Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bloodrayne63
Mercury
Level 83
God Stats
7W - 6L
1,591 SR
Queue Stats
213W - 216L
1,475 Elo+
Solo
Cthulhu
Cthulhu
KomiAckerman
Cthulhu
Level 148
God Stats
1W - 0L
1,394 SR
Queue Stats
9W - 8L
1,528 Elo+
Party 1
Guan Yu
Guan Yu
Papagayo123
Guan Yu
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,739 Elo+
Party 1
Team Averages
Level 122
1,497 SR
1,548 Elo+

VS

Team Averages
Level 106
1,535 SR
1,504 Elo+
Hercules
Hercules
ArodCaliber
Hercules
Level 154
God Stats
55W - 58L
1,517 SR
Queue Stats
252W - 243L
1,531 Elo+
Solo
Eset
Eset
Paganini7112
Eset
Level 41
God Stats
1W - 3L
1,435 SR
Queue Stats
54W - 71L
1,502 Elo+
Solo
Nemesis
Nemesis
UP_Bradman
Nemesis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
aTFurgSpecial
Kuzenbo
Level 106
God Stats
22W - 29L
1,478 SR
Queue Stats
177W - 179L
1,452 Elo+
Solo
Medusa
Medusa
darked
Medusa
Level 84
God Stats
8W - 5L
1,744 SR
Queue Stats
195W - 177L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 0 / 7
6,576
1,315
5,631
2,556
1,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
 
Ix Chel
11
0 / 1 / 6
5,995
1,199
2,926
2,513
807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Bloodrayne63
Mercury
11
2 / 0 / 3
6,159
1,232
2,312
2,327
1,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
KomiAckerman
Cthulhu
11
2 / 2 / 3
6,661
1,332
6,372
5,412
4,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Papagayo123
Guan Yu
11
3 / 1 / 1
6,589
1,318
2,787
3,767
2,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

386

VS

Team 2 Tickets

373

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ArodCaliber
Hercules
10
1 / 2 / 2
5,990
1,198
3,475
6,841
3,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 0
5,174
1,035
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
UP_Bradman
Nemesis
10
1 / 1 / 1
6,032
1,206
2,322
6,453
5,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
11
0 / 2 / 3
5,982
1,196
3,841
6,551
5,685
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
darked
Medusa
11
2 / 2 / 1
6,556
1,311
4,520
3,919
1,324
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
7
Kills
4
4
Deaths
7
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
7
3.5
W
Ix Chel
 
Ix Chel
0
1
6
3
L
Hercules
ArodCaliber
Hercules
1
2
2
1
W
Mercury
Bloodrayne63
Mercury
2
0
3
3.5
W
Cthulhu
KomiAckerman
Cthulhu
2
2
3
1.75
L
0
0
0
0
W
Guan Yu
Papagayo123
Guan Yu
3
1
1
3.5
L
Nemesis
UP_Bradman
Nemesis
1
1
1
1.5
L
Kuzenbo
0
2
3
0.75
L
Medusa
darked
Medusa
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,028
Damage
14,158
16,575
Taken
23,764
10,930
Mitigated
15,125
3,134
Healing
2,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,631
50
0
427
2,556
1,140
0
17
2,468
15,743
0
W
Ix Chel
 
Ix Chel
2,926
210
341
107
2,513
807
0
399
2,114
15,753
0
L
Hercules
ArodCaliber
Hercules
3,475
640
0
1,028
6,841
3,043
0
4,407
2,174
0
7,342
W
Mercury
Bloodrayne63
Mercury
2,312
1,342
0
162
2,327
1,554
0
741
1,586
0
2,457
W
Cthulhu
KomiAckerman
Cthulhu
6,372
535
0
1,095
5,412
4,709
0
1,493
3,812
15,089
2,019
L
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
Papagayo123
Guan Yu
2,787
414
221
781
3,767
2,720
0
1,191
2,506
0
6,015
L
Nemesis
UP_Bradman
Nemesis
2,322
397
0
1,342
6,453
5,073
0
4,195
2,191
0
12,970
L
Kuzenbo
3,841
1,886
0
0
6,551
5,685
0
2,870
3,336
11,224
0
L
Medusa
darked
Medusa
4,520
972
0
555
3,919
1,324
0
2,145
1,669
0
17,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,980
Gold Earned
29,734
90
Minions Killed
87
7
Camps Cleared
2
546,510
Distance Traveled
412,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,576
1,315
25
5
4
107,885
0
W
Ix Chel
5,995
1,199
31
6
2
120,163
0
L
Hercules
5,990
1,198
14
3
0
104,063
0
W
Mercury
6,159
1,232
1
0
0
92,538
0
W
Cthulhu
6,661
1,332
30
6
0
109,669
0
L
Eset
5,174
1,035
0
0
0
304
0
W
Guan Yu
6,589
1,318
3
1
1
116,255
0
L
Nemesis
6,032
1,206
32
6
1
96,869
0
L
Kuzenbo
5,982
1,196
8
2
1
109,328
0
L
Medusa
6,556
1,311
33
7
0
101,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role