Player Matchup

Cerberus
Cerberus
Gold I
CRISPAIVAX
Cerberus
Gold I
Level 159
God Stats
206W - 180L
1,637 SR
Queue Stats
251W - 260L
1,704 MMR
Party 1
Aphrodite
Aphrodite
Gold I
JOAOLADS
Aphrodite
Gold I
Level 159
God Stats
225W - 208L
1,587 SR
Queue Stats
251W - 260L
1,704 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
Vecalius
Ne Zha
Platinum III
Level 87
God Stats
1W - 1L
1,764 SR
Queue Stats
19W - 7L
1,775 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,663 SR
1,727 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,575 SR
1,743 MMR
Charybdis
Charybdis
Gold II
AmaterasuDemon
Charybdis
Gold II
Level 172
God Stats
2W - 4L
1,473 SR
Queue Stats
106W - 115L
1,703 MMR
Party 2
Geb
Geb
Platinum IV
LongLiveYmir
Geb
Platinum IV
Level 126
God Stats
12W - 9L
1,687 SR
Queue Stats
300W - 323L
1,872 MMR
Solo
Surtr
Surtr
Gold II
SapphireSavage_
Surtr
Gold II
Level 156
God Stats
24W - 24L
1,565 SR
Queue Stats
104W - 113L
1,652 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CRISPAIVAX
Cerberus
19
4 / 0 / 9
12,344
823
10,368
12,246
13,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
JOAOLADS
Aphrodite
19
5 / 1 / 10
13,085
872
14,541
11,575
6,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
Vecalius
Ne Zha
20
8 / 1 / 5
13,641
909
15,713
15,289
9,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
SobekCthulhuAthenaKumbhakarnaAmaterasu

VS

Bans
SerqetBaron SamediXing TianAh PuchScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AmaterasuDemon
Charybdis
17
1 / 5 / 1
11,122
741
8,571
11,523
3,334
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 5 / 1
10,847
723
10,249
15,945
16,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 7 / 1
9,820
655
7,295
18,827
18,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
17
Kills
2
2
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AmaterasuDemon
Charybdis
1
5
1
0.3
W
Cerberus
CRISPAIVAX
Cerberus
4
0
9
8.5
W
Aphrodite
JOAOLADS
Aphrodite
5
1
10
10
L
1
5
1
0.3
L
0
7
1
0.07
W
Ne Zha
Vecalius
Ne Zha
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,622
Damage
26,115
39,110
Taken
46,295
29,807
Mitigated
37,987
23,539
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AmaterasuDemon
Charybdis
8,571
2,521
0
502
11,523
3,334
0
6,072
5,210
0
40,211
W
Cerberus
CRISPAIVAX
Cerberus
10,368
226
352
2,329
12,246
13,965
837
2,802
9,439
30,163
1,620
W
Aphrodite
JOAOLADS
Aphrodite
14,541
419
8,083
8,314
11,575
6,177
1,255
4,030
7,545
62,219
0
L
10,249
649
0
2,165
15,945
16,342
0
7,431
7,997
27,044
1,750
L
7,295
2,314
0
3,275
18,827
18,311
0
10,890
7,457
1,789
22,579
W
Ne Zha
Vecalius
Ne Zha
15,713
4,535
0
4,461
15,289
9,665
1,082
3,559
11,720
0
69,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,070
Gold Earned
31,789
265
Minions Killed
123
0
Camps Cleared
0
914,460
Distance Traveled
713,332
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,122
741
77
5
0
201,154
0
W
Cerberus
12,344
823
64
4
0
303,300
0
W
Aphrodite
13,085
872
116
8
0
300,106
0
L
Geb
10,847
723
26
2
0
259,654
4
L
Surtr
9,820
655
20
1
0
252,524
0
W
Ne Zha
13,641
909
85
6
0
311,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role