Player Matchup

Neith
Neith
MrShleemypants
Neith
Level 233
God Stats
8W - 8L
1,534 SR
Queue Stats
517W - 520L
1,493 Elo+
Party 1
Atlas
Atlas
Rymenoceros
Atlas
Level 175
God Stats
2W - 0L
1,770 SR
Queue Stats
281W - 248L
1,528 Elo+
Party 1
Pele
Pele
TheDrFoot
Pele
Level 111
God Stats
9W - 15L
1,356 SR
Queue Stats
192W - 208L
1,496 Elo+
Party 2
Janus
Janus
notzohaan8
Janus
Level 105
God Stats
15W - 18L
1,492 SR
Queue Stats
330W - 318L
1,516 Elo+
Party 1
Skadi
Skadi
tedrosity1097
Skadi
Level 12
God Stats
15W - 11L
1,547 SR
Queue Stats
17W - 14L
1,504 Elo+
Party 2
Team Averages
Level 127
1,540 SR
1,507 Elo+

VS

Team Averages
Level 156
1,541 SR
1,530 Elo+
Pele
Pele
 
Pele
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
FinnMurtoons145
Olorun
Level 153
God Stats
6W - 7L
1,531 SR
Queue Stats
208W - 179L
1,528 Elo+
Solo
Anubis
Anubis
JosePepinoUwU
Anubis
Level 157
God Stats
3W - 4L
1,483 SR
Queue Stats
181W - 175L
1,518 Elo+
Solo
Kali
Kali
SqueakyQueaky
Kali
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 225L
1,567 Elo+
Solo
Arachne
Arachne
Wh1skeyHelps
Arachne
Level 176
God Stats
1W - 4L
1,691 SR
Queue Stats
128W - 127L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,513
703
1,280
2,570
585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

5
1 / 1 / 1
3,386
677
1,901
4,331
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
7
2 / 0 / 3
3,847
769
1,926
3,929
832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
7
3 / 1 / 2
4,112
822
2,419
2,380
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 0 / 0
3,103
621
1,481
2,221
558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
2 / 0 / 0
4,005
801
1,721
2,960
613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 0 / 0
3,879
776
2,103
1,820
422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 4 / 1
3,372
674
1,439
3,748
1,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

2
0 / 1 / 0
2,621
524
834
1,692
453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Wh1skeyHelps
Arachne
7
1 / 1 / 1
3,893
779
2,543
4,705
1,683
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
4
4
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
0
0
2
L
1
0
0
1
L
0
4
1
0.13
W
0
2
0
0
W
1
1
1
1.5
L
0
1
0
0
W
Pele
2
0
3
3.5
L
Arachne
Wh1skeyHelps
Arachne
1
1
1
1.5
W
Janus
3
1
2
4
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,007
Damage
8,640
15,431
Taken
14,925
4,658
Mitigated
4,369
7,013
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,721
547
0
1,494
2,960
613
0
0
2,960
0
20,106
L
2,103
1,175
0
1,004
1,820
422
0
199
1,621
23,429
1,865
L
1,439
289
0
658
3,748
1,198
0
1,559
2,039
15,575
0
W
1,280
617
0
921
2,570
585
0
0
2,570
0
19,762
W
1,901
1,054
0
2,071
4,331
2,175
0
1,037
3,294
8,902
0
L
834
387
0
495
1,692
453
0
389
1,263
0
3,514
W
Pele
1,926
631
0
2,465
3,929
832
0
334
3,595
0
18,436
L
Arachne
Wh1skeyHelps
Arachne
2,543
1,748
0
2,509
4,705
1,683
0
1,767
2,901
0
7,434
W
Janus
2,419
337
0
877
2,380
508
0
839
1,541
13,601
418
W
1,481
631
0
679
2,221
558
0
1,244
977
0
18,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,961
Gold Earned
17,770
163
Minions Killed
133
0
Camps Cleared
0
528,086
Distance Traveled
449,405
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,005
801
38
8
0
111,326
0
L
Olorun
3,879
776
47
9
0
95,561
1
L
Anubis
3,372
674
26
5
0
90,915
0
W
Neith
3,513
703
38
8
0
94,842
0
W
Atlas
3,386
677
18
4
0
109,753
0
L
Kali
2,621
524
6
1
0
41,256
0
W
Pele
3,847
769
41
8
0
129,219
0
L
Arachne
3,893
779
16
3
0
110,347
0
W
Janus
4,112
822
30
6
0
98,528
0
W
Skadi
3,103
621
36
7
0
95,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role