Player Matchup

Apollo
Apollo
 
Apollo
Level 311
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DankGankandBank
Janus
Level 69
God Stats
70W - 65L
1,555 SR
Queue Stats
353W - 316L
1,567 Elo+
Solo
Charon
Charon
KaiOP
Charon
Level 140
God Stats
1W - 3L
1,208 SR
Queue Stats
190W - 194L
1,539 Elo+
Party 1
Shiva
Shiva
Lovu Dogu
Shiva
Level 159
God Stats
110W - 66L
1,654 SR
Queue Stats
338W - 303L
1,552 Elo+
Solo
King Arthur
King Arthur
SheLovesZero
King Arthur
Level 126
God Stats
2W - 2L
1,798 SR
Queue Stats
179W - 167L
1,538 Elo+
Party 1
Team Averages
Level 161
1,543 SR
1,539 Elo+

VS

Team Averages
Level 143
1,518 SR
1,567 Elo+
Maui
Maui
KH4Z3
Maui
Level 158
God Stats
1W - 3L
1,431 SR
Queue Stats
364W - 357L
1,509 Elo+
Solo
Rama
Rama
Lēon
Rama
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 221L
1,562 Elo+
Solo
Scylla
Scylla
byias
Scylla
Level 119
God Stats
2W - 4L
1,533 SR
Queue Stats
159W - 140L
1,591 Elo+
Solo
Erlang Shen
Erlang Shen
charlieFE
Erlang Shen
Level 165
God Stats
44W - 45L
1,550 SR
Queue Stats
58W - 51L
1,581 Elo+
Solo
Da Ji
Da Ji
thebananaman221
Da Ji
Level 130
God Stats
1W - 2L
1,577 SR
Queue Stats
282W - 279L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
5 / 0 / 1
7,096
710
5,621
5,291
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
3 / 1 / 4
6,364
636
5,093
3,187
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
KaiOP
Charon
10
4 / 0 / 5
5,906
591
4,295
4,479
2,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
Lovu Dogu
Shiva
11
2 / 3 / 4
5,652
565
4,224
8,259
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
SheLovesZero
King Arthur
8
1 / 3 / 2
5,017
502
2,790
8,349
6,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
KH4Z3
Maui
8
0 / 1 / 0
4,788
479
1,582
6,622
2,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
Lēon
Rama
7
0 / 6 / 0
4,233
423
1,132
6,200
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
byias
Scylla
9
1 / 3 / 2
5,020
502
1,446
4,482
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
charlieFE
Erlang Shen
10
4 / 2 / 1
6,100
610
8,507
8,821
6,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 3 / 2
5,275
528
2,847
6,843
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
7
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
1
5.5
W
3
1
4
5
L
Maui
KH4Z3
Maui
0
1
0
0
W
Charon
KaiOP
Charon
4
0
5
6.5
W
Shiva
Lovu Dogu
Shiva
2
3
4
1.33
L
Rama
Lēon
Rama
0
6
0
0
W
King Arthur
SheLovesZero
King Arthur
1
3
2
0.67
L
Scylla
byias
Scylla
1
3
2
0.67
L
Erlang Shen
charlieFE
Erlang Shen
4
2
1
2.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
15,514
29,565
Taken
32,968
15,130
Mitigated
13,788
8,031
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,621
3,179
0
2,203
5,291
1,660
43
484
4,807
0
54,420
W
5,093
197
0
797
3,187
1,022
0
83
3,104
51,984
0
L
Maui
KH4Z3
Maui
1,582
548
0
1,230
6,622
2,845
0
1,689
4,686
16,810
0
W
Charon
KaiOP
Charon
4,295
700
0
1,193
4,479
2,828
52
722
3,757
16,591
2,224
W
Shiva
Lovu Dogu
Shiva
4,224
1,553
118
3,160
8,259
3,247
0
1,339
6,920
0
29,360
L
Rama
Lēon
Rama
1,132
829
0
1,087
6,200
1,327
0
650
5,491
0
19,255
W
King Arthur
SheLovesZero
King Arthur
2,790
416
0
560
8,349
6,373
12
400
7,949
580
22,280
L
Scylla
byias
Scylla
1,446
322
0
615
4,482
1,057
0
2,518
1,721
23,150
0
L
Erlang Shen
charlieFE
Erlang Shen
8,507
5,805
0
3,443
8,821
6,128
0
1,794
6,859
0
32,593
L
2,847
509
0
710
6,843
2,431
0
1,864
4,786
0
31,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,035
Gold Earned
25,416
333
Minions Killed
214
0
Camps Cleared
0
1,029,573
Distance Traveled
988,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,096
710
107
11
0
183,134
0
W
Janus
6,364
636
104
10
0
214,829
0
L
Maui
4,788
479
23
2
0
192,279
0
W
Charon
5,906
591
24
2
0
209,472
0
W
Shiva
5,652
565
55
6
0
229,040
0
L
Rama
4,233
423
34
3
0
171,803
0
W
King Arthur
5,017
502
43
4
0
193,098
0
L
Scylla
5,020
502
54
5
0
199,516
0
L
Erlang Shen
6,100
610
49
5
0
196,591
0
L
Da Ji
5,275
528
54
5
0
228,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role