Player Matchup

Ah Puch
Ah Puch
Ello_Poppet___
Ah Puch
Level 125
God Stats
3W - 3L
1,671 SR
Queue Stats
63W - 74L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
Tylorcb
Cthulhu
Level 124
God Stats
4W - 1L
1,729 SR
Queue Stats
208W - 221L
1,423 Elo+
Solo
King Arthur
King Arthur
YodaMinch
King Arthur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 77L
1,415 Elo+
Party 1
Horus
Horus
paintballer178
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 26L
1,581 Elo+
Solo
Zeus
Zeus
smilzo1993
Zeus
Level 149
God Stats
3W - 1L
1,400 SR
Queue Stats
43W - 50L
1,452 Elo+
Solo
Team Averages
Level 117
1,560 SR
1,467 Elo+

VS

Team Averages
Level 107
1,466 SR
1,444 Elo+
Ymir
Ymir
 
Ymir
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CheccDaStats
Neith
Level 154
God Stats
8W - 15L
1,385 SR
Queue Stats
301W - 311L
1,468 Elo+
Solo
Odin
Odin
HeathenActul
Odin
Level 61
God Stats
0W - 1L
1,327 SR
Queue Stats
11W - 36L
1,265 Elo+
Solo
Ra
Ra
Nuggetnachitas
Ra
Level 101
God Stats
1W - 1L
1,618 SR
Queue Stats
117W - 129L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,256
1,051
5,864
2,858
1,061
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Tylorcb
Cthulhu
9
0 / 1 / 1
5,453
1,091
3,657
3,311
2,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
YodaMinch
King Arthur
9
0 / 2 / 1
5,096
1,019
1,882
6,761
4,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 1 / 1
5,303
1,061
872
4,308
2,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 0 / 0
5,518
1,104
2,664
855
292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 6
5,159
1,032
2,106
3,312
2,504
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
 
Cernunnos
5
0 / 0 / 0
4,384
877
0
0
0
11
5 / 1 / 1
6,130
1,226
5,407
3,948
1,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 5
5,431
1,086
3,229
6,508
5,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 0 / 6
5,701
1,140
5,183
2,317
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
6
6
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
6
3
L
Cernunnos
 
Cernunnos
0
0
0
0
L
5
1
1
5.5
W
1
2
1
0.75
L
1
1
5
3.5
L
0
0
6
3
W
Cthulhu
Tylorcb
Cthulhu
0
1
1
0.5
W
King Arthur
YodaMinch
King Arthur
0
2
1
0.25
W
0
1
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,939
Damage
15,925
18,093
Taken
16,085
11,503
Mitigated
10,622
5,796
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,106
173
212
292
3,312
2,504
0
2,158
1,154
3,346
0
L
Cernunnos
 
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
5,407
1,078
296
1,437
3,948
1,700
0
3,498
450
0
11,572
W
5,864
0
195
123
2,858
1,061
0
1,462
1,347
10,718
0
L
3,229
280
376
1,772
6,508
5,426
0
4,558
1,950
2,430
3,667
L
5,183
158
3,897
1,644
2,317
992
0
1,971
346
18,772
395
W
Cthulhu
Tylorcb
Cthulhu
3,657
0
838
760
3,311
2,793
0
1,613
1,698
12,963
0
W
King Arthur
YodaMinch
King Arthur
1,882
154
656
1,095
6,761
4,373
0
3,328
3,433
0
3,605
W
872
427
600
974
4,308
2,984
0
1,553
2,690
0
2,081
W
2,664
33
170
385
855
292
0
282
573
11,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,626
Gold Earned
26,805
64
Minions Killed
58
0
Camps Cleared
0
523,809
Distance Traveled
413,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,159
1,032
6
1
0
59,367
0
L
Cernunnos
4,384
877
0
0
0
0
0
L
Neith
6,130
1,226
14
3
0
100,150
0
W
Ah Puch
5,256
1,051
7
1
0
99,167
0
L
Odin
5,431
1,086
9
2
0
119,673
0
L
Ra
5,701
1,140
29
6
0
134,312
0
W
Cthulhu
5,453
1,091
17
3
0
103,473
0
W
King Arthur
5,096
1,019
5
1
0
118,455
0
W
Horus
5,303
1,061
8
2
0
110,271
0
W
Zeus
5,518
1,104
27
5
0
92,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role