Player Matchup

Chang'e
Chang'e
Silver III
 
Chang'e
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze I
Dilla000x2
Artemis
Bronze I
Level 141
God Stats
6W - 6L
1,454 SR
Queue Stats
223W - 268L
496 MMR
Solo
Loki
Loki
Silver II
YoThtzTR4G1C
Loki
Silver II
Level 270
God Stats
6W - 2L
1,647 SR
Queue Stats
581W - 607L
1,044 MMR
Solo
Janus
Janus
Silver I
qGravity
Janus
Silver I
Level 122
God Stats
122W - 96L
1,562 SR
Queue Stats
380W - 389L
1,053 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 194
1,533 SR
1,119 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,528 SR
934 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver III
AceDestroyer3
Kali
Silver III
Level 65
God Stats
11W - 11L
1,518 SR
Queue Stats
69W - 97L
791 MMR
Party 1
Cthulhu
Cthulhu
Silver II
GELITO408
Cthulhu
Silver II
Level 180
God Stats
11W - 7L
1,529 SR
Queue Stats
585W - 623L
1,087 MMR
Solo
Charybdis
Charybdis
Silver V
drewdog2580
Charybdis
Silver V
Level 121
God Stats
12W - 20L
1,525 SR
Queue Stats
154W - 175L
511 MMR
Solo
Anubis
Anubis
Silver III
wolfmanx177
Anubis
Silver III
Level 63
God Stats
8W - 10L
1,569 SR
Queue Stats
64W - 92L
780 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 4 / 0
7,660
451
3,510
10,865
3,236
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kuzenbo
 
Kuzenbo
12
0 / 2 / 1
7,444
438
6,415
13,259
11,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
Dilla000x2
Artemis
15
0 / 2 / 0
8,062
474
3,779
8,355
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 4 / 2
7,509
442
3,316
12,114
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
qGravity
Janus
13
2 / 8 / 1
7,941
467
5,753
10,244
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Bake KujiraNu WaAo KuangLancelot

VS

Bans
ArachneAgniBakasuraSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 1 / 8
9,851
579
8,454
14,361
9,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
4 / 2 / 6
9,513
560
7,735
13,280
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
GELITO408
Cthulhu
16
4 / 0 / 4
10,782
634
6,606
13,134
9,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
drewdog2580
Charybdis
16
2 / 1 / 4
9,835
579
5,064
5,623
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
16
6 / 0 / 4
9,912
583
7,683
5,268
1,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
19
20
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
0
0
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
W
Sylvanus
 
Sylvanus
3
1
8
7
W
4
2
6
3.5
L
Artemis
Dilla000x2
Artemis
0
2
0
0
W
Cthulhu
GELITO408
Cthulhu
4
0
4
6
L
2
4
2
0.75
W
Charybdis
drewdog2580
Charybdis
2
1
4
4
L
Janus
qGravity
Janus
2
8
1
0.31
W
Anubis
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,773
Damage
35,542
54,837
Taken
51,666
22,014
Mitigated
28,210
19,865
Healing
28,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,510
276
80
6,223
10,865
3,236
0
4,115
6,750
47,583
1,132
L
Kuzenbo
 
Kuzenbo
6,415
1,917
1,658
2,470
13,259
11,531
22
4,611
8,648
42,465
0
W
Sylvanus
 
Sylvanus
8,454
2,537
7,033
6,654
14,361
9,916
553
4,528
9,695
32,461
1,591
W
7,735
2,895
0
6,658
13,280
5,036
1,608
3,510
9,614
0
74,029
L
Artemis
Dilla000x2
Artemis
3,779
1,658
0
3,868
8,355
2,131
0
3,160
5,195
0
65,059
W
Cthulhu
GELITO408
Cthulhu
6,606
733
218
3,565
13,134
9,436
894
4,286
8,848
74,146
3,347
L
3,316
682
0
4,917
12,114
3,192
0
2,699
9,415
0
48,228
W
Charybdis
drewdog2580
Charybdis
5,064
2,025
0
1,504
5,623
1,960
4,303
581
5,042
0
71,540
L
Janus
qGravity
Janus
5,753
82
0
649
10,244
1,924
56
7,700
2,544
55,311
661
W
Anubis
7,683
213
0
2,589
5,268
1,862
1,415
2,571
2,385
58,568
1,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,616
Gold Earned
49,893
475
Minions Killed
505
0
Camps Cleared
0
1,417,119
Distance Traveled
1,718,206
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,660
451
82
5
0
255,651
0
L
Kuzenbo
7,444
438
65
4
0
318,537
2
W
Sylvanus
9,851
579
52
3
0
327,076
7
W
Kali
9,513
560
105
6
0
407,846
0
L
Artemis
8,062
474
131
8
0
288,486
4
W
Cthulhu
10,782
634
127
7
0
341,210
6
L
Loki
7,509
442
85
5
0
263,984
4
W
Charybdis
9,835
579
129
8
0
298,971
8
L
Janus
7,941
467
112
7
0
290,461
2
W
Anubis
9,912
583
92
5
0
343,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role