Player Matchup

Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
AresWarird
Shiva
Gold V
Level 123
God Stats
0W - 1L
1,465 SR
Queue Stats
138W - 143L
1,384 MMR
Solo
Rama
Rama
Silver III
JayyMann999
Rama
Silver III
Level 147
God Stats
1W - 2L
1,406 SR
Queue Stats
44W - 69L
1,386 MMR
Solo
Sylvanus
Sylvanus
Gold IV
MxS Frogki
Sylvanus
Gold IV
Level 141
God Stats
1W - 2L
1,526 SR
Queue Stats
38W - 44L
1,384 MMR
Solo
Nox
Nox
Gold IV
jogarba
Nox
Gold IV
Level 111
God Stats
4W - 3L
1,557 SR
Queue Stats
100W - 111L
1,437 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,491 SR
1,418 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,679 SR
1,404 MMR
Baron Samedi
Baron Samedi
Bronze III
Dukemz
Baron Samedi
Bronze III
Level 58
God Stats
1W - 0L
1,779 SR
Queue Stats
3W - 4L
1,403 MMR
Solo
Cthulhu
Cthulhu
Gold IV
JT9763
Cthulhu
Gold IV
Level 126
God Stats
36W - 22L
1,669 SR
Queue Stats
64W - 70L
1,436 MMR
Solo
Skadi
Skadi
Gold IV
PerroVoladorMrkz
Skadi
Gold IV
Level 128
God Stats
21W - 10L
1,629 SR
Queue Stats
104W - 117L
1,409 MMR
Solo
Athena
Athena
Gold V
Sir_Scoobthy
Athena
Gold V
Level 147
God Stats
3W - 0L
1,769 SR
Queue Stats
202W - 203L
1,397 MMR
Solo
Artemis
Artemis
Gold III
Thoma1412
Artemis
Gold III
Level 65
God Stats
42W - 34L
1,550 SR
Queue Stats
115W - 110L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 1 / 1
5,779
525
1,989
8,804
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Shiva
10
1 / 2 / 1
5,264
479
5,342
9,623
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
1 / 2 / 0
5,351
486
2,928
7,884
1,984
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
MxS Frogki
Sylvanus
8
0 / 3 / 0
5,041
458
2,840
9,403
5,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nox
10
0 / 4 / 1
5,653
514
2,070
5,311
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah PuchTsukuyomiSun Wukong

VS

Bans
Cu ChulainnVulcanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dukemz
Baron Samedi
12
0 / 1 / 3
6,635
603
3,416
4,660
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
JT9763
Cthulhu
11
1 / 1 / 2
6,615
601
5,874
6,232
4,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
8 / 0 / 1
7,440
676
5,831
3,989
1,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Athena
11
0 / 1 / 6
6,199
564
2,940
7,312
3,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Thoma1412
Artemis
11
3 / 1 / 1
6,335
576
8,689
5,487
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
12
12
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
1
1
2.5
L
Shiva
1
2
1
0.75
W
Baron Samedi
Dukemz
Baron Samedi
0
1
3
1.5
W
Cthulhu
JT9763
Cthulhu
1
1
2
2
L
1
2
0
0.5
L
Sylvanus
MxS Frogki
Sylvanus
0
3
0
0
W
8
0
1
8.5
W
Athena
0
1
6
3
W
Artemis
Thoma1412
Artemis
3
1
1
3.5
L
Nox
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,169
Damage
26,750
41,025
Taken
27,680
15,607
Mitigated
12,942
12,919
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,989
1,331
0
2,973
8,804
3,417
0
3,114
5,542
0
32,563
L
Shiva
5,342
539
165
1,969
9,623
3,347
0
3,513
5,692
0
30,767
W
Baron Samedi
Dukemz
Baron Samedi
3,416
38
93
1,410
4,660
1,919
0
1,715
2,793
40,411
0
W
Cthulhu
JT9763
Cthulhu
5,874
0
381
1,961
6,232
4,346
210
252
5,746
42,047
2,372
L
2,928
2,371
0
2,837
7,884
1,984
0
1,199
6,685
0
29,583
L
Sylvanus
MxS Frogki
Sylvanus
2,840
852
1,790
2,435
9,403
5,240
0
1,925
7,381
19,085
0
W
5,831
1,874
0
2,474
3,989
1,061
497
619
3,350
0
51,357
W
Athena
2,940
1,179
1,552
2,190
7,312
3,902
118
825
6,417
17,253
0
W
Artemis
Thoma1412
Artemis
8,689
2,222
0
1,062
5,487
1,714
240
1,256
4,231
0
39,493
L
Nox
2,070
82
0
750
5,311
1,619
0
1,931
3,066
38,959
243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,088
Gold Earned
33,224
296
Minions Killed
355
0
Camps Cleared
0
1,056,935
Distance Traveled
1,143,716
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,779
525
85
8
0
251,657
0
L
Shiva
5,264
479
45
4
0
219,688
0
W
Baron Samedi
6,635
603
107
10
0
225,791
4
W
Cthulhu
6,615
601
80
7
0
225,911
4
L
Rama
5,351
486
64
6
0
205,631
2
L
Sylvanus
5,041
458
26
2
0
173,163
2
W
Skadi
7,440
676
69
6
0
251,420
0
W
Athena
6,199
564
30
3
0
250,377
2
W
Artemis
6,335
576
69
6
0
190,217
0
L
Nox
5,653
514
76
7
0
206,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role