Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DerFetteOnkl
Zhong Kui
Level 25
God Stats
2W - 2L
1,702 SR
Queue Stats
23W - 51L
1,369 Elo+
Party 4
Cerberus
Cerberus
Maru2002
Cerberus
Level 28
God Stats
0W - 3L
1,195 SR
Queue Stats
59W - 60L
1,488 Elo+
Party 1
Charybdis
Charybdis
wandhacker
Charybdis
Level 134
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 67L
1,463 Elo+
Party 4
Atlas
Atlas
zDion
Atlas
Level 47
God Stats
2W - 2L
1,644 SR
Queue Stats
133W - 141L
1,506 Elo+
Party 1
Team Averages
Level 78
1,508 SR
1,465 Elo+

VS

Team Averages
Level 132
1,472 SR
1,539 Elo+
Ravana
Ravana
PommesStyle
Ravana
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,511 Elo+
Party 3
Nike
Nike
RavenHackberry
Nike
Level 137
God Stats
1W - 1L
1,231 SR
Queue Stats
89W - 57L
1,553 Elo+
Party 2
Sun Wukong
Sun Wukong
SSoRDCR
Sun Wukong
Level 127
God Stats
2W - 0L
1,521 SR
Queue Stats
96W - 56L
1,589 Elo+
Party 2
Nut
Nut
Synax4436
Nut
Level 138
God Stats
1W - 0L
1,248 SR
Queue Stats
14W - 12L
1,451 Elo+
Party 3
Persephone
Persephone
Trinedy
Persephone
Level 124
God Stats
7W - 1L
1,860 SR
Queue Stats
92W - 57L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 4 / 6
8,436
603
11,573
14,596
16,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
DerFetteOnkl
Zhong Kui
16
3 / 7 / 7
9,879
706
18,260
16,527
13,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Maru2002
Cerberus
14
3 / 5 / 6
8,719
623
9,979
15,293
14,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
wandhacker
Charybdis
16
1 / 5 / 7
9,373
670
10,504
11,084
4,613
Atlas
zDion
Atlas
16
4 / 5 / 7
9,559
683
14,480
17,068
21,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
5 / 3 / 19
10,856
775
10,309
14,439
13,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 6 / 16
10,752
768
7,821
18,160
18,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
SSoRDCR
Sun Wukong
18
4 / 1 / 22
10,719
766
14,693
23,337
20,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
9 / 3 / 15
11,618
830
13,862
12,158
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Trinedy
Persephone
19
5 / 1 / 16
11,408
815
19,615
12,418
5,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
114
12
Kills
26
26
Deaths
14
33
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
6
1
L
Zhong Kui
DerFetteOnkl
Zhong Kui
3
7
7
0.93
L
Cerberus
Maru2002
Cerberus
3
5
6
1.2
W
Ravana
5
3
19
4.83
W
3
6
16
1.83
W
Sun Wukong
SSoRDCR
Sun Wukong
4
1
22
15
W
9
3
15
5.5
W
Persephone
Trinedy
Persephone
5
1
16
13
L
Charybdis
wandhacker
Charybdis
1
5
7
0.9
L
Atlas
zDion
Atlas
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,796
Damage
66,300
74,568
Taken
80,512
71,497
Mitigated
63,092
20,840
Healing
31,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,573
653
0
4,556
14,596
16,850
0
5,278
9,231
0
24,615
L
Zhong Kui
DerFetteOnkl
Zhong Kui
18,260
686
853
4,691
16,527
13,931
0
3,084
13,443
31,589
681
L
Cerberus
Maru2002
Cerberus
9,979
386
697
3,364
15,293
14,299
0
4,495
10,694
18,274
1,049
W
Ravana
10,309
1,798
2,107
3,102
14,439
13,571
585
8,171
6,069
0
15,990
W
7,821
303
1,897
1,460
18,160
18,115
519
7,073
10,946
4,226
12,059
W
Sun Wukong
SSoRDCR
Sun Wukong
14,693
1,584
362
10,245
23,337
20,975
862
11,250
11,974
0
30,161
W
13,862
7,180
3,170
2,509
12,158
5,054
2,975
6,974
5,101
0
38,651
W
Persephone
Trinedy
Persephone
19,615
789
1,066
5,446
12,418
5,377
1,672
6,092
6,103
41,433
0
L
Charybdis
wandhacker
Charybdis
10,504
2,890
1,782
2,000
11,084
4,613
160
2,816
8,268
0
26,726
L
Atlas
zDion
Atlas
14,480
3,706
1,299
1,598
17,068
21,804
0
5,242
11,826
25,525
2,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,966
Gold Earned
55,353
154
Minions Killed
158
0
Camps Cleared
0
1,085,319
Distance Traveled
1,292,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,436
603
19
1
0
224,920
0
L
Zhong Kui
9,879
706
42
3
0
201,593
0
L
Cerberus
8,719
623
29
2
0
206,011
0
W
Ravana
10,856
775
20
1
0
254,557
0
W
Nike
10,752
768
12
1
0
253,775
0
W
Sun Wukong
10,719
766
27
2
0
288,622
0
W
Nut
11,618
830
46
3
0
226,165
0
W
Persephone
11,408
815
53
4
0
269,522
0
L
Charybdis
9,373
670
41
3
0
220,915
0
L
Atlas
9,559
683
23
2
0
231,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role