Player Matchup

Olorun
Olorun
ProvaloneSamoan
Olorun
Level 48
God Stats
0W - 2L
1,472 SR
Queue Stats
11W - 7L
1,531 Elo+
Party 1
Ares
Ares
nastyjerm
Ares
Level 93
God Stats
1W - 1L
1,633 SR
Queue Stats
18W - 14L
1,495 Elo+
Party 1
Hercules
Hercules
unclepunkle
Hercules
Level 47
God Stats
0W - 3L
1,216 SR
Queue Stats
13W - 8L
1,543 Elo+
Party 1
Team Averages
Level 63
1,440 SR
1,523 Elo+

VS

Team Averages
Level 101
1,517 SR
1,446 Elo+
Eset
Eset
BStew518
Eset
Level 87
God Stats
39W - 42L
1,513 SR
Queue Stats
276W - 273L
1,514 Elo+
Solo
Cerberus
Cerberus
Ninja Turtle89
Cerberus
Level 89
God Stats
47W - 33L
1,577 SR
Queue Stats
126W - 123L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
obsoletezero
Tsukuyomi
Level 127
God Stats
12W - 7L
1,461 SR
Queue Stats
336W - 329L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
9,141
831
9,336
9,675
3,476
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
14
3 / 5 / 1
8,858
805
5,468
14,163
14,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
unclepunkle
Hercules
13
0 / 7 / 4
8,049
732
4,587
14,070
8,979
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
10 / 1 / 6
11,098
1,009
14,693
9,059
3,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
14
3 / 2 / 11
9,296
845
6,450
10,880
11,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
obsoletezero
Tsukuyomi
15
3 / 2 / 10
9,349
850
10,328
8,724
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
16
16
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Eset
10
1
6
13
W
Cerberus
3
2
11
4.25
L
2
4
3
0.88
L
Ares
3
5
1
0.7
W
Tsukuyomi
obsoletezero
Tsukuyomi
3
2
10
4
L
Hercules
unclepunkle
Hercules
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,391
Damage
31,471
37,908
Taken
28,663
27,040
Mitigated
18,722
5,243
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
14,693
344
654
4,387
9,059
3,714
509
4,451
4,608
46,044
0
W
Cerberus
6,450
382
0
2,301
10,880
11,015
675
5,786
5,094
17,174
0
L
9,336
4,026
218
1,688
9,675
3,476
874
5,165
4,324
27,553
1,872
L
Ares
5,468
252
325
945
14,163
14,585
439
6,466
7,257
15,002
1,384
W
Tsukuyomi
obsoletezero
Tsukuyomi
10,328
2,591
0
2,706
8,724
3,993
1,362
3,630
5,094
0
28,752
L
Hercules
unclepunkle
Hercules
4,587
981
278
1,789
14,070
8,979
0
8,378
5,164
0
16,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,048
Gold Earned
29,743
86
Minions Killed
114
0
Camps Cleared
0
518,881
Distance Traveled
648,633
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,098
1,009
55
5
0
224,066
1
W
Cerberus
9,296
845
23
2
0
208,964
1
L
Olorun
9,141
831
55
5
0
166,603
0
L
Ares
8,858
805
15
1
0
174,381
0
W
Tsukuyomi
9,349
850
36
3
0
215,603
3
L
Hercules
8,049
732
16
1
0
177,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role