Player Matchup

Cthulhu
Cthulhu
BrunoStreem
Cthulhu
Level 66
God Stats
25W - 21L
1,504 SR
Queue Stats
99W - 96L
1,476 Elo+
Party 2
Xbalanque
Xbalanque
ColibriAzul
Xbalanque
Level 100
God Stats
7W - 7L
1,368 SR
Queue Stats
165W - 156L
1,500 Elo+
Party 2
Pele
Pele
N0wbody
Pele
Level 124
God Stats
10W - 5L
1,658 SR
Queue Stats
28W - 23L
1,486 Elo+
Party 1
Discordia
Discordia
Sterben0
Discordia
Level 103
God Stats
1W - 0L
1,282 SR
Queue Stats
26W - 17L
1,490 Elo+
Party 1
Artemis
Artemis
taco_d_asada1718
Artemis
Level 123
God Stats
3W - 1L
1,767 SR
Queue Stats
148W - 122L
1,542 Elo+
Party 2
Team Averages
Level 103
1,516 SR
1,499 Elo+

VS

Team Averages
Level 141
1,545 SR
1,490 Elo+
Jing Wei
Jing Wei
Chrisophoro
Jing Wei
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,450 Elo+
Solo
Sol
Sol
Lhexskng
Sol
Level 123
God Stats
5W - 7L
1,446 SR
Queue Stats
336W - 346L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Zeta9Dar2
Cthulhu
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
358W - 338L
1,399 Elo+
Solo
Surtr
Surtr
brenoindiegamer
Surtr
Level 147
God Stats
6W - 3L
1,758 SR
Queue Stats
147W - 139L
1,517 Elo+
Party 3
Nemesis
Nemesis
ulquiorraplay_
Nemesis
Level 203
God Stats
1W - 2L
1,522 SR
Queue Stats
200W - 182L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrunoStreem
Cthulhu
15
2 / 2 / 6
9,703
539
9,258
13,816
11,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
ColibriAzul
Xbalanque
18
2 / 2 / 1
11,192
622
11,449
11,347
4,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
N0wbody
Pele
19
6 / 3 / 4
10,802
600
9,622
18,202
8,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Sterben0
Discordia
16
2 / 2 / 5
9,678
538
12,175
8,237
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 2 / 2
10,267
570
9,098
10,609
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chrisophoro
Jing Wei
14
0 / 4 / 1
8,163
454
4,178
10,360
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 5 / 0
10,730
596
12,491
18,178
5,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Zeta9Dar2
Cthulhu
13
0 / 2 / 2
7,583
421
5,397
12,789
8,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 1 / 1
9,736
541
7,796
17,343
17,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

15
5 / 3 / 2
9,161
509
8,809
13,578
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
15
Kills
11
11
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BrunoStreem
Cthulhu
2
2
6
2.5
L
Jing Wei
Chrisophoro
Jing Wei
0
4
1
0.13
W
Xbalanque
ColibriAzul
Xbalanque
2
2
1
1.25
L
6
5
0
1.2
W
Pele
N0wbody
Pele
6
3
4
2.67
W
Discordia
Sterben0
Discordia
2
2
5
2.25
L
Cthulhu
Zeta9Dar2
Cthulhu
0
2
2
0.5
L
0
1
1
0.5
W
3
2
2
2
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,602
Damage
38,671
62,211
Taken
72,248
30,272
Mitigated
40,278
17,373
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BrunoStreem
Cthulhu
9,258
1,691
3,270
3,519
13,816
11,115
189
6,489
7,327
34,107
0
L
Jing Wei
Chrisophoro
Jing Wei
4,178
2,344
0
1,394
10,360
2,910
0
3,411
6,949
0
57,446
W
Xbalanque
ColibriAzul
Xbalanque
11,449
5,337
0
944
11,347
4,121
3,231
556
10,791
0
94,677
L
12,491
4,146
0
8,485
18,178
5,829
1,066
9,494
8,684
75,994
8,823
W
Pele
N0wbody
Pele
9,622
3,203
0
4,851
18,202
8,181
0
3,561
14,641
0
106,535
W
Discordia
Sterben0
Discordia
12,175
640
0
434
8,237
2,792
1,097
4,598
3,639
67,153
0
L
Cthulhu
Zeta9Dar2
Cthulhu
5,397
877
0
2,968
12,789
8,089
0
3,399
9,390
31,481
0
L
7,796
982
0
3,989
17,343
17,415
336
775
16,568
2,728
69,571
W
9,098
4,731
0
4,355
10,609
4,063
700
3,246
7,363
0
88,782
L
8,809
2,759
0
1,671
13,578
6,035
0
4,354
9,224
0
64,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,642
Gold Earned
45,373
652
Minions Killed
516
0
Camps Cleared
0
1,872,738
Distance Traveled
1,766,124
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,703
539
60
3
0
340,277
7
L
Jing Wei
8,163
454
94
5
0
384,854
4
W
Xbalanque
11,192
622
182
10
0
363,031
0
L
Sol
10,730
596
141
8
0
317,428
1
W
Pele
10,802
600
138
8
0
449,330
0
W
Discordia
9,678
538
133
7
0
375,142
0
L
Cthulhu
7,583
421
57
3
0
301,065
0
L
Surtr
9,736
541
131
7
0
314,444
0
W
Artemis
10,267
570
139
8
0
344,958
3
L
Nemesis
9,161
509
93
5
0
448,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role