Player Matchup

Ra
Ra
MarioRequiem
Ra
Level 129
God Stats
2W - 1L
1,648 SR
Queue Stats
152W - 154L
1,579 Elo+
Party 2
Bakasura
Bakasura
Spuwuzie
Bakasura
Level 171
God Stats
3W - 1L
1,575 SR
Queue Stats
113W - 89L
1,568 Elo+
Solo
Geb
Geb
danlifer
Geb
Level 76
God Stats
5W - 3L
1,620 SR
Queue Stats
206W - 204L
1,575 Elo+
Party 2
Team Averages
Level 125
1,614 SR
1,574 Elo+

VS

Team Averages
Level 142
1,373 SR
1,526 Elo+
Hou Yi
Hou Yi
Boombaby4500
Hou Yi
Level 156
God Stats
1W - 1L
1,599 SR
Queue Stats
45W - 48L
1,531 Elo+
Party 1
Agni
Agni
SwedishLion01
Agni
Level 111
God Stats
0W - 2L
1,264 SR
Queue Stats
33W - 37L
1,497 Elo+
Party 1
Cabrakan
Cabrakan
TantSaftig
Cabrakan
Level 158
God Stats
0W - 1L
1,255 SR
Queue Stats
48W - 46L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 5
9,786
979
11,789
3,852
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bakasura
Spuwuzie
Bakasura
15
3 / 1 / 6
9,166
917
4,427
7,487
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 0 / 6
8,835
884
5,786
5,247
5,253
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
1 / 2 / 0
7,195
720
3,629
8,351
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 0
6,433
643
3,435
7,009
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
TantSaftig
Cabrakan
12
0 / 5 / 1
6,854
685
3,987
9,279
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
1
1
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
2
0
0.5
W
7
0
5
9.5
W
Bakasura
Spuwuzie
Bakasura
3
1
6
6
L
0
5
0
0
L
Cabrakan
TantSaftig
Cabrakan
0
5
1
0.1
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,002
Damage
11,051
16,586
Taken
24,639
12,465
Mitigated
9,921
8,524
Healing
2,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
3,629
1,551
0
2,182
8,351
2,819
0
6,633
1,512
0
26,916
W
11,789
289
2,459
1,788
3,852
1,593
1,244
1,927
1,925
41,066
0
W
Bakasura
Spuwuzie
Bakasura
4,427
2,000
0
2,866
7,487
5,619
2,083
3,807
3,680
0
30,178
L
3,435
187
0
135
7,009
2,002
0
4,429
1,934
14,169
0
L
Cabrakan
TantSaftig
Cabrakan
3,987
460
0
443
9,279
5,100
0
5,644
2,538
13,511
0
W
5,786
333
0
1,411
5,247
5,253
718
2,052
3,195
19,251
1,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,787
Gold Earned
20,482
164
Minions Killed
95
0
Camps Cleared
0
645,036
Distance Traveled
493,078
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,195
720
54
5
0
169,241
0
W
Ra
9,786
979
86
9
0
210,679
0
W
Bakasura
9,166
917
59
6
0
203,006
0
L
Agni
6,433
643
24
2
0
158,915
0
L
Cabrakan
6,854
685
17
2
0
164,922
0
W
Geb
8,835
884
19
2
0
231,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role