Player Matchup

Cthulhu
Cthulhu
Gold III
J DuFFinAtoR
Cthulhu
Gold III
Level 148
God Stats
61W - 37L
1,665 SR
Queue Stats
159W - 158L
1,465 MMR
Party 2
Set
Set
Platinum IV
LOB LEGION
Set
Platinum IV
Level 147
God Stats
66W - 41L
1,565 SR
Queue Stats
179W - 171L
1,728 MMR
Party 2
Ne Zha
Ne Zha
Gold I
ProllyLifted
Ne Zha
Gold I
Level 155
God Stats
4W - 1L
1,460 SR
Queue Stats
133W - 145L
1,668 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,563 SR
1,620 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,634 SR
1,651 MMR
Thanatos
Thanatos
Bronze III
Akelios213
Thanatos
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,496 MMR
Solo
Anhur
Anhur
Platinum V
AxeThreeOne
Anhur
Platinum V
Level 102
God Stats
7W - 4L
1,675 SR
Queue Stats
96W - 119L
1,742 MMR
Party 1
Yu Huang
Yu Huang
Platinum II
LowFatTony
Yu Huang
Platinum II
Level 124
God Stats
0W - 1L
1,727 SR
Queue Stats
90W - 87L
1,714 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
J DuFFinAtoR
Cthulhu
18
7 / 2 / 8
11,735
903
8,277
13,664
12,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 1 / 8
12,485
960
11,131
10,011
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ne Zha
16
1 / 2 / 9
10,486
807
6,385
14,587
12,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
VulcanAchillesHeraKuzenboCerberus

VS

Bans
ThothGebScyllaFafnirIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Akelios213
Thanatos
13
0 / 7 / 2
8,515
655
7,136
10,529
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 4 / 1
10,400
800
9,333
11,871
4,054
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yu Huang
LowFatTony
Yu Huang
16
1 / 4 / 4
9,889
761
10,307
7,626
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
15
Kills
5
5
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Akelios213
Thanatos
0
7
2
0.14
L
4
4
1
1.13
W
Cthulhu
J DuFFinAtoR
Cthulhu
7
2
8
5.5
W
7
1
8
11
L
Yu Huang
LowFatTony
Yu Huang
1
4
4
0.75
W
Ne Zha
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,793
Damage
26,776
38,262
Taken
30,026
29,512
Mitigated
10,313
12,488
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Akelios213
Thanatos
7,136
2,851
0
3,630
10,529
3,627
0
2,445
7,569
0
23,047
L
9,333
4,539
0
1,850
11,871
4,054
0
3,424
7,757
0
27,482
W
Cthulhu
J DuFFinAtoR
Cthulhu
8,277
170
231
3,447
13,664
12,144
471
2,580
10,737
27,933
2,270
W
11,131
4,449
0
3,652
10,011
4,885
2,773
3,589
6,119
0
65,155
L
Yu Huang
LowFatTony
Yu Huang
10,307
643
0
750
7,626
2,632
0
1,100
6,139
30,226
0
W
Ne Zha
6,385
759
0
5,158
14,587
12,483
550
3,421
10,724
174
31,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,706
Gold Earned
28,804
175
Minions Killed
140
0
Camps Cleared
0
822,200
Distance Traveled
672,446
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,515
655
22
2
0
219,193
0
L
Anhur
10,400
800
47
4
0
225,787
0
W
Cthulhu
11,735
903
40
3
0
267,123
0
W
Set
12,485
960
92
7
0
282,815
3
L
Yu Huang
9,889
761
71
5
0
227,466
1
W
Ne Zha
10,486
807
43
3
0
272,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role