Player Matchup

Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum III
BΣBO
Sobek
Platinum III
Level 158
God Stats
4W - 2L
1,519 SR
Queue Stats
76W - 60L
1,923 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond IV
New Try
Zhong Kui
Diamond IV
Level 185
God Stats
309W - 294L
1,625 SR
Queue Stats
557W - 543L
2,057 MMR
Solo
Thanatos
Thanatos
Platinum I
Sob3rbia
Thanatos
Platinum I
Level 247
God Stats
1W - 3L
1,521 SR
Queue Stats
119W - 102L
2,064 MMR
Party 2
Anubis
Anubis
Diamond IV
ファックハイレス
Anubis
Diamond IV
Level 149
God Stats
6W - 18L
1,395 SR
Queue Stats
735W - 741L
2,125 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 173
1,512 SR
1,934 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 213
1,623 SR
2,043 MMR
Ah Puch
Ah Puch
Diamond III
DJL4
Ah Puch
Diamond III
Level 159
God Stats
56W - 28L
1,742 SR
Queue Stats
407W - 393L
2,109 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
GΑMBLE
Ne Zha
Diamond IV
Level 235
God Stats
20W - 20L
1,591 SR
Queue Stats
517W - 516L
2,010 MMR
Solo
Chaac
Chaac
Platinum II
SaraTalex
Chaac
Platinum II
Level 157
God Stats
27W - 27L
1,548 SR
Queue Stats
418W - 419L
1,934 MMR
Solo
Ymir
Ymir
Diamond V
Tauxsik
Ymir
Diamond V
Level 254
God Stats
13W - 14L
1,567 SR
Queue Stats
239W - 231L
2,073 MMR
Solo
Rama
Rama
Diamond IV
Zàku
Rama
Diamond IV
Level 259
God Stats
44W - 27L
1,665 SR
Queue Stats
339W - 313L
2,088 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 3 / 0
8,165
544
8,537
11,641
3,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
BΣBO
Sobek
12
0 / 1 / 1
7,067
471
5,081
14,579
11,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
New Try
Zhong Kui
13
0 / 4 / 0
7,832
522
8,642
12,750
8,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
Sob3rbia
Thanatos
10
2 / 6 / 4
6,958
464
4,208
10,632
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 4 / 2
9,514
634
7,552
9,380
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Cu ChulainnKumbhakarnaSurtrThorSkadi

VS

Bans
AgniAthenaBacchusDa JiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DJL4
Ah Puch
14
3 / 4 / 4
9,136
609
11,418
8,603
2,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
GΑMBLE
Ne Zha
17
4 / 3 / 5
9,256
617
7,876
13,434
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
SaraTalex
Chaac
16
3 / 1 / 2
9,499
633
8,222
12,019
9,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
Tauxsik
Ymir
14
4 / 0 / 6
8,848
590
6,389
14,790
13,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
Zàku
Rama
16
4 / 1 / 1
9,971
665
9,787
8,727
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
18
18
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
0
0.67
L
Sobek
BΣBO
Sobek
0
1
1
0.5
W
Ah Puch
DJL4
Ah Puch
3
4
4
1.25
W
Ne Zha
GΑMBLE
Ne Zha
4
3
5
2.17
L
Zhong Kui
New Try
Zhong Kui
0
4
0
0
W
Chaac
SaraTalex
Chaac
3
1
2
4
L
Thanatos
Sob3rbia
Thanatos
2
6
4
0.67
W
Ymir
Tauxsik
Ymir
4
0
6
7
W
Rama
Zàku
Rama
4
1
1
4.5
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,020
Damage
43,692
58,982
Taken
57,573
30,573
Mitigated
33,909
25,535
Healing
18,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,537
3,069
0
4,392
11,641
3,864
0
2,365
9,276
0
71,233
L
Sobek
BΣBO
Sobek
5,081
657
0
4,972
14,579
11,622
0
6,244
8,335
26,796
0
W
Ah Puch
DJL4
Ah Puch
11,418
546
100
1,936
8,603
2,119
80
4,942
3,289
80,167
791
W
Ne Zha
GΑMBLE
Ne Zha
7,876
1,939
0
3,723
13,434
5,825
0
2,411
10,981
0
88,270
L
Zhong Kui
New Try
Zhong Kui
8,642
2,104
0
6,154
12,750
8,070
0
1,564
11,186
61,257
10,125
W
Chaac
SaraTalex
Chaac
8,222
723
0
4,931
12,019
9,276
0
4,786
7,191
0
70,802
L
Thanatos
Sob3rbia
Thanatos
4,208
1,351
0
6,905
10,632
3,288
0
2,048
8,584
0
31,294
W
Ymir
Tauxsik
Ymir
6,389
1,157
343
5,005
14,790
13,948
0
6,248
8,419
22,378
2,051
W
Rama
Zàku
Rama
9,787
6,982
0
2,809
8,727
2,741
39
1,406
7,279
0
85,681
L
7,552
304
0
3,112
9,380
3,729
88
5,337
4,043
64,629
2,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,536
Gold Earned
46,710
481
Minions Killed
586
0
Camps Cleared
0
1,405,201
Distance Traveled
1,576,604
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,165
544
123
8
0
277,555
1
L
Sobek
7,067
471
47
3
0
322,875
5
W
Ah Puch
9,136
609
152
10
0
316,032
0
W
Ne Zha
9,256
617
119
8
0
362,916
2
L
Zhong Kui
7,832
522
121
8
0
263,228
2
W
Chaac
9,499
633
127
8
0
311,709
6
L
Thanatos
6,958
464
49
3
0
259,641
1
W
Ymir
8,848
590
25
2
0
294,094
3
W
Rama
9,971
665
163
11
0
291,853
2
L
Anubis
9,514
634
141
9
0
281,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role