Player Matchup

Atlas
Atlas
Masters
 
Atlas
Masters
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Diamond I
Sham
Chiron
Diamond I
Level 234
God Stats
1W - 1L
1,465 SR
Queue Stats
100W - 61L
2,454 MMR
Party 1
Sobek
Sobek
Masters
Ushala
Sobek
Masters
Level 157
God Stats
2W - 4L
1,492 SR
Queue Stats
467W - 356L
2,253 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 204
1,486 SR
2,069 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,756 SR
2,640 MMR
Kumbhakarna
Kumbhakarna
Diamond IV
MaliBuuGaming
Kumbhakarna
Diamond IV
Level 200
God Stats
28W - 31L
1,518 SR
Queue Stats
759W - 804L
2,247 MMR
Solo
Hun Batz
Hun Batz
Grandmaster
Unsuccess
Hun Batz
Grandmaster
Level 143
God Stats
22W - 7L
1,936 SR
Queue Stats
1,797W - 202L
3,500 MMR
Solo
Ix Chel
Ix Chel
Diamond V
hitsquadonpoint
Ix Chel
Diamond V
Level 142
God Stats
6W - 3L
1,815 SR
Queue Stats
68W - 65L
2,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
20
5 / 2 / 8
12,673
845
18,753
17,043
9,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
Sham
Chiron
20
7 / 1 / 5
12,987
866
15,520
10,167
4,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Ushala
Sobek
17
1 / 2 / 11
11,245
750
7,453
21,562
23,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CerberusSerqetKuzenboFafnirSet

VS

Bans
Xing TianBaron SamediCamazotzPersephoneChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MaliBuuGaming
Kumbhakarna
15
1 / 4 / 1
9,989
666
5,882
19,196
19,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hun Batz
Unsuccess
Hun Batz
20
4 / 3 / 1
12,731
849
19,355
17,397
8,262
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 6 / 2
10,166
678
8,638
12,700
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
5
5
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
2
8
4.5
L
Kumbhakarna
MaliBuuGaming
Kumbhakarna
1
4
1
0.38
W
Chiron
Sham
Chiron
7
1
5
9.5
L
Hun Batz
Unsuccess
Hun Batz
4
3
1
1.5
W
Sobek
Ushala
Sobek
1
2
11
3.25
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,726
Damage
33,875
48,772
Taken
49,293
37,903
Mitigated
32,315
18,594
Healing
11,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
18,753
3,570
0
5,234
17,043
9,942
807
4,651
12,282
47,095
1,381
L
Kumbhakarna
MaliBuuGaming
Kumbhakarna
5,882
316
0
3,007
19,196
19,815
279
7,932
10,402
16,529
0
W
Chiron
Sham
Chiron
15,520
4,589
1,035
4,429
10,167
4,332
3,213
4,179
5,988
0
70,912
L
Hun Batz
Unsuccess
Hun Batz
19,355
5,414
0
4,496
17,397
8,262
2,712
8,765
7,888
0
57,812
W
Sobek
Ushala
Sobek
7,453
570
0
7,896
21,562
23,629
130
5,634
15,864
23,875
1,626
L
8,638
669
1,752
2,549
12,700
4,238
828
6,956
5,200
37,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,905
Gold Earned
32,886
201
Minions Killed
173
0
Camps Cleared
0
853,279
Distance Traveled
817,409
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,673
845
55
4
0
284,694
0
L
Kumbhakarna
9,989
666
23
2
0
263,627
4
W
Chiron
12,987
866
108
7
0
281,814
2
L
Hun Batz
12,731
849
81
5
0
309,485
2
W
Sobek
11,245
750
38
3
0
286,771
1
L
Ix Chel
10,166
678
69
5
0
244,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role