Player Matchup

Ra
Ra
Copus56
Ra
Level 99
God Stats
1W - 1L
1,460 SR
Queue Stats
46W - 50L
1,441 Elo+
Party 1
Bacchus
Bacchus
ThineOracle
Bacchus
Level 29
God Stats
2W - 0L
1,266 SR
Queue Stats
36W - 38L
1,419 Elo+
Party 1
Bastet
Bastet
sterodane
Bastet
Level 102
God Stats
1W - 0L
1,723 SR
Queue Stats
62W - 59L
1,525 Elo+
Solo
Team Averages
Level 77
1,483 SR
1,461 Elo+

VS

Team Averages
Level 138
1,679 SR
1,490 Elo+
Ah Puch
Ah Puch
Legitliquid
Ah Puch
Level 149
God Stats
14W - 9L
1,718 SR
Queue Stats
177W - 153L
1,524 Elo+
Solo
Chaac
Chaac
ZimZimZaIIaBim
Chaac
Level 112
God Stats
52W - 48L
1,524 SR
Queue Stats
179W - 189L
1,457 Elo+
Solo
Xbalanque
Xbalanque
egato343
Xbalanque
Level 154
God Stats
3W - 1L
1,794 SR
Queue Stats
35W - 37L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
10,694
823
11,223
9,889
4,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
ThineOracle
Bacchus
17
2 / 4 / 6
10,152
781
5,322
16,637
21,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
sterodane
Bastet
16
3 / 1 / 5
10,478
806
5,565
10,835
6,406
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Legitliquid
Ah Puch
17
5 / 3 / 0
10,839
834
9,832
14,321
12,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 4 / 2
8,435
649
5,108
9,681
5,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
egato343
Xbalanque
12
0 / 2 / 2
8,304
639
6,196
5,635
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
5
7
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Ah Puch
Legitliquid
Ah Puch
5
3
0
1.67
W
Bacchus
ThineOracle
Bacchus
2
4
6
1.25
L
0
4
2
0.25
L
Xbalanque
egato343
Xbalanque
0
2
2
0.5
W
Bastet
sterodane
Bastet
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,110
Damage
21,136
37,361
Taken
29,637
32,486
Mitigated
19,905
11,917
Healing
6,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,223
1,022
3,024
3,708
9,889
4,604
2,148
2,029
7,847
49,785
0
L
Ah Puch
Legitliquid
Ah Puch
9,832
289
0
3,510
14,321
12,596
0
7,175
6,812
42,932
392
W
Bacchus
ThineOracle
Bacchus
5,322
953
0
1,881
16,637
21,476
219
4,370
12,219
20,199
174
L
5,108
100
0
2,214
9,681
5,480
0
5,558
4,050
0
16,846
L
Xbalanque
egato343
Xbalanque
6,196
3,916
0
476
5,635
1,829
460
3,262
2,361
0
19,807
W
Bastet
sterodane
Bastet
5,565
1,690
0
3,304
10,835
6,406
642
3,170
7,613
0
36,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,324
Gold Earned
27,578
170
Minions Killed
112
0
Camps Cleared
0
726,569
Distance Traveled
513,629
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,694
823
84
6
0
234,419
0
L
Ah Puch
10,839
834
51
4
0
196,199
2
W
Bacchus
10,152
781
32
2
0
232,056
1
L
Chaac
8,435
649
23
2
0
177,975
0
L
Xbalanque
8,304
639
38
3
0
139,455
0
W
Bastet
10,478
806
54
4
0
260,094
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role