Player Matchup

Sobek
Sobek
AsikuTheImmortal
Sobek
Level 152
God Stats
0W - 1L
1,930 SR
Queue Stats
12W - 7L
1,734 Elo+
Party 1
Merlin
Merlin
ChuChuWaSa
Merlin
Level 158
God Stats
1W - 6L
1,370 SR
Queue Stats
149W - 124L
1,623 Elo+
Solo
Nemesis
Nemesis
ninjaginger5150
Nemesis
Level 109
God Stats
0W - 1L
1,735 SR
Queue Stats
10W - 11L
1,575 Elo+
Party 1
Team Averages
Level 140
1,678 SR
1,644 Elo+

VS

Team Averages
Level 142
1,607 SR
1,568 Elo+
Danzaburou
Danzaburou
BeyondPlusUltra
Danzaburou
Level 181
God Stats
14W - 21L
1,491 SR
Queue Stats
215W - 217L
1,573 Elo+
Solo
Zeus
Zeus
Striker 615
Zeus
Level 138
God Stats
3W - 0L
1,676 SR
Queue Stats
55W - 72L
1,454 Elo+
Solo
Lancelot
Lancelot
vintaliate
Lancelot
Level 106
God Stats
13W - 10L
1,653 SR
Queue Stats
162W - 140L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,637
927
1,285
3,154
2,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Merlin
ChuChuWaSa
Merlin
9
0 / 2 / 1
4,567
913
1,887
2,899
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,276
855
1,868
4,856
2,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeyondPlusUltra
Danzaburou
11
0 / 0 / 4
5,352
1,070
2,437
2,162
640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 2
5,315
1,063
4,262
2,142
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
vintaliate
Lancelot
10
3 / 0 / 2
5,318
1,064
2,101
3,255
1,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Danzaburou
BeyondPlusUltra
Danzaburou
0
0
4
2
L
Merlin
ChuChuWaSa
Merlin
0
2
1
0.25
W
2
1
2
3
L
0
3
0
0
W
Lancelot
vintaliate
Lancelot
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,040
Damage
8,800
10,909
Taken
7,559
5,538
Mitigated
2,649
3,772
Healing
1,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,285
126
0
1,946
3,154
2,333
0
1,085
1,857
4,445
0
W
Danzaburou
BeyondPlusUltra
Danzaburou
2,437
506
0
476
2,162
640
0
738
1,184
0
20,839
L
Merlin
ChuChuWaSa
Merlin
1,887
92
0
650
2,899
922
0
1,273
1,360
10,847
0
W
4,262
221
0
158
2,142
568
138
1,103
874
12,161
0
L
1,868
520
0
1,176
4,856
2,283
0
1,314
3,250
0
5,967
W
Lancelot
vintaliate
Lancelot
2,101
357
0
464
3,255
1,441
0
938
2,059
0
12,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,480
Gold Earned
15,985
48
Minions Killed
85
0
Camps Cleared
0
256,461
Distance Traveled
332,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,637
927
8
2
0
89,698
0
W
Danzaburou
5,352
1,070
42
8
0
110,004
0
L
Merlin
4,567
913
29
6
0
74,148
0
W
Zeus
5,315
1,063
22
4
0
100,620
0
L
Nemesis
4,276
855
11
2
0
92,615
0
W
Lancelot
5,318
1,064
21
4
0
121,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role