Stats
447W - 443L
1,466 Elo+
Solo
Baba Yaga
Baba Yaga
omecorian
Baba Yaga
Level 144
God Stats
2W - 5L
1,458 SR
Queue Stats
81W - 69L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 2 / 2
7,313
522
4,314
9,422
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Grumpz69
Neith
14
1 / 1 / 2
7,337
524
6,131
6,156
1,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 5
6,893
492
4,465
10,695
6,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 1
6,948
496
6,054
15,613
15,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
dutchman1781
Yu Huang
13
2 / 2 / 3
7,316
523
6,315
7,375
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlchemyJug
Artemis
14
1 / 1 / 2
7,417
530
8,197
7,954
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
cr0s77
Mercury
16
3 / 1 / 5
8,532
609
3,270
8,427
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 2
7,324
523
4,204
12,545
8,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 0 / 2
9,034
645
10,501
10,957
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
omecorian
Baba Yaga
13
2 / 2 / 0
8,025
573
6,178
6,132
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
7
Kills
11
11
Deaths
7
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
AlchemyJug
Artemis
1
1
2
2
L
Ne Zha
4
2
2
2.5
L
Neith
Grumpz69
Neith
1
1
2
2
L
0
3
5
0.83
L
0
3
1
0.17
W
Mercury
cr0s77
Mercury
3
1
5
5.5
W
2
3
2
1
L
Yu Huang
dutchman1781
Yu Huang
2
2
3
1.75
W
3
0
2
4
W
Baba Yaga
omecorian
Baba Yaga
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,279
Damage
32,350
49,261
Taken
46,015
28,288
Mitigated
25,424
20,021
Healing
10,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AlchemyJug
Artemis
8,197
3,955
0
4,096
7,954
2,921
182
1,589
6,331
0
66,298
L
Ne Zha
4,314
1,415
0
4,999
9,422
2,605
0
2,447
6,731
0
54,307
L
Neith
Grumpz69
Neith
6,131
2,164
0
1,807
6,156
1,861
531
770
5,386
0
65,209
L
4,465
698
2,020
3,133
10,695
6,287
254
3,266
7,349
21,742
0
L
6,054
2,415
0
5,617
15,613
15,097
0
2,076
13,537
0
56,441
W
Mercury
cr0s77
Mercury
3,270
1,232
0
140
8,427
3,411
0
1,726
6,571
0
76,556
W
4,204
698
125
2,360
12,545
8,246
112
4,383
7,983
25,101
0
L
Yu Huang
dutchman1781
Yu Huang
6,315
506
0
2,445
7,375
2,438
0
3,416
3,627
47,401
0
W
10,501
1,382
0
2,850
10,957
8,803
56
0
10,957
10,255
60,998
W
Baba Yaga
omecorian
Baba Yaga
6,178
0
0
1,242
6,132
2,043
440
2,459
3,393
45,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,807
Gold Earned
40,332
433
Minions Killed
489
0
Camps Cleared
0
1,419,535
Distance Traveled
1,423,448
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,417
530
113
8
0
248,524
0
L
Ne Zha
7,313
522
87
6
0
326,274
0
L
Neith
7,337
524
129
9
0
277,141
0
L
Geb
6,893
492
35
3
0
266,439
3
L
Osiris
6,948
496
90
6
0
266,472
0
W
Mercury
8,532
609
126
9
0
355,339
0
W
Ymir
7,324
523
38
3
0
261,091
6
L
Yu Huang
7,316
523
92
7
0
283,209
0
W
Odin
9,034
645
121
9
0
294,219
0
W
Baba Yaga
8,025
573
91
7
0
264,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role