Player Matchup

Anhur
Anhur
 
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
IceCreamVanDan
Arachne
Level 81
God Stats
11W - 9L
1,524 SR
Queue Stats
45W - 49L
1,425 Elo+
Solo
Ymir
Ymir
Makka93
Ymir
Level 129
God Stats
116W - 86L
1,541 SR
Queue Stats
210W - 215L
1,458 Elo+
Solo
Nox
Nox
Meliodas4
Nox
Level 124
God Stats
2W - 1L
1,321 SR
Queue Stats
60W - 57L
1,434 Elo+
Solo
Bellona
Bellona
albertots_10
Bellona
Level 103
God Stats
6W - 0L
1,749 SR
Queue Stats
143W - 124L
1,547 Elo+
Solo
Team Averages
Level 105
1,527 SR
1,473 Elo+

VS

Team Averages
Level 103
1,628 SR
1,466 Elo+
He Bo
He Bo
 
He Bo
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Assassino_Iegend
Ah Muzen Cab
Level 17
God Stats
2W - 3L
1,705 SR
Queue Stats
6W - 14L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
RafaSmart
Cthulhu
Level 48
God Stats
3W - 2L
1,705 SR
Queue Stats
53W - 68L
1,443 Elo+
Party 1
Ymir
Ymir
Tybouh
Ymir
Level 175
God Stats
180W - 179L
1,572 SR
Queue Stats
803W - 768L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wautaiger
Tsukuyomi
Level 103
God Stats
9W - 3L
1,656 SR
Queue Stats
102W - 90L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 3
6,298
630
2,952
3,487
977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 0 / 2
5,444
544
3,654
7,030
2,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
Makka93
Ymir
9
3 / 1 / 6
5,908
591
3,875
7,441
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 0 / 1
6,440
644
4,854
3,538
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
albertots_10
Bellona
11
0 / 0 / 1
6,138
614
3,704
8,940
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 5 / 0
4,407
441
3,097
5,265
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Assassino_Iegend
Ah Muzen Cab
8
0 / 1 / 0
4,478
448
3,532
3,355
828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
RafaSmart
Cthulhu
8
0 / 4 / 0
4,647
465
3,455
7,997
4,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
Tybouh
Ymir
10
0 / 1 / 0
5,088
509
5,212
7,171
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Wautaiger
Tsukuyomi
9
1 / 3 / 0
4,932
493
2,987
7,385
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
14
Kills
1
1
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
3
3.5
L
He Bo
 
He Bo
0
5
0
0
L
Ah Muzen Cab
Assassino_Iegend
Ah Muzen Cab
0
1
0
0
W
3
0
2
4
W
Ymir
Makka93
Ymir
3
1
6
6
W
6
0
1
6.5
L
Cthulhu
RafaSmart
Cthulhu
0
4
0
0
L
Ymir
Tybouh
Ymir
0
1
0
0
L
Tsukuyomi
Wautaiger
Tsukuyomi
1
3
0
0.33
W
Bellona
albertots_10
Bellona
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,039
Damage
18,283
30,436
Taken
31,173
12,951
Mitigated
13,862
12,213
Healing
7,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,952
2,235
0
2,146
3,487
977
637
633
2,854
0
43,896
L
He Bo
 
He Bo
3,097
227
0
0
5,265
1,461
0
3,250
2,015
19,266
1,643
L
Ah Muzen Cab
Assassino_Iegend
Ah Muzen Cab
3,532
694
0
62
3,355
828
0
1,123
2,232
0
26,303
W
3,654
3,202
156
3,699
7,030
2,154
0
1,789
5,241
0
30,208
W
Ymir
Makka93
Ymir
3,875
1,325
0
1,821
7,441
4,684
0
2,746
4,695
12,948
1,395
W
4,854
504
0
442
3,538
1,130
0
1,195
2,343
31,187
0
L
Cthulhu
RafaSmart
Cthulhu
3,455
302
625
1,256
7,997
4,031
0
2,036
5,961
16,783
409
L
Ymir
Tybouh
Ymir
5,212
1,590
0
2,223
7,171
5,474
0
0
7,171
32,289
0
L
Tsukuyomi
Wautaiger
Tsukuyomi
2,987
221
0
2,990
7,385
2,068
0
2,320
5,065
0
31,398
W
Bellona
albertots_10
Bellona
3,704
1,321
0
3,949
8,940
4,006
0
4,700
3,728
0
40,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
23,552
306
Minions Killed
239
0
Camps Cleared
0
989,694
Distance Traveled
989,382
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,298
630
74
7
0
192,191
1
L
He Bo
4,407
441
46
5
0
153,230
1
L
Ah Muzen Cab
4,478
448
50
5
0
207,757
0
W
Arachne
5,444
544
55
6
0
219,683
0
W
Ymir
5,908
591
30
3
0
183,020
2
W
Nox
6,440
644
64
6
0
210,224
0
L
Cthulhu
4,647
465
34
3
0
214,339
0
L
Ymir
5,088
509
55
6
0
181,722
3
L
Tsukuyomi
4,932
493
54
5
0
232,334
0
W
Bellona
6,138
614
83
8
0
184,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role