Player Matchup

Serqet
Serqet
AtariS Better91
Serqet
Level 154
God Stats
3W - 4L
1,793 SR
Queue Stats
126W - 143L
1,479 Elo+
Solo
Ra
Ra
Poopookuka
Ra
Level 129
God Stats
0W - 4L
1,132 SR
Queue Stats
87W - 98L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
Seravot
Sun Wukong
Level 107
God Stats
85W - 53L
1,667 SR
Queue Stats
230W - 210L
1,539 Elo+
Solo
Amaterasu
Amaterasu
fam161718
Amaterasu
Level 154
God Stats
50W - 38L
1,642 SR
Queue Stats
152W - 158L
1,518 Elo+
Solo
Skadi
Skadi
magnettrain
Skadi
Level 67
God Stats
11W - 16L
1,452 SR
Queue Stats
190W - 197L
1,519 Elo+
Solo
Team Averages
Level 122
1,537 SR
1,502 Elo+

VS

Team Averages
Level 156
1,496 SR
1,466 Elo+
Ymir
Ymir
ConverseRhyme60
Ymir
Level 149
God Stats
1W - 3L
1,137 SR
Queue Stats
192W - 180L
1,441 Elo+
Solo
Fenrir
Fenrir
Julian_Boysen
Fenrir
Level 126
God Stats
25W - 19L
1,550 SR
Queue Stats
79W - 75L
1,498 Elo+
Solo
Chaac
Chaac
Kinosaypient
Chaac
Level 147
God Stats
24W - 13L
1,709 SR
Queue Stats
413W - 440L
1,428 Elo+
Solo
Nu Wa
Nu Wa
PapaPump250
Nu Wa
Level 203
God Stats
4W - 2L
1,552 SR
Queue Stats
140W - 135L
1,502 Elo+
Solo
Apollo
Apollo
Zeusesgrog674
Apollo
Level 155
God Stats
13W - 16L
1,534 SR
Queue Stats
322W - 306L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
6,300
573
4,848
8,652
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 2
5,783
526
1,876
7,220
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
Seravot
Sun Wukong
11
2 / 3 / 1
6,358
578
5,640
9,968
5,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
fam161718
Amaterasu
11
5 / 2 / 0
6,392
581
3,616
11,990
7,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 2
6,557
596
6,143
6,161
2,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,462
497
5,870
7,032
5,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
3 / 3 / 2
6,440
585
4,094
8,018
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 3 / 0
7,063
642
7,600
9,643
5,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 1
6,445
586
9,422
6,023
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
2 / 2 / 0
6,338
576
3,658
6,587
2,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
11
11
Deaths
14
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
1
4
5
W
1
3
3
0.83
W
3
3
2
1.33
W
3
3
0
1
W
2
3
1
0.83
L
1
3
2
0.67
L
Sun Wukong
Seravot
Sun Wukong
2
3
1
0.83
W
2
2
0
1
L
Amaterasu
fam161718
Amaterasu
5
2
0
2.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,123
Damage
30,644
43,991
Taken
37,303
19,675
Mitigated
18,696
14,381
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,848
1,371
0
4,965
8,652
2,922
0
1,518
7,134
0
43,591
W
5,870
1,743
0
1,109
7,032
5,813
0
67
6,766
18,234
429
W
4,094
526
0
1,223
8,018
3,284
805
533
7,231
0
37,706
W
7,600
1,848
0
2,742
9,643
5,629
0
0
9,501
0
52,081
W
9,422
3,474
0
2,110
6,023
1,725
0
970
4,824
52,181
231
L
1,876
424
157
2,790
7,220
1,778
0
5,308
1,912
42,281
0
L
Sun Wukong
Seravot
Sun Wukong
5,640
1,822
0
2,264
9,968
5,667
0
1,152
8,816
0
38,833
W
3,658
1,452
84
1,843
6,587
2,245
0
0
6,587
0
43,848
L
Amaterasu
fam161718
Amaterasu
3,616
1,448
0
2,904
11,990
7,263
0
4,993
6,997
0
15,162
L
6,143
2,164
0
1,301
6,161
2,045
0
2,096
4,065
0
55,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,390
Gold Earned
31,748
363
Minions Killed
351
0
Camps Cleared
0
1,097,626
Distance Traveled
1,082,049
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,300
573
82
7
0
256,454
2
W
Ymir
5,462
497
28
3
0
221,464
2
W
Fenrir
6,440
585
67
6
0
239,163
0
W
Chaac
7,063
642
102
9
0
200,964
2
W
Nu Wa
6,445
586
79
7
0
205,653
2
L
Ra
5,783
526
77
7
0
176,667
0
L
Sun Wukong
6,358
578
82
7
0
216,262
0
W
Apollo
6,338
576
75
7
0
214,805
0
L
Amaterasu
6,392
581
32
3
0
245,651
4
L
Skadi
6,557
596
90
8
0
202,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role