Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
FriedAsianBoy
Ratatoskr
Level 40
God Stats
3W - 2L
1,767 SR
Queue Stats
52W - 44L
1,487 Elo+
Party 1
Chaac
Chaac
LiquidXChrome
Chaac
Level 147
God Stats
12W - 11L
1,591 SR
Queue Stats
244W - 240L
1,551 Elo+
Solo
Anubis
Anubis
Yangka1
Anubis
Level 105
God Stats
37W - 26L
1,660 SR
Queue Stats
299W - 312L
1,528 Elo+
Solo
Sol
Sol
shmorb
Sol
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 7L
1,286 Elo+
Party 1
Team Averages
Level 76
1,604 SR
1,471 Elo+

VS

Team Averages
Level 113
1,676 SR
1,487 Elo+
Eset
Eset
Krans10
Eset
Level 72
God Stats
9W - 7L
1,599 SR
Queue Stats
230W - 211L
1,515 Elo+
Solo
Geb
Geb
Llemillion 6479
Geb
Level 157
God Stats
18W - 5L
1,922 SR
Queue Stats
92W - 88L
1,464 Elo+
Solo
Zeus
Zeus
YallSuck69
Zeus
Level 65
God Stats
0W - 1L
1,706 SR
Queue Stats
203W - 183L
1,451 Elo+
Solo
Charybdis
Charybdis
chucbchargin
Charybdis
Level 122
God Stats
8W - 14L
1,512 SR
Queue Stats
33W - 39L
1,490 Elo+
Solo
King Arthur
King Arthur
kmsedu7
King Arthur
Level 151
God Stats
61W - 34L
1,642 SR
Queue Stats
464W - 460L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 2 / 3
8,036
574
9,607
13,276
11,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
FriedAsianBoy
Ratatoskr
14
6 / 2 / 5
8,098
578
6,363
9,512
3,237
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 7
8,384
599
9,576
10,351
5,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
Yangka1
Anubis
13
4 / 4 / 9
8,182
584
7,542
9,170
3,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
shmorb
Sol
16
10 / 1 / 2
9,649
689
11,807
7,882
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Krans10
Eset
11
1 / 5 / 2
6,984
499
5,186
10,922
6,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 6 / 1
7,038
503
6,936
12,323
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 7 / 3
7,990
571
6,115
9,697
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
chucbchargin
Charybdis
11
0 / 6 / 1
6,349
454
2,793
9,861
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

King Arthur
kmsedu7
King Arthur
13
1 / 4 / 1
7,930
566
8,063
14,911
10,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
28
Kills
9
10
Deaths
28
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
3
1.75
W
Ratatoskr
FriedAsianBoy
Ratatoskr
6
2
5
4.25
L
Eset
Krans10
Eset
1
5
2
0.4
W
6
1
7
9.5
L
4
6
1
0.75
L
3
7
3
0.64
W
Anubis
Yangka1
Anubis
4
4
9
2.13
L
Charybdis
chucbchargin
Charybdis
0
6
1
0.08
L
King Arthur
kmsedu7
King Arthur
1
4
1
0.38
W
Sol
shmorb
Sol
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,895
Damage
29,093
50,191
Taken
57,714
26,042
Mitigated
25,858
20,280
Healing
9,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,607
1,295
0
5,696
13,276
11,089
0
471
12,725
1,163
62,337
W
Ratatoskr
FriedAsianBoy
Ratatoskr
6,363
2,322
0
3,694
9,512
3,237
0
2,981
6,385
0
61,416
L
Eset
Krans10
Eset
5,186
547
115
2,452
10,922
6,688
0
4,707
6,215
27,257
0
W
9,576
1,529
130
4,703
10,351
5,898
901
6,061
4,197
0
47,754
L
6,936
721
0
500
12,323
4,386
0
3,673
8,572
31,312
759
L
6,115
1,481
0
2,043
9,697
2,699
0
1,497
8,200
47,482
0
W
Anubis
Yangka1
Anubis
7,542
491
0
2,353
9,170
3,136
1,167
5,529
3,389
48,540
328
L
Charybdis
chucbchargin
Charybdis
2,793
1,235
0
1,339
9,861
2,017
359
6,399
3,462
0
35,647
L
King Arthur
kmsedu7
King Arthur
8,063
738
0
2,816
14,911
10,068
0
2,636
11,197
0
60,651
W
Sol
shmorb
Sol
11,807
5,069
0
3,704
7,882
2,682
495
2,365
5,429
67,587
9,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,349
Gold Earned
36,291
494
Minions Killed
360
0
Camps Cleared
0
1,427,164
Distance Traveled
1,299,153
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,036
574
107
8
0
282,772
0
W
Ratatoskr
8,098
578
95
7
0
328,819
0
L
Eset
6,984
499
28
2
0
272,678
1
W
Chaac
8,384
599
82
6
0
291,721
5
L
Geb
7,038
503
55
4
0
310,017
0
L
Zeus
7,990
571
98
7
0
243,633
0
W
Anubis
8,182
584
79
6
0
245,761
0
L
Charybdis
6,349
454
65
5
0
226,934
2
L
King Arthur
7,930
566
114
8
0
245,891
0
W
Sol
9,649
689
131
9
0
278,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role