Player Matchup

Nike
Nike
FlyingFishCleo
Nike
Level 64
God Stats
9W - 3L
1,736 SR
Queue Stats
256W - 246L
1,545 Elo+
Solo
Awilix
Awilix
vXC_r_Y_s_i_SXv
Awilix
Level 146
God Stats
83W - 61L
1,581 SR
Queue Stats
425W - 447L
1,578 Elo+
Party 1
Ra
Ra
xXB-u-R-n-ZXx
Ra
Level 187
God Stats
85W - 65L
1,590 SR
Queue Stats
469W - 475L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
x__iLeGaCy__x
Cthulhu
Level 159
God Stats
29W - 16L
1,646 SR
Queue Stats
342W - 350L
1,557 Elo+
Party 1
Anhur
Anhur
Ähmed
Anhur
Level 142
God Stats
115W - 85L
1,635 SR
Queue Stats
545W - 499L
1,526 Elo+
Solo
Team Averages
Level 140
1,638 SR
1,544 Elo+

VS

Team Averages
Level 92
1,587 SR
1,494 Elo+
Sun Wukong
Sun Wukong
Elhad69
Sun Wukong
Level 119
God Stats
28W - 22L
1,566 SR
Queue Stats
337W - 315L
1,525 Elo+
Solo
Medusa
Medusa
Lucifer-_-_1312
Medusa
Level 31
God Stats
2W - 2L
1,336 SR
Queue Stats
5W - 15L
1,323 Elo+
Solo
Arachne
Arachne
MARKETE
Arachne
Level 125
God Stats
12W - 5L
1,718 SR
Queue Stats
52W - 41L
1,575 Elo+
Party 2
Sobek
Sobek
NaxouneT
Sobek
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,461 Elo+
Solo
Ra
Ra
arenosky
Ra
Level 126
God Stats
2W - 1L
1,813 SR
Queue Stats
101W - 66L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
6,359
578
4,378
9,395
5,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
5 / 2 / 2
6,444
586
5,926
6,265
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 4
7,190
654
4,338
4,215
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
13
0 / 0 / 0
7,047
641
3,532
6,735
6,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Anhur
Ähmed
Anhur
13
8 / 0 / 0
7,601
691
6,129
6,124
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elhad69
Sun Wukong
12
0 / 0 / 0
6,243
568
4,200
6,544
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

7
1 / 5 / 0
4,738
431
2,533
6,776
1,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
MARKETE
Arachne
11
1 / 3 / 1
5,962
542
4,150
11,021
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sobek
NaxouneT
Sobek
8
0 / 4 / 1
5,289
481
3,085
8,450
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
1 / 3 / 0
5,914
538
5,334
6,654
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
15
Kills
3
3
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Elhad69
Sun Wukong
0
0
0
0
W
0
1
7
3.5
L
1
5
0
0.2
L
Arachne
MARKETE
Arachne
1
3
1
0.5
L
Sobek
NaxouneT
Sobek
0
4
1
0.13
L
1
3
0
0.33
W
5
2
2
3
W
2
0
4
4
W
Cthulhu
0
0
0
0
W
Anhur
Ähmed
Anhur
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,303
Damage
19,302
32,734
Taken
39,445
17,120
Mitigated
15,781
15,380
Healing
12,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Elhad69
Sun Wukong
4,200
623
0
969
6,544
3,624
0
2,734
3,474
0
46,408
W
4,378
335
0
2,578
9,395
5,832
21
2,729
6,589
0
23,848
L
2,533
775
0
995
6,776
1,000
0
0
6,776
0
25,625
L
Arachne
MARKETE
Arachne
4,150
2,510
0
5,847
11,021
3,033
0
1,661
9,182
0
45,028
L
Sobek
NaxouneT
Sobek
3,085
523
0
2,803
8,450
6,403
0
575
7,719
16,745
0
L
5,334
285
242
1,317
6,654
1,721
0
2,023
4,381
42,296
0
W
5,926
2,247
0
2,432
6,265
2,019
0
1,328
4,879
0
38,764
W
4,338
297
1,085
2,834
4,215
1,401
117
2,175
2,040
54,395
454
W
Cthulhu
3,532
253
0
2,921
6,735
6,027
0
0
6,735
47,426
963
W
Anhur
Ähmed
Anhur
6,129
4,054
0
3,530
6,124
1,841
1,506
2,052
4,072
0
61,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,641
Gold Earned
28,146
452
Minions Killed
313
0
Camps Cleared
0
1,189,867
Distance Traveled
1,117,084
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,243
568
87
8
0
222,182
6
W
Nike
6,359
578
35
3
0
245,621
8
L
Medusa
4,738
431
41
4
0
171,541
0
L
Arachne
5,962
542
81
7
0
260,346
0
L
Sobek
5,289
481
21
2
0
218,039
2
L
Ra
5,914
538
83
8
0
244,976
2
W
Awilix
6,444
586
74
7
0
285,478
0
W
Ra
7,190
654
124
11
0
250,864
0
W
Cthulhu
7,047
641
117
11
0
228,712
3
W
Anhur
7,601
691
102
9
0
179,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role