Player Matchup

King Arthur
King Arthur
Battleaxefx28
King Arthur
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 58L
1,348 Elo+
Solo
Ne Zha
Ne Zha
Brave4life3
Ne Zha
Level 147
God Stats
67W - 57L
1,544 SR
Queue Stats
130W - 138L
1,436 Elo+
Solo
Fenrir
Fenrir
Dva-MVP-Meka
Fenrir
Level 65
God Stats
7W - 2L
1,786 SR
Queue Stats
189W - 185L
1,485 Elo+
Solo
Chang'e
Chang'e
LADYASSASSIN114
Chang'e
Level 124
God Stats
1W - 1L
1,197 SR
Queue Stats
113W - 112L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
biggysed
Ah Muzen Cab
Level 160
God Stats
16W - 10L
1,580 SR
Queue Stats
397W - 405L
1,434 Elo+
Solo
Team Averages
Level 116
1,522 SR
1,442 Elo+

VS

Team Averages
Level 90
1,507 SR
1,435 Elo+
Xing Tian
Xing Tian
CynicalDurge
Xing Tian
Level 83
God Stats
3W - 3L
1,729 SR
Queue Stats
28W - 34L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Ewbie91
Danzaburou
Level 86
God Stats
134W - 128L
1,497 SR
Queue Stats
315W - 344L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
PsychoYeen69
Gilgamesh
Level 108
God Stats
0W - 1L
1,247 SR
Queue Stats
54W - 78L
1,354 Elo+
Solo
Vulcan
Vulcan
federic66
Vulcan
Level 51
God Stats
0W - 1L
1,479 SR
Queue Stats
2W - 4L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
xXGuga19Xx
Sun Wukong
Level 122
God Stats
56W - 32L
1,584 SR
Queue Stats
307W - 294L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Battleaxefx28
King Arthur
14
1 / 2 / 3
8,388
493
12,602
16,904
19,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
14
2 / 1 / 4
9,831
578
8,602
12,940
10,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
16
9 / 1 / 3
9,643
567
12,456
17,473
8,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 2 / 5
8,175
481
4,492
7,968
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
biggysed
Ah Muzen Cab
18
4 / 0 / 3
10,482
617
7,224
4,202
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CynicalDurge
Xing Tian
1
0 / 0 / 0
4,689
276
0
0
0
Danzaburou
Ewbie91
Danzaburou
13
0 / 6 / 0
6,964
410
4,673
13,481
5,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
PsychoYeen69
Gilgamesh
13
1 / 2 / 2
7,519
442
8,557
19,300
7,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
federic66
Vulcan
12
3 / 8 / 0
7,786
458
7,067
10,394
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
xXGuga19Xx
Sun Wukong
15
2 / 1 / 0
8,998
529
12,447
19,807
22,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
17
Kills
6
6
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Battleaxefx28
King Arthur
1
2
3
1.25
W
Ne Zha
2
1
4
4
L
Xing Tian
CynicalDurge
Xing Tian
0
0
0
0
W
Fenrir
9
1
3
10.5
L
Danzaburou
Ewbie91
Danzaburou
0
6
0
0
W
1
2
5
1.75
L
Gilgamesh
PsychoYeen69
Gilgamesh
1
2
2
1
W
Ah Muzen Cab
biggysed
Ah Muzen Cab
4
0
3
5.5
L
Vulcan
federic66
Vulcan
3
8
0
0.38
L
Sun Wukong
xXGuga19Xx
Sun Wukong
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,376
Damage
32,744
59,487
Taken
62,982
42,378
Mitigated
39,113
19,892
Healing
12,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Battleaxefx28
King Arthur
12,602
1,224
268
1,791
16,904
19,188
16
601
16,303
0
64,509
W
Ne Zha
8,602
1,271
0
3,040
12,940
10,118
86
562
12,378
505
54,112
L
Xing Tian
CynicalDurge
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
12,456
2,957
0
2,839
17,473
8,630
0
3,286
14,187
0
65,771
L
Danzaburou
Ewbie91
Danzaburou
4,673
664
0
2,343
13,481
5,878
0
329
13,152
0
46,590
W
4,492
737
4,916
4,922
7,968
2,664
434
2,073
5,895
43,516
561
L
Gilgamesh
PsychoYeen69
Gilgamesh
8,557
2,959
0
3,894
19,300
7,500
0
2,087
17,213
0
55,667
W
Ah Muzen Cab
biggysed
Ah Muzen Cab
7,224
3,427
0
2,116
4,202
1,778
1,558
527
3,675
0
89,873
L
Vulcan
federic66
Vulcan
7,067
839
0
831
10,394
3,151
86
1,298
9,096
45,723
126
L
Sun Wukong
xXGuga19Xx
Sun Wukong
12,447
2,245
0
5,216
19,807
22,584
0
1,146
18,661
0
76,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,519
Gold Earned
35,956
530
Minions Killed
369
0
Camps Cleared
0
1,812,807
Distance Traveled
1,241,301
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,388
493
112
7
0
363,436
0
W
Ne Zha
9,831
578
61
4
0
315,576
0
L
Xing Tian
4,689
276
0
0
0
0
0
W
Fenrir
9,643
567
92
5
0
403,309
0
L
Danzaburou
6,964
410
85
5
0
290,325
1
W
Chang'e
8,175
481
92
5
0
364,853
3
L
Gilgamesh
7,519
442
79
5
0
340,215
0
W
Ah Muzen Cab
10,482
617
173
10
0
365,633
3
L
Vulcan
7,786
458
68
4
0
306,090
6
L
Sun Wukong
8,998
529
137
8
0
304,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role