Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
ElGríngo
Bacchus
Level 156
God Stats
2W - 3L
1,166 SR
Queue Stats
186W - 201L
1,469 Elo+
Party 1
Hercules
Hercules
Im Einstein bro
Hercules
Level 196
God Stats
5W - 9L
1,342 SR
Queue Stats
336W - 335L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
MemeQrow
Zhong Kui
Level 164
God Stats
1W - 0L
1,300 SR
Queue Stats
8W - 17L
1,445 Elo+
Party 1
Medusa
Medusa
NEON22
Medusa
Level 190
God Stats
3W - 5L
1,419 SR
Queue Stats
360W - 389L
1,468 Elo+
Party 1
Team Averages
Level 163
1,345 SR
1,486 Elo+

VS

Team Averages
Level 89
1,423 SR
1,532 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
CensorShift
Hera
Level 27
God Stats
3W - 2L
1,356 SR
Queue Stats
17W - 17L
1,581 Elo+
Party 2
Osiris
Osiris
IHateThisGame489
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,495 Elo+
Party 2
Medusa
Medusa
ItsRonaTime
Medusa
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 63L
1,525 Elo+
Party 2
Ullr
Ullr
MichiAdam98
Ullr
Level 125
God Stats
1W - 2L
1,260 SR
Queue Stats
563W - 590L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 1 / 7
6,502
929
2,360
5,383
4,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
ElGríngo
Bacchus
12
3 / 1 / 6
6,678
954
5,000
5,992
6,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
12
4 / 1 / 4
7,012
1,002
4,571
11,989
5,589
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
MemeQrow
Zhong Kui
12
2 / 1 / 5
6,514
931
3,188
3,581
4,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
NEON22
Medusa
11
0 / 1 / 5
5,761
823
3,228
4,455
1,517
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
1,824
261
0
0
0
12
2 / 4 / 2
6,727
961
7,198
4,486
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 4
6,608
944
5,551
3,592
3,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
11
1 / 4 / 3
6,476
925
7,740
5,318
1,875
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 2
6,318
903
3,906
6,027
2,900
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
12
Kills
5
5
Deaths
12
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
7
6.5
L
Cthulhu
 
Cthulhu
0
0
0
0
L
2
4
2
0.75
W
Bacchus
ElGríngo
Bacchus
3
1
6
6
L
1
0
4
3
W
Hercules
4
1
4
6
L
Medusa
1
4
3
0.63
W
Zhong Kui
MemeQrow
Zhong Kui
2
1
5
4.5
L
1
4
2
0.5
W
Medusa
NEON22
Medusa
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,347
Damage
24,395
31,400
Taken
19,423
22,640
Mitigated
10,000
13,756
Healing
3,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,360
203
0
369
5,383
4,942
0
1,286
3,964
0
4,910
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
7,198
2,429
80
126
4,486
1,668
0
749
3,698
13,100
0
W
Bacchus
ElGríngo
Bacchus
5,000
569
581
1,013
5,992
6,577
0
1,139
4,780
7,877
3,560
L
5,551
610
81
1,443
3,592
3,557
0
1,555
2,037
0
10,773
W
Hercules
4,571
864
1,979
6,201
11,989
5,589
0
3,449
8,299
0
8,375
L
Medusa
7,740
3,457
661
434
5,318
1,875
0
2,403
2,731
0
20,746
W
Zhong Kui
MemeQrow
Zhong Kui
3,188
441
276
1,063
3,581
4,015
84
326
3,176
11,031
0
L
3,906
1,652
282
828
6,027
2,900
0
2,041
3,806
0
8,040
W
Medusa
NEON22
Medusa
3,228
1,110
389
1,885
4,455
1,517
0
998
3,303
0
12,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
27,953
64
Minions Killed
64
0
Camps Cleared
0
670,669
Distance Traveled
539,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,502
929
12
2
0
152,518
0
L
Cthulhu
1,824
261
0
0
0
0
0
L
Hera
6,727
961
22
3
0
127,263
0
W
Bacchus
6,678
954
11
2
0
106,433
0
L
Osiris
6,608
944
14
2
0
150,954
0
W
Hercules
7,012
1,002
15
2
0
142,582
0
L
Medusa
6,476
925
18
3
0
127,666
0
W
Zhong Kui
6,514
931
16
2
0
129,443
0
L
Ullr
6,318
903
10
1
0
133,885
0
W
Medusa
5,761
823
10
1
0
139,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role