Player Matchup

Lancelot
Lancelot
Diamond IV
Cªrs
Lancelot
Diamond IV
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 234L
2,237 MMR
Solo
Cthulhu
Cthulhu
Diamond V
DeeBundles
Cthulhu
Diamond V
Level 242
God Stats
14W - 12L
1,591 SR
Queue Stats
153W - 151L
2,102 MMR
Solo
Hera
Hera
Platinum III
LoloRey
Hera
Platinum III
Level 129
God Stats
2W - 5L
1,350 SR
Queue Stats
120W - 118L
1,897 MMR
Solo
Izanami
Izanami
Platinum IV
Moipascommentoi
Izanami
Platinum IV
Level 167
God Stats
10W - 6L
1,679 SR
Queue Stats
485W - 488L
1,860 MMR
Solo
Mulan
Mulan
Platinum I
vComet
Mulan
Platinum I
Level 157
God Stats
11W - 9L
1,703 SR
Queue Stats
364W - 348L
1,862 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 176
1,565 SR
1,991 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 182
1,629 SR
2,009 MMR
Medusa
Medusa
Platinum V
Anthony159
Medusa
Platinum V
Level 149
God Stats
1W - 1L
1,556 SR
Queue Stats
115W - 109L
1,843 MMR
Solo
Ix Chel
Ix Chel
Diamond V
Cariñoso
Ix Chel
Diamond V
Level 232
God Stats
10W - 5L
1,596 SR
Queue Stats
194W - 165L
2,043 MMR
Party 1
Susano
Susano
Diamond V
ElSacaMojones
Susano
Diamond V
Level 208
God Stats
20W - 12L
1,652 SR
Queue Stats
205W - 178L
2,024 MMR
Party 1
Danzaburou
Danzaburou
Diamond II
NorthKoreanDanza
Danzaburou
Diamond II
Level 115
God Stats
48W - 26L
1,709 SR
Queue Stats
137W - 102L
2,258 MMR
Solo
Aphrodite
Aphrodite
Platinum II
QUEEN_GRAnNy
Aphrodite
Platinum II
Level 204
God Stats
514W - 420L
1,634 SR
Queue Stats
800W - 776L
1,875 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cªrs
Lancelot
10
1 / 1 / 1
5,056
562
2,255
4,565
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
DeeBundles
Cthulhu
8
0 / 0 / 1
4,728
525
1,162
3,345
1,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
LoloRey
Hera
10
1 / 3 / 1
5,241
582
1,896
4,076
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
5,914
657
3,680
4,646
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
vComet
Mulan
8
1 / 5 / 0
4,806
534
2,696
7,804
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bans
BacchusNu WaAthena

VS

Bans
BastetAo KuangAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Anthony159
Medusa
10
0 / 0 / 0
5,143
571
2,080
5,137
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Cariñoso
Ix Chel
10
1 / 0 / 1
6,050
672
2,170
2,302
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
5 / 0 / 1
6,142
682
3,155
7,355
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
NorthKoreanDanza
Danzaburou
12
4 / 2 / 2
7,041
782
5,576
6,887
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
QUEEN_GRAnNy
Aphrodite
9
0 / 1 / 0
5,112
568
1,281
5,833
2,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
10
10
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Anthony159
Medusa
0
0
0
0
W
Ix Chel
Cariñoso
Ix Chel
1
0
1
1.5
L
Lancelot
Cªrs
Lancelot
1
1
1
1.5
L
Cthulhu
DeeBundles
Cthulhu
0
0
1
0.5
W
5
0
1
5.5
L
Hera
LoloRey
Hera
1
3
1
0.5
L
0
1
0
0
W
Danzaburou
NorthKoreanDanza
Danzaburou
4
2
2
2.5
W
Aphrodite
QUEEN_GRAnNy
Aphrodite
0
1
0
0
L
Mulan
vComet
Mulan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,689
Damage
14,262
24,436
Taken
27,514
8,532
Mitigated
9,521
7,626
Healing
15,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Anthony159
Medusa
2,080
869
0
2,231
5,137
1,544
518
437
4,700
0
35,491
W
Ix Chel
Cariñoso
Ix Chel
2,170
114
591
1,117
2,302
635
0
778
1,524
39,549
780
L
Lancelot
Cªrs
Lancelot
2,255
373
0
854
4,565
1,636
0
889
3,550
0
30,674
L
Cthulhu
DeeBundles
Cthulhu
1,162
28
1,072
893
3,345
1,296
0
899
2,446
13,289
0
W
3,155
919
0
4,016
7,355
2,011
0
369
6,986
0
33,067
L
Hera
LoloRey
Hera
1,896
433
0
970
4,076
915
0
1,308
2,625
32,757
634
L
3,680
2,886
0
1,992
4,646
1,439
374
64
4,582
0
50,973
W
Danzaburou
NorthKoreanDanza
Danzaburou
5,576
2,454
0
3,370
6,887
2,899
480
177
6,710
0
46,281
W
Aphrodite
QUEEN_GRAnNy
Aphrodite
1,281
165
886
2,916
5,833
2,432
0
1,302
4,531
15,696
0
L
Mulan
vComet
Mulan
2,696
412
0
1,845
7,804
3,246
0
0
7,325
0
23,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,745
Gold Earned
29,488
295
Minions Killed
320
0
Camps Cleared
0
939,184
Distance Traveled
988,404
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,143
571
66
7
0
205,452
0
W
Ix Chel
6,050
672
91
10
0
195,425
0
L
Lancelot
5,056
562
52
6
0
236,304
0
L
Cthulhu
4,728
525
12
1
0
203,120
3
W
Susano
6,142
682
56
6
0
240,751
0
L
Hera
5,241
582
81
9
0
187,347
4
L
Izanami
5,914
657
112
12
0
167,687
2
W
Danzaburou
7,041
782
86
10
0
164,400
0
W
Aphrodite
5,112
568
21
2
0
182,376
6
L
Mulan
4,806
534
38
4
0
144,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role