Player Matchup

Discordia
Discordia
CitricVessel208
Discordia
Level 138
God Stats
4W - 3L
1,654 SR
Queue Stats
269W - 291L
1,566 Elo+
Solo
Sylvanus
Sylvanus
ILVeintocho
Sylvanus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,473 Elo+
Solo
Hades
Hades
SculptorOvFlesh
Hades
Level 149
God Stats
6W - 2L
1,823 SR
Queue Stats
415W - 422L
1,470 Elo+
Solo
Zeus
Zeus
o Leiru o
Zeus
Level 116
God Stats
0W - 1L
1,583 SR
Queue Stats
7W - 22L
1,286 Elo+
Solo
Surtr
Surtr
Ðrizzy
Surtr
Level 205
God Stats
0W - 4L
1,149 SR
Queue Stats
487W - 518L
1,527 Elo+
Solo
Team Averages
Level 139
1,542 SR
1,464 Elo+

VS

Team Averages
Level 125
1,479 SR
1,492 Elo+
Hun Batz
Hun Batz
Diabetic Dynamo
Hun Batz
Level 154
God Stats
3W - 2L
1,493 SR
Queue Stats
116W - 120L
1,532 Elo+
Solo
Nike
Nike
KILLAKA0S1
Nike
Level 113
God Stats
3W - 0L
1,821 SR
Queue Stats
166W - 173L
1,501 Elo+
Solo
Izanami
Izanami
bingboom231
Izanami
Level 121
God Stats
8W - 10L
1,415 SR
Queue Stats
232W - 252L
1,456 Elo+
Solo
Horus
Horus
disloyalone19
Horus
Level 124
God Stats
2W - 2L
1,411 SR
Queue Stats
331W - 349L
1,465 Elo+
Solo
Maui
Maui
pattythefatty15
Maui
Level 114
God Stats
1W - 1L
1,255 SR
Queue Stats
109W - 103L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CitricVessel208
Discordia
15
0 / 0 / 6
6,348
907
7,862
2,535
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
ILVeintocho
Sylvanus
10
1 / 2 / 1
5,903
843
2,252
5,661
5,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
5 / 2 / 1
6,676
954
6,121
5,430
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zeus
11
1 / 3 / 2
5,892
842
6,770
4,546
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
Ðrizzy
Surtr
1
0 / 0 / 0
1,696
242
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
3 / 2 / 3
6,721
960
4,141
5,415
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 3 / 4
5,679
811
3,010
7,758
5,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
bingboom231
Izanami
12
2 / 2 / 5
6,439
920
3,169
7,218
6,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 0 / 7
6,692
956
2,745
6,170
5,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 0 / 5
7,299
1,043
2,520
6,515
6,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
7
7
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
CitricVessel208
Discordia
0
0
6
3
W
Hun Batz
3
2
3
2.25
L
Sylvanus
ILVeintocho
Sylvanus
1
2
1
0.75
W
0
3
4
0.67
L
5
2
1
2.75
W
Izanami
bingboom231
Izanami
2
2
5
2.25
W
0
0
7
3.5
L
Zeus
1
3
2
0.67
W
2
0
5
4.5
L
Surtr
Ðrizzy
Surtr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,005
Damage
15,585
18,172
Taken
33,076
11,272
Mitigated
26,767
4,195
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
CitricVessel208
Discordia
7,862
279
284
542
2,535
996
0
232
2,303
18,068
0
W
Hun Batz
4,141
585
895
856
5,415
2,812
0
3,389
1,940
0
11,531
L
Sylvanus
ILVeintocho
Sylvanus
2,252
820
369
887
5,661
5,815
0
910
4,751
4,658
0
W
3,010
284
1,588
626
7,758
5,331
0
3,463
4,211
0
7,174
L
6,121
145
225
1,073
5,430
2,878
0
941
4,489
7,679
259
W
Izanami
bingboom231
Izanami
3,169
1,746
574
1,911
7,218
6,425
221
5,928
1,092
0
15,831
W
2,745
1,356
2,726
3,251
6,170
5,759
137
3,713
2,371
0
5,375
L
Zeus
6,770
634
225
590
4,546
1,583
0
437
4,109
15,810
481
W
2,520
225
237
860
6,515
6,440
132
5,596
841
11,164
0
L
Surtr
Ðrizzy
Surtr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
32,830
56
Minions Killed
90
0
Camps Cleared
0
409,179
Distance Traveled
673,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,348
907
25
4
0
134,175
0
W
Hun Batz
6,721
960
26
4
0
134,301
0
L
Sylvanus
5,903
843
5
1
0
75,050
0
W
Nike
5,679
811
4
1
0
131,278
0
L
Hades
6,676
954
8
1
0
104,501
0
W
Izanami
6,439
920
29
4
0
103,405
0
W
Horus
6,692
956
7
1
0
155,878
0
L
Zeus
5,892
842
18
3
0
95,453
0
W
Maui
7,299
1,043
24
3
0
148,607
0
L
Surtr
1,696
242
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role