Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
HashiraRubyRose
Charybdis
Level 245
God Stats
12W - 7L
1,712 SR
Queue Stats
460W - 190L
1,761 Elo+
Party 1
King Arthur
King Arthur
OnlyMythical
King Arthur
Level 187
God Stats
10W - 1L
1,999 SR
Queue Stats
279W - 109L
1,766 Elo+
Party 1
Sobek
Sobek
Ðrowsy
Sobek
Level 186
God Stats
6W - 2L
1,524 SR
Queue Stats
90W - 47L
1,692 Elo+
Party 1
Team Averages
Level 188
1,647 SR
1,644 Elo+

VS

Team Averages
Level 176
1,587 SR
1,558 Elo+
He Bo
He Bo
 
He Bo
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
AnimeCatgirls
Awilix
Level 191
God Stats
0W - 1L
1,315 SR
Queue Stats
14W - 21L
1,500 Elo+
Party 2
Sobek
Sobek
Creature
Sobek
Level 158
God Stats
13W - 8L
1,706 SR
Queue Stats
132W - 110L
1,643 Elo+
Party 3
Rama
Rama
SAIVISUNG
Rama
Level 204
God Stats
2W - 1L
1,914 SR
Queue Stats
194W - 161L
1,659 Elo+
Party 3
Erlang Shen
Erlang Shen
myseason2main
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 0 / 6
7,244
724
6,122
4,338
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
 
Nemesis
12
9 / 0 / 5
6,996
700
8,635
7,459
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
HashiraRubyRose
Charybdis
11
2 / 2 / 2
6,200
620
7,089
5,005
1,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
OnlyMythical
King Arthur
12
5 / 1 / 4
7,064
706
8,961
10,855
6,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Ðrowsy
Sobek
10
3 / 3 / 5
6,085
609
3,924
8,942
6,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 8 / 0
5,304
530
3,917
8,906
2,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 6 / 3
5,118
512
4,085
8,481
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Creature
Sobek
7
0 / 3 / 2
4,950
495
3,172
10,484
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
10
1 / 3 / 0
5,452
545
2,529
7,955
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
myseason2main
Erlang Shen
10
2 / 2 / 2
5,474
547
3,919
9,675
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
22
Kills
6
6
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
0
6
6
W
Nemesis
 
Nemesis
9
0
5
11.5
L
He Bo
 
He Bo
1
8
0
0.13
L
2
6
3
0.58
L
Sobek
Creature
Sobek
0
3
2
0.33
W
Charybdis
HashiraRubyRose
Charybdis
2
2
2
1.5
W
King Arthur
OnlyMythical
King Arthur
5
1
4
7
L
Rama
1
3
0
0.33
L
Erlang Shen
myseason2main
Erlang Shen
2
2
2
1.5
W
Sobek
Ðrowsy
Sobek
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,731
Damage
17,622
36,599
Taken
45,501
19,372
Mitigated
17,964
12,678
Healing
13,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,122
322
0
1,023
4,338
1,317
640
494
3,844
47,212
1,560
W
Nemesis
 
Nemesis
8,635
4,301
0
3,340
7,459
2,807
0
1,062
6,397
0
48,920
L
He Bo
 
He Bo
3,917
233
0
1,963
8,906
2,297
0
1,486
7,420
21,166
0
L
4,085
1,384
0
779
8,481
2,225
0
2,347
6,134
0
21,031
L
Sobek
Creature
Sobek
3,172
597
129
3,772
10,484
7,457
0
3,365
7,119
13,313
0
W
Charybdis
HashiraRubyRose
Charybdis
7,089
3,679
0
2,061
5,005
1,402
213
784
4,221
0
49,386
W
King Arthur
OnlyMythical
King Arthur
8,961
1,122
0
3,650
10,855
6,902
0
3,625
7,230
0
45,783
L
Rama
2,529
2,039
0
4,004
7,955
2,212
0
909
7,046
0
41,807
L
Erlang Shen
myseason2main
Erlang Shen
3,919
2,052
0
3,287
9,675
3,773
0
1,843
7,832
0
34,252
W
Sobek
Ðrowsy
Sobek
3,924
526
0
2,604
8,942
6,944
0
1,124
7,818
14,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,589
Gold Earned
26,298
351
Minions Killed
228
0
Camps Cleared
0
1,113,590
Distance Traveled
1,069,984
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,244
724
95
10
0
223,948
0
W
Nemesis
6,996
700
71
7
0
257,769
0
L
He Bo
5,304
530
28
3
0
208,162
0
L
Awilix
5,118
512
40
4
0
228,872
2
L
Sobek
4,950
495
14
1
0
213,257
2
W
Charybdis
6,200
620
86
9
0
193,212
1
W
King Arthur
7,064
706
87
9
0
205,540
0
L
Rama
5,452
545
87
9
0
194,784
0
L
Erlang Shen
5,474
547
59
6
0
224,909
0
W
Sobek
6,085
609
12
1
0
233,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role