Player Matchup

Chernobog
Chernobog
Alusdar
Chernobog
Level 67
God Stats
5W - 1L
1,957 SR
Queue Stats
92W - 92L
1,456 Elo+
Party 1
Hun Batz
Hun Batz
DemiMoogle
Hun Batz
Level 126
God Stats
2W - 3L
1,524 SR
Queue Stats
182W - 184L
1,495 Elo+
Party 1
Scylla
Scylla
Jubei_Valentine
Scylla
Level 167
God Stats
4W - 4L
1,577 SR
Queue Stats
248W - 231L
1,488 Elo+
Party 1
Kuzenbo
Kuzenbo
LordLeQuack
Kuzenbo
Level 149
God Stats
4W - 5L
1,544 SR
Queue Stats
177W - 177L
1,472 Elo+
Party 1
Hercules
Hercules
NanmanQueen
Hercules
Level 127
God Stats
40W - 51L
1,545 SR
Queue Stats
547W - 521L
1,558 Elo+
Solo
Team Averages
Level 127
1,630 SR
1,494 Elo+

VS

Team Averages
Level 155
1,523 SR
1,497 Elo+
Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AJHTheLegend
Medusa
Level 174
God Stats
2W - 1L
1,570 SR
Queue Stats
151W - 136L
1,520 Elo+
Solo
Lancelot
Lancelot
GrrStorm
Lancelot
Level 158
God Stats
54W - 49L
1,547 SR
Queue Stats
1,331W - 1,274L
1,482 Elo+
Solo
Atlas
Atlas
vahnzizka
Atlas
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 212L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Alusdar
Chernobog
13
0 / 2 / 2
7,212
515
3,563
6,710
2,280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
DemiMoogle
Hun Batz
12
1 / 2 / 3
6,901
493
7,011
10,246
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 3 / 0
7,247
518
5,681
4,812
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
LordLeQuack
Kuzenbo
11
0 / 1 / 2
6,041
432
3,860
5,612
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
NanmanQueen
Hercules
14
7 / 6 / 1
9,210
658
15,270
19,365
8,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 6 / 2
7,833
560
8,776
11,447
4,046
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
12
2 / 2 / 3
7,428
531
3,642
10,464
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
15
3 / 0 / 3
8,560
611
7,483
5,783
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
GrrStorm
Lancelot
13
1 / 1 / 6
7,324
523
5,377
11,851
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
vahnzizka
Atlas
14
5 / 2 / 2
8,111
579
5,754
12,071
3,907
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
11
Kills
14
14
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
6
2
0.67
W
Baron Samedi
 
Baron Samedi
2
2
3
1.75
W
Medusa
3
0
3
4.5
L
Chernobog
Alusdar
Chernobog
0
2
2
0.5
L
Hun Batz
DemiMoogle
Hun Batz
1
2
3
1.25
W
Lancelot
GrrStorm
Lancelot
1
1
6
4
L
3
3
0
1
L
Kuzenbo
LordLeQuack
Kuzenbo
0
1
2
1
L
Hercules
NanmanQueen
Hercules
7
6
1
1.25
W
Atlas
vahnzizka
Atlas
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,385
Damage
31,032
46,745
Taken
51,616
19,964
Mitigated
24,804
8,687
Healing
14,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,776
813
0
4,964
11,447
4,046
0
323
11,116
47,987
0
W
Baron Samedi
 
Baron Samedi
3,642
322
218
2,289
10,464
8,963
0
2,019
8,199
22,529
1,036
W
Medusa
7,483
2,868
0
624
5,783
2,062
697
1,063
4,472
0
76,427
L
Chernobog
Alusdar
Chernobog
3,563
1,685
0
1,478
6,710
2,280
0
984
5,726
0
55,362
L
Hun Batz
DemiMoogle
Hun Batz
7,011
1,831
0
828
10,246
3,684
0
2,741
7,505
0
53,767
W
Lancelot
GrrStorm
Lancelot
5,377
1,113
0
3,105
11,851
5,826
0
1,462
10,219
0
55,941
L
5,681
791
0
170
4,812
1,408
0
2,171
2,641
37,070
136
L
Kuzenbo
LordLeQuack
Kuzenbo
3,860
1,153
0
472
5,612
4,225
28
1,129
4,483
17,021
384
L
Hercules
NanmanQueen
Hercules
15,270
8,557
0
5,739
19,365
8,367
201
11,040
8,325
0
59,768
W
Atlas
vahnzizka
Atlas
5,754
1,290
0
3,777
12,071
3,907
0
3,998
7,636
49,739
848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,611
Gold Earned
39,256
384
Minions Killed
443
0
Camps Cleared
0
1,488,020
Distance Traveled
1,467,953
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,833
560
90
6
0
245,468
4
W
Baron Samedi
7,428
531
43
3
0
275,080
4
W
Medusa
8,560
611
126
9
0
283,533
4
L
Chernobog
7,212
515
97
7
0
286,137
5
L
Hun Batz
6,901
493
82
6
0
351,804
1
W
Lancelot
7,324
523
89
6
0
350,320
0
L
Scylla
7,247
518
65
5
0
258,527
3
L
Kuzenbo
6,041
432
43
3
0
306,344
7
L
Hercules
9,210
658
97
7
0
285,208
0
W
Atlas
8,111
579
95
7
0
313,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role