Player Matchup

Agni
Agni
 
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DaNiel16V
Bakasura
Level 152
God Stats
6W - 5L
1,688 SR
Queue Stats
174W - 172L
1,430 Elo+
Solo
Kumbhakarna
Kumbhakarna
Petroski
Kumbhakarna
Level 145
God Stats
11W - 5L
1,637 SR
Queue Stats
271W - 260L
1,538 Elo+
Solo
Jing Wei
Jing Wei
juanitoprogamer3
Jing Wei
Level 43
God Stats
2W - 0L
1,849 SR
Queue Stats
14W - 0L
1,848 Elo+
Party 1
Hun Batz
Hun Batz
xXGodGamer09Xx
Hun Batz
Level 42
God Stats
7W - 0L
2,019 SR
Queue Stats
12W - 0L
1,724 Elo+
Party 1
Team Averages
Level 102
1,739 SR
1,608 Elo+

VS

Team Averages
Level 142
1,628 SR
1,498 Elo+
Ra
Ra
 
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AlissonBurtulli
Horus
Level 108
God Stats
20W - 18L
1,527 SR
Queue Stats
308W - 284L
1,481 Elo+
Solo
Ravana
Ravana
Sabugo00
Ravana
Level 120
God Stats
36W - 27L
1,593 SR
Queue Stats
537W - 518L
1,508 Elo+
Solo
Neith
Neith
etesech350
Neith
Level 126
God Stats
27W - 10L
1,677 SR
Queue Stats
275W - 263L
1,540 Elo+
Solo
Amaterasu
Amaterasu
lBullet
Amaterasu
Level 219
God Stats
9W - 3L
1,845 SR
Queue Stats
298W - 286L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
4 / 0 / 3
6,617
662
6,495
3,798
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
DaNiel16V
Bakasura
10
3 / 1 / 3
5,559
556
1,744
6,380
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kumbhakarna
Petroski
Kumbhakarna
10
0 / 1 / 10
5,978
598
2,622
8,971
5,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
7 / 1 / 2
6,760
676
11,630
6,812
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
11
5 / 0 / 0
6,709
671
2,609
5,653
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 2 / 0
5,147
515
769
4,793
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 3 / 0
5,071
507
2,375
10,179
5,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
Sabugo00
Ravana
8
0 / 4 / 1
4,754
475
3,708
7,534
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
9
1 / 4 / 2
5,233
523
4,118
7,477
2,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Amaterasu
lBullet
Amaterasu
6
0 / 6 / 0
4,193
419
1,089
8,493
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
19
Kills
3
3
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
3
5.5
L
Ra
 
Ra
0
2
0
0
L
2
3
0
0.67
W
Bakasura
DaNiel16V
Bakasura
3
1
3
4.5
W
Kumbhakarna
Petroski
Kumbhakarna
0
1
10
5
L
Ravana
Sabugo00
Ravana
0
4
1
0.13
L
Neith
1
4
2
0.5
W
7
1
2
8
L
Amaterasu
lBullet
Amaterasu
0
6
0
0
W
Hun Batz
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,100
Damage
12,059
31,614
Taken
38,476
12,880
Mitigated
13,419
11,452
Healing
13,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,495
490
0
1,144
3,798
1,046
0
591
3,043
41,229
0
L
Ra
 
Ra
769
53
285
1,372
4,793
1,295
0
3,725
620
28,791
709
L
2,375
957
1,195
3,949
10,179
5,072
0
930
9,238
0
13,996
W
Bakasura
DaNiel16V
Bakasura
1,744
1,142
0
2,655
6,380
2,364
0
0
6,380
0
24,134
W
Kumbhakarna
Petroski
Kumbhakarna
2,622
316
155
1,595
8,971
5,792
0
0
8,971
11,565
0
L
Ravana
Sabugo00
Ravana
3,708
963
0
2,585
7,534
2,252
0
1,646
5,763
0
29,693
L
Neith
4,118
2,101
0
1,787
7,477
2,155
0
1,044
6,374
0
35,373
W
11,630
8,904
0
3,621
6,812
2,062
167
0
6,812
0
56,599
L
Amaterasu
lBullet
Amaterasu
1,089
404
0
1,894
8,493
2,645
0
1,100
7,149
0
19,081
W
Hun Batz
2,609
831
0
2,282
5,653
1,616
0
0
5,653
0
41,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,623
Gold Earned
24,398
335
Minions Killed
232
0
Camps Cleared
0
1,040,218
Distance Traveled
937,995
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,617
662
91
9
0
208,079
0
L
Ra
5,147
515
66
7
0
185,973
0
L
Horus
5,071
507
20
2
0
201,673
4
W
Bakasura
5,559
556
62
6
0
234,045
0
W
Kumbhakarna
5,978
598
23
2
0
198,416
3
L
Ravana
4,754
475
59
6
0
211,634
0
L
Neith
5,233
523
60
6
0
162,173
0
W
Jing Wei
6,760
676
81
8
0
218,377
0
L
Amaterasu
4,193
419
27
3
0
176,542
0
W
Hun Batz
6,709
671
78
8
0
181,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role