Player Matchup

Yemoja
Yemoja
Brunsy
Yemoja
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
94W - 122L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
DRAGONSLAYER410
Sylvanus
Level 122
God Stats
2W - 2L
1,651 SR
Queue Stats
46W - 80L
1,460 Elo+
Party 1
Geb
Geb
McPuggin17
Geb
Level 183
God Stats
3W - 9L
1,557 SR
Queue Stats
205W - 300L
1,442 Elo+
Party 1
Bacchus
Bacchus
Samtuxent
Bacchus
Level 128
God Stats
7W - 13L
1,352 SR
Queue Stats
316W - 380L
1,498 Elo+
Party 1
Jormungandr
Jormungandr
UnderseaApollo8
Jormungandr
Level 158
God Stats
6W - 2L
1,935 SR
Queue Stats
178W - 251L
1,441 Elo+
Party 1
Team Averages
Level 144
1,639 SR
1,461 Elo+

VS

Team Averages
Level 128
1,644 SR
1,565 Elo+
Sylvanus
Sylvanus
Cheekclaper1818
Sylvanus
Level 89
God Stats
15W - 11L
1,533 SR
Queue Stats
177W - 188L
1,482 Elo+
Party 3
Ix Chel
Ix Chel
JFree III
Ix Chel
Level 158
God Stats
28W - 23L
1,672 SR
Queue Stats
229W - 228L
1,588 Elo+
Party 3
Da Ji
Da Ji
Sylverfan
Da Ji
Level 141
God Stats
10W - 7L
1,712 SR
Queue Stats
220W - 215L
1,584 Elo+
Party 2
Nike
Nike
Wytherin132
Nike
Level 124
God Stats
3W - 0L
1,621 SR
Queue Stats
141W - 131L
1,585 Elo+
Party 2
Anhur
Anhur
quiescenttttt
Anhur
Level 128
God Stats
4W - 3L
1,681 SR
Queue Stats
143W - 132L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Brunsy
Yemoja
13
0 / 2 / 1
7,378
492
5,849
10,869
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
11
0 / 5 / 2
6,485
432
6,889
9,704
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 4 / 1
7,134
476
5,545
12,533
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Samtuxent
Bacchus
12
1 / 3 / 0
7,124
475
7,441
13,419
11,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
UnderseaApollo8
Jormungandr
14
0 / 1 / 2
8,345
556
6,067
9,885
10,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 0 / 8
7,424
495
5,492
13,070
8,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ix Chel
JFree III
Ix Chel
16
8 / 0 / 3
9,745
650
11,141
6,626
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Sylverfan
Da Ji
14
5 / 2 / 6
8,256
550
11,431
13,029
5,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 1
7,709
514
6,828
10,020
7,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

15
0 / 0 / 7
7,982
532
5,352
9,770
4,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
15
15
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Brunsy
Yemoja
0
2
1
0.25
W
Sylvanus
1
0
8
5
L
Sylvanus
0
5
2
0.2
W
Ix Chel
JFree III
Ix Chel
8
0
3
9.5
L
2
4
1
0.63
L
Bacchus
Samtuxent
Bacchus
1
3
0
0.33
W
Da Ji
Sylverfan
Da Ji
5
2
6
4
L
Jormungandr
UnderseaApollo8
Jormungandr
0
1
2
1
W
1
1
1
1.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,791
Damage
40,244
56,410
Taken
52,515
33,926
Mitigated
28,314
14,038
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Brunsy
Yemoja
5,849
1,109
1,189
1,732
10,869
4,286
87
3,492
7,084
51,047
947
W
Sylvanus
5,492
947
4,813
5,774
13,070
8,670
0
8,627
4,239
20,965
911
L
Sylvanus
6,889
2,166
955
1,834
9,704
3,417
32
4,599
4,923
38,471
7,365
W
Ix Chel
JFree III
Ix Chel
11,141
1,352
1,597
2,253
6,626
2,600
552
3,367
2,891
69,978
1,035
L
5,545
374
0
3,757
12,533
4,339
0
2,629
9,655
41,840
0
L
Bacchus
Samtuxent
Bacchus
7,441
835
0
2,910
13,419
11,723
0
3,825
9,475
22,343
3,385
W
Da Ji
Sylverfan
Da Ji
11,431
2,721
0
1,047
13,029
5,137
0
6,580
6,161
0
73,794
L
Jormungandr
UnderseaApollo8
Jormungandr
6,067
1,398
0
1,661
9,885
10,161
14
977
8,205
58,121
3,922
W
6,828
168
0
1,465
10,020
7,350
0
4,695
5,313
81
51,415
W
5,352
2,775
0
3,401
9,770
4,557
650
6,701
3,023
0
72,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
41,116
408
Minions Killed
463
0
Camps Cleared
0
1,472,210
Distance Traveled
1,575,288
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,378
492
109
7
0
283,102
0
W
Sylvanus
7,424
495
27
2
0
307,077
4
L
Sylvanus
6,485
432
77
5
0
294,731
0
W
Ix Chel
9,745
650
123
8
0
328,770
5
L
Geb
7,134
476
65
4
0
344,364
0
L
Bacchus
7,124
475
36
2
0
324,307
0
W
Da Ji
8,256
550
97
6
0
353,866
0
L
Jormungandr
8,345
556
121
8
0
225,706
0
W
Nike
7,709
514
86
6
0
313,718
0
W
Anhur
7,982
532
130
9
0
271,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role