Player Matchup

Set
Set
AndyPapi
Set
Level 67
God Stats
0W - 4L
1,264 SR
Queue Stats
257W - 238L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IITheGreatWunII
Danzaburou
Level 89
God Stats
3W - 3L
1,478 SR
Queue Stats
321W - 330L
1,486 Elo+
Solo
Chaac
Chaac
ItzSoup
Chaac
Level 96
God Stats
3W - 3L
1,783 SR
Queue Stats
211W - 197L
1,537 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PeanutPyro
Ah Muzen Cab
Level 125
God Stats
19W - 4L
1,932 SR
Queue Stats
421W - 401L
1,529 Elo+
Solo
Chiron
Chiron
Psyco Ivy
Chiron
Level 105
God Stats
8W - 8L
1,406 SR
Queue Stats
418W - 640L
1,373 Elo+
Solo
Team Averages
Level 96
1,573 SR
1,485 Elo+

VS

Team Averages
Level 127
1,457 SR
1,551 Elo+
Neith
Neith
ChaosAngel14
Neith
Level 18
God Stats
1W - 0L
1,235 SR
Queue Stats
6W - 9L
1,504 Elo+
Party 1
Scylla
Scylla
Crixusbane
Scylla
Level 158
God Stats
1W - 0L
1,358 SR
Queue Stats
74W - 69L
1,554 Elo+
Party 1
Merlin
Merlin
ForciblyGlitch
Merlin
Level 127
God Stats
1W - 0L
1,723 SR
Queue Stats
15W - 7L
1,655 Elo+
Solo
Tiamat
Tiamat
TheFenFear
Tiamat
Level 166
God Stats
4W - 4L
1,619 SR
Queue Stats
60W - 67L
1,523 Elo+
Party 1
Chronos
Chronos
aStreb
Chronos
Level 168
God Stats
1W - 0L
1,349 SR
Queue Stats
81W - 87L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 5
9,739
749
14,629
12,380
7,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
IITheGreatWunII
Danzaburou
16
3 / 4 / 6
9,389
722
6,738
10,971
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
ItzSoup
Chaac
13
3 / 4 / 5
8,628
664
10,422
12,449
15,130
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
PeanutPyro
Ah Muzen Cab
18
2 / 1 / 6
9,806
754
17,808
8,048
2,895
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
Psyco Ivy
Chiron
13
1 / 1 / 2
8,094
623
1,727
4,329
3,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 7
9,610
739
9,094
13,369
5,530
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Scylla
Crixusbane
Scylla
16
4 / 4 / 2
9,989
768
8,491
9,511
3,213
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 5
10,275
790
8,534
9,160
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
TheFenFear
Tiamat
18
3 / 2 / 4
10,587
814
9,903
14,428
9,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
aStreb
Chronos
17
3 / 2 / 7
10,289
791
8,396
14,350
5,917
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
14
Kills
14
14
Deaths
14
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
4
5
1.88
W
2
3
7
1.83
W
Scylla
Crixusbane
Scylla
4
4
2
1.25
W
2
3
5
1.5
L
Danzaburou
IITheGreatWunII
Danzaburou
3
4
6
1.5
L
Chaac
ItzSoup
Chaac
3
4
5
1.38
L
Ah Muzen Cab
PeanutPyro
Ah Muzen Cab
2
1
6
5
L
Chiron
Psyco Ivy
Chiron
1
1
2
2
W
Tiamat
TheFenFear
Tiamat
3
2
4
2.5
W
Chronos
aStreb
Chronos
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,324
Damage
44,418
48,177
Taken
60,818
32,664
Mitigated
28,052
13,882
Healing
25,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,629
4,075
2,456
2,815
12,380
7,072
0
8,779
3,601
0
28,265
W
9,094
1,932
1,028
3,474
13,369
5,530
804
0
13,369
0
14,189
W
Scylla
Crixusbane
Scylla
8,491
235
1,084
466
9,511
3,213
404
0
9,511
19,900
257
W
8,534
260
1,985
1,483
9,160
3,557
616
0
9,160
36,335
0
L
Danzaburou
IITheGreatWunII
Danzaburou
6,738
955
208
1,851
10,971
3,872
320
9,371
1,600
0
21,826
L
Chaac
ItzSoup
Chaac
10,422
219
109
3,634
12,449
15,130
0
7,492
4,957
0
16,653
L
Ah Muzen Cab
PeanutPyro
Ah Muzen Cab
17,808
1,083
532
286
8,048
2,895
0
6,097
1,951
0
37,584
L
Chiron
Psyco Ivy
Chiron
1,727
0
847
1,144
4,329
3,695
0
3,313
1,016
0
12,704
W
Tiamat
TheFenFear
Tiamat
9,903
330
2,126
6,893
14,428
9,835
413
0
14,428
22,365
483
W
Chronos
aStreb
Chronos
8,396
2,393
2,779
3,722
14,350
5,917
1,754
0
14,350
17,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,656
Gold Earned
50,750
173
Minions Killed
191
0
Camps Cleared
0
1,188,004
Distance Traveled
1,323,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,739
749
35
3
0
284,355
0
W
Neith
9,610
739
11
1
0
245,614
0
W
Scylla
9,989
768
40
3
0
244,905
0
W
Merlin
10,275
790
64
5
0
259,287
0
L
Danzaburou
9,389
722
36
3
0
228,955
0
L
Chaac
8,628
664
16
1
0
200,422
0
L
Ah Muzen Cab
9,806
754
58
4
0
286,343
0
L
Chiron
8,094
623
28
2
0
187,929
0
W
Tiamat
10,587
814
35
3
0
278,801
0
W
Chronos
10,289
791
41
3
0
295,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role