Player Matchup

He Bo
He Bo
AlmightyYerf
He Bo
Level 104
God Stats
8W - 4L
1,725 SR
Queue Stats
220W - 152L
1,656 Elo+
Party 2
Baron Samedi
Baron Samedi
Begottensnake02
Baron Samedi
Level 143
God Stats
10W - 7L
1,721 SR
Queue Stats
342W - 333L
1,649 Elo+
Solo
Medusa
Medusa
vJayy
Medusa
Level 118
God Stats
2W - 0L
1,932 SR
Queue Stats
67W - 20L
1,887 Elo+
Party 2
Team Averages
Level 122
1,793 SR
1,731 Elo+

VS

Team Averages
Level 109
1,606 SR
1,498 Elo+
Cupid
Cupid
KoreanJimin
Cupid
Level 126
God Stats
0W - 1L
1,697 SR
Queue Stats
37W - 39L
1,489 Elo+
Party 1
Merlin
Merlin
Slawpee
Merlin
Level 86
God Stats
2W - 1L
1,578 SR
Queue Stats
16W - 16L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
Watson99
Gilgamesh
Level 116
God Stats
0W - 1L
1,544 SR
Queue Stats
41W - 41L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 8
12,397
1,033
15,662
8,327
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
Begottensnake02
Baron Samedi
16
3 / 0 / 12
10,593
883
10,611
7,415
7,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
vJayy
Medusa
16
7 / 2 / 8
10,543
879
12,203
10,109
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
8,878
740
4,610
10,992
3,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Slawpee
Merlin
16
2 / 6 / 1
9,815
818
6,723
12,053
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Watson99
Gilgamesh
13
0 / 7 / 3
8,173
681
5,352
20,169
13,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
3
3
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
W
Baron Samedi
Begottensnake02
Baron Samedi
3
0
12
9
L
1
6
2
0.33
L
Merlin
Slawpee
Merlin
2
6
1
0.42
L
Gilgamesh
Watson99
Gilgamesh
0
7
3
0.21
W
Medusa
vJayy
Medusa
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,476
Damage
16,685
25,851
Taken
43,214
13,891
Mitigated
20,227
7,588
Healing
4,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,662
590
0
2,588
8,327
2,830
1,579
1,998
5,998
51,072
870
W
Baron Samedi
Begottensnake02
Baron Samedi
10,611
480
544
2,728
7,415
7,111
120
2,371
4,458
31,832
1,178
L
4,610
2,926
339
2,200
10,992
3,080
0
6,136
4,583
0
20,898
L
Merlin
Slawpee
Merlin
6,723
147
0
69
12,053
3,287
0
9,229
2,497
24,955
0
L
Gilgamesh
Watson99
Gilgamesh
5,352
1,052
0
1,957
20,169
13,860
0
9,398
10,015
0
15,754
W
Medusa
vJayy
Medusa
12,203
4,914
0
1,728
10,109
3,950
2,003
1,572
8,038
0
48,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,533
Gold Earned
26,866
179
Minions Killed
88
0
Camps Cleared
0
701,330
Distance Traveled
598,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,397
1,033
71
6
0
244,330
0
W
Baron Samedi
10,593
883
49
4
0
227,351
0
L
Cupid
8,878
740
32
3
0
214,656
0
L
Merlin
9,815
818
36
3
0
171,359
0
L
Gilgamesh
8,173
681
20
2
0
212,375
0
W
Medusa
10,543
879
59
5
0
229,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role