Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Commander_Ganon
Heimdallr
Level 107
God Stats
1W - 1L
1,505 SR
Queue Stats
24W - 27L
1,418 Elo+
Solo
Bacchus
Bacchus
Grimalkin6224
Bacchus
Level 9
God Stats
2W - 2L
1,300 SR
Queue Stats
3W - 6L
1,315 Elo+
Party 1
Fenrir
Fenrir
SPAWN OF REAPER
Fenrir
Level 157
God Stats
3W - 0L
1,820 SR
Queue Stats
80W - 67L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
ShinGojirá
Nu Wa
Level 196
God Stats
24W - 11L
1,740 SR
Queue Stats
396W - 354L
1,593 Elo+
Solo
Team Averages
Level 127
1,573 SR
1,476 Elo+

VS

Team Averages
Level 127
1,494 SR
1,521 Elo+
Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bigblack768087
Guan Yu
Level 106
God Stats
8W - 4L
1,741 SR
Queue Stats
70W - 73L
1,567 Elo+
Solo
Anubis
Anubis
GLOCKZZ9578
Anubis
Level 147
God Stats
0W - 1L
1,207 SR
Queue Stats
3W - 3L
1,576 Elo+
Solo
Neith
Neith
XxCerezaxX5618
Neith
Level 147
God Stats
2W - 4L
1,522 SR
Queue Stats
74W - 80L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
6 / 0 / 3
8,011
728
6,373
7,520
4,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Commander_Ganon
Heimdallr
9
0 / 4 / 1
5,449
495
1,819
5,859
1,842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
8
1 / 2 / 1
5,647
513
879
4,859
3,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 3
6,468
588
1,455
6,540
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 4
7,541
686
9,576
5,491
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 2 / 5
6,386
581
5,498
10,177
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ratatoskr
 
Ratatoskr
11
4 / 4 / 0
5,926
539
2,887
8,571
2,791
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 0
4,094
372
1,613
4,773
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
10
1 / 2 / 0
5,416
492
1,948
6,084
1,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
2 / 1 / 1
5,346
486
2,596
3,718
714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
8
8
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
3
7.5
L
Sobek
 
Sobek
1
2
5
1.75
L
Ratatoskr
 
Ratatoskr
4
4
0
1
L
0
3
0
0
W
Heimdallr
Commander_Ganon
Heimdallr
0
4
1
0.13
L
Anubis
1
2
0
0.5
W
Bacchus
1
2
1
0.75
W
1
1
3
2.5
W
4
1
4
6
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,102
Damage
14,542
30,269
Taken
33,323
14,132
Mitigated
14,256
7,388
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,373
2,852
0
2,561
7,520
4,510
944
1,125
6,395
46,441
2,626
L
Sobek
 
Sobek
5,498
501
0
4,467
10,177
7,276
0
3,643
6,374
25,713
1,515
L
Ratatoskr
 
Ratatoskr
2,887
917
0
3,329
8,571
2,791
0
3,250
5,195
0
40,191
L
1,613
141
0
1,083
4,773
1,536
0
2,880
1,821
0
9,138
W
Heimdallr
Commander_Ganon
Heimdallr
1,819
747
0
350
5,859
1,842
714
1,039
4,820
0
24,116
L
Anubis
1,948
224
0
3,229
6,084
1,939
0
4,260
1,548
37,003
0
W
Bacchus
879
38
0
792
4,859
3,612
0
1,172
3,687
9,262
0
W
1,455
876
0
2,225
6,540
2,721
0
1,589
4,951
0
41,043
W
9,576
3,160
0
1,460
5,491
1,447
1,859
3,008
2,483
46,262
1,364
L
2,596
690
0
1,009
3,718
714
120
1,842
1,788
0
32,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,116
Gold Earned
27,168
286
Minions Killed
270
0
Camps Cleared
0
1,011,478
Distance Traveled
815,051
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,011
728
80
7
0
181,999
2
L
Sobek
6,386
581
43
4
0
226,977
3
L
Ratatoskr
5,926
539
70
6
0
225,108
0
L
Guan Yu
4,094
372
17
2
0
90,642
0
W
Heimdallr
5,449
495
44
4
0
215,887
0
L
Anubis
5,416
492
78
7
0
119,507
1
W
Bacchus
5,647
513
14
1
0
180,983
0
W
Fenrir
6,468
588
72
7
0
230,130
0
W
Nu Wa
7,541
686
76
7
0
202,479
2
L
Neith
5,346
486
62
6
0
152,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role