Player Matchup
Cthulhu
Platinum IV
Level 148
God Stats
2W - 4L
1,286 SR
Queue Stats
94W - 92L
1,417
MMR
Team Averages
Platinum IV
Average Tier
Level 148
1,286 SR
1,417
MMR
VS
Team Averages
Silver III
Average Tier
Level 180
1,400 SR
902
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
SidedOutcast808
Cthulhu
14
3 / 0 / 0
8,476
1,060
5,004
7,808
3,287
Sorcerer's Staff
+45
Magical Power
+100
Health
+100
Mana
PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.
Divine Ruin
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
OpponentBR
Aphrodite
11
0 / 3 / 0
6,808
851
4,271
8,059
3,649
Sphinx's Baubles
+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction
PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.
Lost Artifact
+20
Magical Power
+5
Mp 5
Genji's Guard
+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
6,808
851
62
8
2
136,448
4
W
8,476
1,060
91
11
5
152,351
0