Player Matchup

Chiron
Chiron
DaftLeek
Chiron
Level 86
God Stats
1W - 2L
1,182 SR
Queue Stats
182W - 180L
1,448 Elo+
Solo
Jormungandr
Jormungandr
GottDamnDewayne
Jormungandr
Level 109
God Stats
2W - 8L
1,204 SR
Queue Stats
518W - 470L
1,466 Elo+
Party 2
Chronos
Chronos
ImNoSweatUR
Chronos
Level 103
God Stats
6W - 4L
1,590 SR
Queue Stats
293W - 255L
1,591 Elo+
Party 2
Vulcan
Vulcan
NONSTOPgingNINJ
Vulcan
Level 107
God Stats
0W - 2L
1,273 SR
Queue Stats
48W - 54L
1,494 Elo+
Solo
Fenrir
Fenrir
xN0CTURNALx
Fenrir
Level 143
God Stats
1W - 3L
1,395 SR
Queue Stats
127W - 104L
1,487 Elo+
Party 2
Team Averages
Level 110
1,329 SR
1,497 Elo+

VS

Team Averages
Level 163
1,480 SR
1,463 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
FabricioTM
Kuzenbo
Level 203
God Stats
3W - 2L
1,614 SR
Queue Stats
102W - 118L
1,432 Elo+
Party 1
Raijin
Raijin
GuiZio
Raijin
Level 159
God Stats
4W - 5L
1,295 SR
Queue Stats
148W - 170L
1,436 Elo+
Party 1
Jing Wei
Jing Wei
SeslerRydder
Jing Wei
Level 111
God Stats
3W - 4L
1,500 SR
Queue Stats
213W - 235L
1,437 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
pichuleitor666
Morgan Le Fay
Level 153
God Stats
2W - 0L
1,488 SR
Queue Stats
51W - 43L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DaftLeek
Chiron
14
3 / 2 / 5
7,847
785
8,668
6,262
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
GottDamnDewayne
Jormungandr
13
1 / 7 / 8
7,506
751
9,100
15,105
17,324
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
ImNoSweatUR
Chronos
15
5 / 6 / 4
8,813
881
9,355
10,948
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 3 / 9
7,880
788
11,187
5,741
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
15
4 / 7 / 7
8,607
861
5,880
11,957
12,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 4 / 14
9,418
942
8,064
12,626
13,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
FabricioTM
Kuzenbo
17
3 / 1 / 14
9,433
943
7,699
16,263
12,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
GuiZio
Raijin
15
9 / 3 / 8
9,898
990
11,011
7,573
2,896
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
SeslerRydder
Jing Wei
15
4 / 3 / 9
9,068
907
7,008
8,492
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
pichuleitor666
Morgan Le Fay
15
5 / 3 / 15
9,094
909
9,178
10,357
3,875
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
85
14
Kills
25
25
Deaths
14
33
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
4
14
2.75
L
Chiron
DaftLeek
Chiron
3
2
5
2.75
W
Kuzenbo
FabricioTM
Kuzenbo
3
1
14
10
L
Jormungandr
GottDamnDewayne
Jormungandr
1
7
8
0.71
W
Raijin
GuiZio
Raijin
9
3
8
4.33
L
Chronos
ImNoSweatUR
Chronos
5
6
4
1.17
L
1
3
9
1.83
W
Jing Wei
SeslerRydder
Jing Wei
4
3
9
2.83
W
Morgan Le Fay
pichuleitor666
Morgan Le Fay
5
3
15
4.17
L
Fenrir
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,190
Damage
42,960
50,013
Taken
55,311
38,822
Mitigated
37,167
9,077
Healing
22,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,064
314
1,174
1,104
12,626
13,933
32
5,973
6,653
13,855
0
L
Chiron
DaftLeek
Chiron
8,668
3,163
1,231
2,304
6,262
2,373
512
5,081
810
0
15,278
W
Kuzenbo
FabricioTM
Kuzenbo
7,699
2,474
2,629
8,456
16,263
12,738
485
8,802
7,461
17,066
3,476
L
Jormungandr
GottDamnDewayne
Jormungandr
9,100
1,580
469
1,056
15,105
17,324
108
8,220
6,014
18,964
181
W
Raijin
GuiZio
Raijin
11,011
1,081
314
505
7,573
2,896
635
5,287
2,286
27,100
196
L
Chronos
ImNoSweatUR
Chronos
9,355
3,369
480
978
10,948
4,301
180
7,922
2,337
19,875
2,572
L
11,187
367
201
293
5,741
2,251
87
4,362
932
25,406
0
W
Jing Wei
SeslerRydder
Jing Wei
7,008
5,933
1,032
1,358
8,492
3,725
2,122
3,244
5,248
0
22,633
W
Morgan Le Fay
pichuleitor666
Morgan Le Fay
9,178
1,080
1,945
4,289
10,357
3,875
1,106
5,669
4,688
13,124
0
L
Fenrir
5,880
870
514
1,551
11,957
12,573
0
6,967
4,462
0
11,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,653
Gold Earned
46,911
105
Minions Killed
137
0
Camps Cleared
0
908,300
Distance Traveled
941,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,418
942
16
2
0
199,475
0
L
Chiron
7,847
785
14
1
0
154,056
0
W
Kuzenbo
9,433
943
28
3
0
213,722
0
L
Jormungandr
7,506
751
15
2
0
173,212
0
W
Raijin
9,898
990
48
5
0
167,523
0
L
Chronos
8,813
881
32
3
0
190,554
0
L
Vulcan
7,880
788
41
4
0
215,649
0
W
Jing Wei
9,068
907
30
3
0
186,299
0
W
Morgan Le Fay
9,094
909
15
2
0
174,271
0
L
Fenrir
8,607
861
3
0
0
174,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role