Player Matchup

Shiva
Shiva
Gold V
HFields80
Shiva
Gold V
Level 158
God Stats
4W - 4L
1,497 SR
Queue Stats
318W - 351L
1,368 MMR
Solo
Sylvanus
Sylvanus
Gold V
Kpulee
Sylvanus
Gold V
Level 148
God Stats
9W - 14L
1,366 SR
Queue Stats
354W - 374L
1,371 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
MIDNIGHTzs
Baron Samedi
Silver V
Level 199
God Stats
4W - 4L
1,276 SR
Queue Stats
548W - 586L
683 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold V
Sir_Scoobthy
Maman Brigitte
Gold V
Level 147
God Stats
22W - 6L
1,687 SR
Queue Stats
202W - 203L
1,372 MMR
Solo
Neith
Neith
Silver IV
cpt br0wnstains
Neith
Silver IV
Level 146
God Stats
56W - 62L
1,478 SR
Queue Stats
133W - 156L
740 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 160
1,461 SR
1,107 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,546 SR
1,226 MMR
Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver V
Atomic_L1nk
Artemis
Silver V
Level 145
God Stats
11W - 15L
1,322 SR
Queue Stats
545W - 571L
608 MMR
Solo
Artio
Artio
Gold V
MissCurlyFry
Artio
Gold V
Level 147
God Stats
1W - 3L
1,760 SR
Queue Stats
58W - 62L
1,351 MMR
Solo
Hun Batz
Hun Batz
Gold III
SadBoyGann
Hun Batz
Gold III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,342 MMR
Solo
Odin
Odin
Gold III
Tyscams
Odin
Gold III
Level 157
God Stats
0W - 1L
1,650 SR
Queue Stats
73W - 79L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
HFields80
Shiva
13
0 / 3 / 4
8,295
488
5,387
11,679
9,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Kpulee
Sylvanus
16
2 / 2 / 2
10,030
590
9,147
14,778
13,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
MIDNIGHTzs
Baron Samedi
15
5 / 3 / 0
9,671
569
5,661
11,000
5,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maman Brigitte
Sir_Scoobthy
Maman Brigitte
16
3 / 2 / 5
9,006
530
12,433
15,227
4,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 4 / 2
9,000
529
8,670
14,386
4,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangGaneshaThanatosAchilles

VS

Bans
Nu WaGebSurtrAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
0 / 2 / 6
8,305
489
8,108
7,579
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Atomic_L1nk
Artemis
15
3 / 4 / 1
9,088
535
10,916
14,306
4,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 0 / 4
7,942
467
4,680
11,178
10,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SadBoyGann
Hun Batz
17
6 / 3 / 2
9,555
562
10,782
16,426
5,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
Tyscams
Odin
14
3 / 4 / 0
8,594
506
7,637
12,069
8,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
13
Kills
13
14
Deaths
13
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
2
6
1.5
L
Artemis
Atomic_L1nk
Artemis
3
4
1
0.88
W
Shiva
HFields80
Shiva
0
3
4
0.67
W
Sylvanus
Kpulee
Sylvanus
2
2
2
1.5
W
Baron Samedi
MIDNIGHTzs
Baron Samedi
5
3
0
1.67
L
1
0
4
3
L
Hun Batz
SadBoyGann
Hun Batz
6
3
2
2.33
W
Maman Brigitte
Sir_Scoobthy
Maman Brigitte
3
2
5
2.75
L
Odin
Tyscams
Odin
3
4
0
0.75
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,298
Damage
42,123
67,070
Taken
61,558
36,625
Mitigated
32,210
29,091
Healing
18,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
8,108
1,280
0
1,684
7,579
2,561
167
4,024
3,555
67,236
1,540
L
Artemis
Atomic_L1nk
Artemis
10,916
5,530
0
5,817
14,306
4,636
119
2,772
11,534
0
65,086
W
Shiva
HFields80
Shiva
5,387
645
466
3,662
11,679
9,374
25
3,591
8,002
4,829
25,222
W
Sylvanus
Kpulee
Sylvanus
9,147
2,723
9
7,165
14,778
13,007
759
0
14,098
58,060
19,883
W
Baron Samedi
MIDNIGHTzs
Baron Samedi
5,661
126
421
3,803
11,000
5,185
290
5,633
5,367
45,083
1,840
L
4,680
544
348
3,813
11,178
10,087
15
2,594
8,584
26,574
0
L
Hun Batz
SadBoyGann
Hun Batz
10,782
2,914
0
3,446
16,426
5,947
278
9,084
7,342
0
87,973
W
Maman Brigitte
Sir_Scoobthy
Maman Brigitte
12,433
714
0
6,724
15,227
4,770
0
2,444
12,698
77,897
1,097
L
Odin
Tyscams
Odin
7,637
1,918
0
2,898
12,069
8,979
0
7,993
4,076
0
52,518
W
8,670
3,077
0
6,841
14,386
4,289
723
1,120
13,266
0
64,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,002
Gold Earned
43,484
475
Minions Killed
503
0
Camps Cleared
0
1,579,187
Distance Traveled
1,568,609
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,305
489
126
7
0
282,525
5
L
Artemis
9,088
535
121
7
0
280,336
8
W
Shiva
8,295
488
45
3
0
331,632
6
W
Sylvanus
10,030
590
128
8
0
227,863
4
W
Baron Samedi
9,671
569
93
5
0
325,906
6
L
Artio
7,942
467
31
2
0
328,311
8
L
Hun Batz
9,555
562
119
7
0
365,251
5
W
Maman Brigitte
9,006
530
101
6
0
405,478
0
L
Odin
8,594
506
106
6
0
312,186
3
W
Neith
9,000
529
108
6
0
288,308
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role