Player Matchup

Persephone
Persephone
Bronze III
Cаps
Persephone
Bronze III
Level 107
God Stats
8W - 0L
1,725 SR
Queue Stats
12W - 1L
1,593 MMR
Party 2
Osiris
Osiris
Gold III
Hesi Ritual
Osiris
Gold III
Level 105
God Stats
10W - 13L
1,472 SR
Queue Stats
654W - 661L
1,505 MMR
Solo
Terra
Terra
Gold III
Mavetlaravim721
Terra
Gold III
Level 63
God Stats
27W - 18L
1,620 SR
Queue Stats
207W - 220L
1,558 MMR
Solo
Mulan
Mulan
Gold IV
PerroVoladorMrkz
Mulan
Gold IV
Level 128
God Stats
19W - 15L
1,668 SR
Queue Stats
104W - 118L
1,501 MMR
Solo
Anhur
Anhur
Silver I
asdag
Anhur
Silver I
Level 69
God Stats
11W - 2L
2,076 SR
Queue Stats
43W - 17L
1,640 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,712 SR
1,559 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,554 SR
1,555 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold V
Inthanity
Surtr
Gold V
Level 152
God Stats
5W - 2L
1,759 SR
Queue Stats
16W - 14L
1,731 MMR
Solo
Izanami
Izanami
Bronze III
Natakaa
Izanami
Bronze III
Level 42
God Stats
0W - 1L
1,504 SR
Queue Stats
1W - 5L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
Prometheus474
Hun Batz
Bronze III
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 55L
1,546 MMR
Solo
Raijin
Raijin
Bronze III
pakpakrayan24
Raijin
Bronze III
Level 67
God Stats
0W - 1L
1,507 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Cаps
Persephone
9
1 / 0 / 3
5,571
796
2,404
3,259
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
10
10 / 0 / 1
6,151
879
3,767
3,791
1,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 0 / 5
5,210
744
2,535
4,766
3,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,287
755
5,143
8,258
4,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
asdag
Anhur
9
2 / 0 / 2
5,260
751
3,272
2,815
954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Cu ChulainnThanatosAo KuangAnubis

VS

Bans
AgniSkadiScyllaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 1 / 0
3,579
511
1,562
3,877
1,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
Inthanity
Surtr
9
1 / 2 / 1
4,466
638
4,016
7,632
4,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Izanami
Natakaa
Izanami
7
0 / 3 / 0
3,914
559
632
4,423
865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
Prometheus474
Hun Batz
8
0 / 4 / 1
4,068
581
1,046
5,952
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 4 / 0
3,625
518
985
3,788
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
1
2
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Persephone
Cаps
Persephone
1
0
3
2.5
W
Osiris
10
0
1
10.5
L
Surtr
Inthanity
Surtr
1
2
1
0.75
W
0
0
5
2.5
L
Izanami
Natakaa
Izanami
0
3
0
0
W
1
2
1
0.75
L
Hun Batz
Prometheus474
Hun Batz
0
4
1
0.13
W
Anhur
asdag
Anhur
2
0
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,121
Damage
8,241
22,889
Taken
25,672
10,993
Mitigated
9,038
9,489
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,562
460
743
1,422
3,877
1,296
0
1,160
2,717
9,993
0
W
Persephone
Cаps
Persephone
2,404
59
0
671
3,259
703
0
550
2,709
32,633
1,149
W
Osiris
3,767
1,848
0
1,943
3,791
1,734
0
140
3,651
0
35,195
L
Surtr
Inthanity
Surtr
4,016
2,146
0
3,016
7,632
4,740
0
0
7,632
856
22,007
W
2,535
509
618
2,837
4,766
3,065
0
918
3,848
11,607
0
L
Izanami
Natakaa
Izanami
632
320
0
88
4,423
865
0
498
3,925
0
18,829
W
5,143
814
0
1,935
8,258
4,537
0
342
7,916
0
36,106
L
Hun Batz
Prometheus474
Hun Batz
1,046
324
0
1,643
5,952
1,424
0
1,270
4,600
0
19,354
W
Anhur
asdag
Anhur
3,272
1,618
0
1,485
2,815
954
535
939
1,876
0
38,922
L
985
127
0
310
3,788
713
0
1,769
1,859
14,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,479
Gold Earned
19,652
287
Minions Killed
158
0
Camps Cleared
0
773,470
Distance Traveled
709,555
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,579
511
14
2
0
99,806
2
W
Persephone
5,571
796
73
10
0
145,425
0
W
Osiris
6,151
879
61
9
0
189,068
0
L
Surtr
4,466
638
42
6
0
158,712
2
W
Terra
5,210
744
16
2
0
151,126
0
L
Izanami
3,914
559
38
5
0
136,119
1
W
Mulan
5,287
755
68
10
0
135,211
2
L
Hun Batz
4,068
581
45
6
0
174,780
0
W
Anhur
5,260
751
69
10
0
152,640
0
L
Raijin
3,625
518
19
3
0
140,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role