Player Matchup

Loki
Loki
Gold III
Alekai221
Loki
Gold III
Level 148
God Stats
1W - 1L
1,365 SR
Queue Stats
149W - 146L
1,494 MMR
Solo
Sol
Sol
Gold I
KingSonny901
Sol
Gold I
Level 251
God Stats
20W - 12L
1,749 SR
Queue Stats
564W - 585L
1,674 MMR
Solo
Achilles
Achilles
Gold III
Moelicious
Achilles
Gold III
Level 133
God Stats
1W - 2L
1,491 SR
Queue Stats
100W - 103L
1,463 MMR
Solo
Hel
Hel
Gold III
Shiku Hikan
Hel
Gold III
Level 204
God Stats
28W - 33L
1,525 SR
Queue Stats
72W - 78L
1,527 MMR
Solo
Aphrodite
Aphrodite
Gold III
This14real
Aphrodite
Gold III
Level 128
God Stats
38W - 33L
1,541 SR
Queue Stats
328W - 337L
1,593 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 173
1,534 SR
1,550 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,771 SR
1,540 MMR
Arachne
Arachne
Silver I
Fränklin
Arachne
Silver I
Level 127
God Stats
11W - 3L
1,799 SR
Queue Stats
21W - 15L
1,594 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
Ozji
Xing Tian
Platinum IV
Level 107
God Stats
35W - 29L
1,598 SR
Queue Stats
304W - 301L
1,670 MMR
Solo
Cerberus
Cerberus
Gold III
ToastConnoisseur
Cerberus
Gold III
Level 143
God Stats
3W - 1L
1,862 SR
Queue Stats
45W - 42L
1,523 MMR
Solo
Hachiman
Hachiman
Silver II
aSaltySeamann
Hachiman
Silver II
Level 129
God Stats
2W - 0L
1,906 SR
Queue Stats
30W - 27L
1,510 MMR
Party 1
Zeus
Zeus
Silver IV
maxrpg
Zeus
Silver IV
Level 64
God Stats
1W - 0L
1,690 SR
Queue Stats
5W - 5L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 5 / 1
7,528
471
5,523
14,129
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 5 / 0
7,846
490
7,261
11,796
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Achilles
Moelicious
Achilles
11
0 / 7 / 1
6,307
394
5,438
15,979
12,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 2 / 2
8,360
523
13,224
14,227
5,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
This14real
Aphrodite
12
0 / 2 / 4
7,764
485
4,936
14,954
12,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetAo KuangThorDa JiGeb

VS

Bans
Nu WaAnubisAh PuchOsirisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fränklin
Arachne
14
1 / 1 / 7
7,700
481
6,255
13,144
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Ozji
Xing Tian
16
7 / 1 / 5
10,285
643
12,308
12,849
12,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 0 / 10
8,109
507
8,111
14,757
14,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hachiman
aSaltySeamann
Hachiman
17
8 / 1 / 1
10,299
644
10,445
10,825
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
maxrpg
Zeus
15
3 / 4 / 5
8,951
559
13,106
8,645
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
21
21
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Loki
3
5
1
0.7
W
Arachne
Fränklin
Arachne
1
1
7
4.5
L
1
5
0
0.2
L
Achilles
Moelicious
Achilles
0
7
1
0.07
W
Xing Tian
Ozji
Xing Tian
7
1
5
9.5
L
3
2
2
2
L
Aphrodite
This14real
Aphrodite
0
2
4
1
W
2
0
10
7
W
Hachiman
aSaltySeamann
Hachiman
8
1
1
8.5
W
Zeus
maxrpg
Zeus
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,382
Damage
50,225
71,085
Taken
60,220
38,914
Mitigated
38,778
33,707
Healing
25,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
5,523
1,457
0
6,869
14,129
4,253
0
4,323
9,663
0
59,557
W
Arachne
Fränklin
Arachne
6,255
3,488
0
7,610
13,144
4,891
126
3,740
9,288
0
59,153
L
7,261
2,102
0
4,211
11,796
3,561
0
2,761
9,035
61,898
9,681
L
Achilles
Moelicious
Achilles
5,438
1,031
0
4,057
15,979
12,714
0
7,573
7,430
0
31,979
W
Xing Tian
Ozji
Xing Tian
12,308
922
0
1,760
12,849
12,889
0
3,945
8,131
57,132
4,559
L
13,224
756
2,635
5,010
14,227
5,921
499
8,917
5,200
65,109
3,920
L
Aphrodite
This14real
Aphrodite
4,936
794
4,225
6,700
14,954
12,465
208
7,418
7,386
24,412
2,025
W
8,111
503
0
8,529
14,757
14,327
0
8,115
6,642
33,947
0
W
Hachiman
aSaltySeamann
Hachiman
10,445
5,459
0
6,129
10,825
3,810
2,366
3,814
7,011
0
75,132
W
Zeus
maxrpg
Zeus
13,106
1,160
0
1,328
8,645
2,861
396
4,163
4,482
71,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,805
Gold Earned
45,344
449
Minions Killed
522
0
Camps Cleared
0
1,551,298
Distance Traveled
1,653,079
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,528
471
100
6
0
337,119
1
W
Arachne
7,700
481
86
5
0
396,104
4
L
Sol
7,846
490
125
8
0
286,172
4
L
Achilles
6,307
394
57
4
0
307,145
4
W
Xing Tian
10,285
643
117
7
0
309,668
3
L
Hel
8,360
523
126
8
0
312,658
5
L
Aphrodite
7,764
485
41
3
0
308,204
3
W
Cerberus
8,109
507
67
4
0
341,501
7
W
Hachiman
10,299
644
132
8
0
305,538
4
W
Zeus
8,951
559
120
8
0
300,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role